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"...ONE of the Cleaners...", even.
Thank you. :-) Against a lot of opponents, killing on of the Cleaners is enough, because it takes them a while to suss out that they can't close off all the Psychic's avenues of escape one man down. But that was some clever positioning on your part, which meant it came down to the knife-edge question of whether your no.3 could get off one on-target shot through a narrow gap. Luckily for me, that wasn't the case!
Well done, Chris:)
The direct approach is what has worked for me in the past! But like I say that's usually because I've been up against residents who are trying to be sneaky rather than brazening it out, so there's been no need for sneakiness myself! I guess I should have been more alive (as it were) to the fact that your tactic was working and altered my own gameplay, rather than just assuming you'd ultimately be overwhelmed by my sheer numbers (which of course you weren't, because you were consistently effective in keeping those numbers down). In short, your lesson is learnt!
You were very direct as in heading straight for my team and not using cover. Which to your credit is how a zombie would fight. Knives and one precious sword helped. I play for fun. Mostly I lose.
Nope, no good came of that for the zombies...
I've played this mission several times as both the zombies and the residents. The "strategy" for the former, such as there is one, is just "be relentless", but for some reason it had never occurred to me (nor anyone else I've seen play that side, seemingly) how effective simply taking the fight to the former (as opposed to hiding/running away) could be for the latter. I can?t believe that you won every one of your hand-to-hand encounters, for example! Oh well, you've taught me something valuable here - cheers. :-)
Not doing me much good so far, but we shall see...
You make an excellent zombie.
Brutal...
Drigert congratulations! Probably the longest game I've ever played :)
Nice job breaking the stalemate there - that was increasingly looking like it would just continue to grind dully towards a draw...
Well played FP! No more nasty monsters left, we can all sleep safely now :)
Steve, I think it would fun in this mission if Aliens could produce acid smoke for cover. Either when any alien dies or a very expensive AP spit. Maybe the spit limited to the Queen? The Alien side/s nearly always suffer the same fate of long distance sniping and losing.
Ah, I see. BTW, I also see what you did there with doorways, and that's a lesson I will definitely be carrying forward...! ;-)
Thanks;noted. Not that I'll be challenging your crown anytime soon, nevertheless...
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