Opp Fire on the First Turn


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Post Wed Sep 04, 2013 10:02 am

Opp Fire on the First Turn

I'm going to make a change (I think it's the way it's supposed to be) so all sides get opportunity fire on the first turn. Unless someone has a good reason not to.
Steve Smith
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Post Fri Sep 13, 2013 7:05 pm

Re: Opp Fire on the First Turn

Thanks, Steve, as a heavy "The Assasins" fugitives side i always missed this feature, but was too shy to ask for it.

A related issue about this is the fact that the "random facing deploying" that makes unit look to a random side upon deploying can be cheated simply by cancelling and re-deploying the unit until it is facing the desired side. I have tested it a couple of times but not exploited it due to my promise of not to cheat in this game. I think it could be a good idea to add a counter to the "cancel deploy" button, so if any player cancels and re-deployes a unit more than three times his Android Cellphone makes a call to one of those utterly expensive porn lines as a punishment.

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Post Mon Sep 16, 2013 8:10 am

Re: Opp Fire on the First Turn

That's a really good point, I'll fix this hole in the next version.
Steve Smith

Posts: 123

Joined: Mon Jul 15, 2013 1:12 pm

Post Wed Sep 18, 2013 2:09 pm

Re: Opp Fire on the First Turn

Now the program remembers the randomly generated facing man by man. It can be exploited in some cases, but only on a few missions.
If you want a complete solution, you randomly generate a facing for the deployed unit. Then remember the unit, facing, location. If the user uses undo deployment and replaces the unit onto the same location, the previously generated and remembered facing is used. Otherwise a newly generated facing is used.

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Post Thu Sep 19, 2013 9:07 am

Re: Opp Fire on the First Turn

But even that way could be exploited. Take The Assassins for example, the player probably doesn't care exactly which square a unit is on as long as they are facing the doors.
Steve Smith

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Joined: Mon Jul 15, 2013 1:12 pm

Post Thu Sep 19, 2013 11:08 am

Re: Opp Fire on the First Turn

You are right, but I do not consider it to be an exploit. You can take the current situation where it does not really matter which guy you place where as long as they are looking at the doors. On the Big Push mission you have limited possibilities for replacement. If you loose that mission it will not be because of that.

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Post Fri Nov 22, 2013 1:42 am

Re: Opp Fire on the First Turn

I think there is still a problem with this, using the big push as an example, recently I played a game as laser squad and had half my team wiped out before the opponent took a turn. I blew the doors off the nearby occupied buildings with autocannons and then got shot to pieces by opp fire. I am sure my opponent did not try to exploit the problem and were just lucky with the way that their units were facing but there is opportunity for gaining unfair advantage. Say the rebel side had several units with good guns, they could simply deploy, undeploy then deploy a different unit until the units in those areas were facing in the right direction to use opp fire... Hokunda ' s solution would solve the problem on this mission pretty much.
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Post Sun Nov 24, 2013 6:46 pm

Re: Opp Fire on the First Turn

In my humble opinion the solution is implementing a counter for the un-deployments and punishing in some way the user who abuses un-deployment in order to educate him to think well before deploying.

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Post Mon Nov 25, 2013 1:03 pm

Re: Opp Fire on the First Turn

Jez wrote:...they could simply deploy, undeploy then deploy a different unit until the units in those areas were facing in the right direction to use opp fire....


I suppose a player could re-deploy a unit elsewhere based on the direction that the unit will face when deployed. My original response to Hokunda still stands, for what it's worth. (And I think Trollies suggestion is a bit harsh to be honest).

How about the units all deploy in a different direction? e.g the first unit always faces north, the second always faces north-east etc... It's a bit of a fudge, but don't think it's a big problem. :)
Steve Smith

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Joined: Mon Jul 15, 2013 1:12 pm

Post Mon Nov 25, 2013 1:46 pm

Re: Opp Fire on the First Turn

Well, I tried to abuse the semirandom behaviour of the placement in The Big Push to let my squad face south and wipe out Jez's best men with a single snapshot, but I failed. All of them were placed facing north, so they have died miserably in the first round. If you want to improve the process, use my methodology. Store the squad member + direction + location information. If you undo placement and repeat placement, the same direction will be used, like now. If you place the unit to a different location, the direction will be random again. If you place, undo, place, undo, ... 10 times then you place again to the first location, the direction will be the same as it was at the first time.
Now you have 12-36% chance to have the unit facing the right direction and then 30-60% chance to hit the target with an opportunity fire. If you have 8 replacable units, the first chance goes to 64-96%. I think this 96% make people think that it is certain to place the right unit facing the right direction as they want. It is not certain, just highly probable. My solution will not decrease this chance, just make the deployment process longer and more complicated. This could be by itself enough for some people to give up on playing with the directions.
Your solution with the fixed directions increse the chance of the right direction to 100%. You might be unlucky with the unit stats, but the directions will be fixed. Just make sure you equip the right people with the right equipment. If you make the starting point random, so we don't know before deployment which unit will be facing north, you still have 100% chance to get a unit facing the right direction if they are all equipped with the same weapons.

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