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General Discussion Whatever you want to say | 40 days ago | |
Campaign Anything to do with campaign mode | 1 years ago | |
New Features Want anything adding to the game? | 1 years ago | |
Bugs & Problems Found anything wrong with the game? | 1 years ago | |
Your Games Chat about your games of Stellar Forces | 3 hours ago | |
Missions Mission design and strategies | 1 years ago | |
Non-Stellar Forces related Anything not to do with Stellar Forces | 169 days ago |
The direct approach is what has worked for me in the past! But like I say that's usually because I've been up against residents who are trying to be sneaky rather than brazening it out, so there's been no need for sneakiness myself! I guess I should have been more alive (as it were) to the fact that your tactic was working and altered my own gameplay, rather than just assuming you'd ultimately be overwhelmed by my sheer numbers (which of course you weren't, because you were consistently effective in keeping those numbers down). In short, your lesson is learnt!
You were very direct as in heading straight for my team and not using cover. Which to your credit is how a zombie would fight. Knives and one precious sword helped. I play for fun. Mostly I lose.
Nope, no good came of that for the zombies...
I've played this mission several times as both the zombies and the residents. The "strategy" for the former, such as there is one, is just "be relentless", but for some reason it had never occurred to me (nor anyone else I've seen play that side, seemingly) how effective simply taking the fight to the former (as opposed to hiding/running away) could be for the latter. I can?t believe that you won every one of your hand-to-hand encounters, for example! Oh well, you've taught me something valuable here - cheers. :-)
Not doing me much good so far, but we shall see...
You make an excellent zombie.
Brutal...
Drigert congratulations! Probably the longest game I've ever played :)
Nice job breaking the stalemate there - that was increasingly looking like it would just continue to grind dully towards a draw...
Well played FP! No more nasty monsters left, we can all sleep safely now :)
Steve, I think it would fun in this mission if Aliens could produce acid smoke for cover. Either when any alien dies or a very expensive AP spit. Maybe the spit limited to the Queen? The Alien side/s nearly always suffer the same fate of long distance sniping and losing.
Ah, I see. BTW, I also see what you did there with doorways, and that's a lesson I will definitely be carrying forward...! ;-)
Thanks;noted. Not that I'll be challenging your crown anytime soon, nevertheless...
Hah! Thanks Chris. The trick with the blobs is explosives to take out a few at once if they split , and take them out early before they can split too much.
Good game
Well, this is only going to end one way! I definitely made a couple of mistakes, but I don't think they would have changed the eventual outcome - I must concede that you are the Blobmeister (in fact, you can have an award to that effect!), which is why I (and all other potential comers, presumably) have fought shy of accepting that Blob Assassins game thus far...
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