Stellar Forces: Finished Game
788, AI in Moonbase Assault

| Side | Name | Units | VPs | League |
|---|
| 1 | 788 (Laser Squad/The Attackers) | 6 | 100 | 0 |
| 2 | AI (Marsec Corp/The Defenders) | 0 | 26 | 0 |
Game Settings
Key
- Your computer
- Your Destroyed computer
- Opponent's computer
- Opponent's destroyed computer
- Escape Hatch
- F.L.A.G.
| Name | Status | Armour | Current Item | Max APs | Current APs | Health | Shot Skill | CC Skill | Strength | Burden |
|---|
Side 1 (788) |
| 1: Corporal Jonlan | Deployed | Heavy | Marsec Autogun (7) | 62 | 20 (23) | 30 (30) | 39 | 40 | 9 | 17 |
| Equipment: Marsec Autogun (7) |
| 2: Corporal Hewie | DEAD (Killed by AI) | Heavy | | 64 | | 0 (32) | 41 | 57 | 8 | 17 |
|
| 3: Private Anderson | Deployed | Heavy | Marsec Autogun (4) | 65 | 4 (24) | 35 (35) | 43 | 51 | 11 | 17 |
| Equipment: Marsec Autogun (4) |
| 4: Private O'Hara | Deployed | Heavy | Marsec Autogun (0) | 64 | 23 (24) | 19 (32) | 42 | 57 | 10 | 17 |
| Equipment: Marsec Autogun (0) |
| 5: Private Dickson | Deployed | Heavy | M4000 Autogun (3) | 64 | 14 (24) | 20 (37) | 33 | 59 | 9 | 17 |
| Equipment: M4000 Autogun (3) |
| 6: Private Stone | Deployed | Heavy | M4000 Autogun (6) | 66 | 5 (25) | 19 (37) | 33 | 40 | 10 | 17 |
| Equipment: M4000 Autogun (6) |
| 7: Private Smales | Deployed | Heavy | M4000 Autogun (10) | 65 | 5 (24) | 30 (30) | 41 | 43 | 9 | 17 |
| Equipment: M4000 Autogun (10) |
| 8: Android Barker | DEAD (Killed by AI) | Heavy | | 64 | | 0 (29) | 45 | 46 | 9 | 17 |
|
Side 2 (AI) |
| 1: Lieut. Brenner | DEAD (Killed by 788) | Medium | | 65 | | 0 (44) | 28 | 60 | 13 | 10 |
|
| 2: Sergeant Grissom | DEAD (Killed by 788) | Medium | | 65 | | 0 (27) | 34 | 56 | 11 | 10 |
|
| 3: Lieut. Nielson | DEAD (Killed by 788) | Medium | | 66 | | 0 (31) | 33 | 43 | 11 | 10 |
|
| 4: Lieut. Blake | DEAD (Killed by 788) | Medium | | 65 | | 0 (33) | 40 | 55 | 12 | 10 |
|
| 5: Sergeant Brady | DEAD (Killed by 788) | Medium | | 59 | | 0 (34) | 43 | 51 | 9 | 10 |
|
| 6: Sergeant Sol | DEAD (Killed by 788) | Medium | | 56 | | 0 (36) | 34 | 40 | 12 | 10 |
|
| 7: Sergeant Hale | DEAD (Killed by 788) | Medium | | 62 | | 0 (38) | 30 | 50 | 9 | 10 |
|
| 8: Sergeant Derman | DEAD (Killed by 788) | Medium | | 62 | | 0 (31) | 30 | 43 | 10 | 10 |
|
Game Log
Note that now the mission has finished, log entries from all player's logs are shown, which means there will be some duplication.
17 Oct 2026 18:35 (Turn 1): Game created.
17 Oct 2026 18:35 (Turn 1): AI (side 2) has equipped.
17 Oct 2026 18:35 (Turn 1): AI (side 2) has deployed.
17 Oct 2026 18:38 (Turn 1): 788 (side 1) has equipped.
17 Oct 2026 18:41 (Turn 1): 788 (side 1) has deployed.
17 Oct 2026 18:43 (Turn 1, Side 2): Unit Sergeant Brady (AI's #5) has fired a shot.
17 Oct 2026 18:43 (Turn 1, Side 2): Unit Sergeant Brady (AI's #5) has fired a shot.
17 Oct 2026 18:43 (Turn 1, Side 2): Unit Private O'Hara (788's #4) has been shot by Sergeant Brady (AI's #5) and wounded 13!
17 Oct 2026 18:43 (Turn 1, Side 1): Unit Private O'Hara (788's #4) has been shot by Sergeant Brady (AI's #5) and wounded 13!
17 Oct 2026 18:43 (Turn 1, Side 2): Unit Private O'Hara (788's #4) has been shot by Sergeant Brady (AI's #5) and wounded 13!
17 Oct 2026 18:43 (Turn 1, Side 1): Unit Private O'Hara (788's #4) has been shot by Sergeant Brady (AI's #5) and wounded 13!
17 Oct 2026 18:43 (Turn 1, Side 2): Unit Sergeant Brady (AI's #5) has fired a shot.
17 Oct 2026 18:43 (Turn 1, Side 1): Unit Sergeant Brady (AI's #5) has fired a shot.
17 Oct 2026 18:43 (Turn 1, Side 2): Unit Sergeant Brady (AI's #5) has fired a shot.
17 Oct 2026 18:43 (Turn 1, Side 1): Unit Sergeant Brady (AI's #5) has fired a shot.
17 Oct 2026 18:43 (Turn 1, Side 2): Private O'Hara (788's #4) has been spotted!
17 Oct 2026 18:43 (Turn 1, Side 1): Sergeant Brady (AI's #5) has been spotted!
17 Oct 2026 18:43 (Turn 1, Side 2): Unit Private O'Hara (788's #4) has fired a shot.
17 Oct 2026 18:43 (Turn 1, Side 1): Unit Private O'Hara (788's #4) has fired a shot.
17 Oct 2026 18:43 (Turn 1, Side 2): Unit Private O'Hara (788's #4) has fired a shot.
17 Oct 2026 18:43 (Turn 1, Side 1): Unit Private O'Hara (788's #4) has fired a shot.
17 Oct 2026 18:43 (Turn 1, Side 1): Unit Sergeant Brady (AI's #5) has fired a shot.
17 Oct 2026 18:43 (Turn 1, Side 2): Unit Sergeant Brady (AI's #5) has fired a shot.
17 Oct 2026 18:43 (Turn 1, Side 1): Unit Sergeant Brady (AI's #5) has fired a shot.
17 Oct 2026 18:43 (Turn 1, Side 2): Unit Sergeant Brady (AI's #5) has fired a shot.
17 Oct 2026 18:43 (Turn 1, Side 1): Unit Private O'Hara (788's #4) has fired a shot.
17 Oct 2026 18:43 (Turn 1, Side 2): Unit Private O'Hara (788's #4) has fired a shot.
17 Oct 2026 18:43 (Turn 1, Side 1): Unit Private O'Hara (788's #4) has fired a shot.
17 Oct 2026 18:43 (Turn 1, Side 2): Unit Private O'Hara (788's #4) has fired a shot.
17 Oct 2026 18:43 (Turn 1, Side 2): Unit Sergeant Brady (AI's #5) has fired a shot.
17 Oct 2026 18:43 (Turn 1, Side 1): Unit Sergeant Brady (AI's #5) has fired a shot.
17 Oct 2026 18:43 (Turn 1, Side 2): Unit Sergeant Brady (AI's #5) has fired a shot.
17 Oct 2026 18:43 (Turn 1, Side 1): Unit Sergeant Brady (AI's #5) has fired a shot.
17 Oct 2026 18:45 (Turn 1): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
17 Oct 2026 18:45 (Turn 1): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
17 Oct 2026 18:45 (Turn 2, Side 1): Sergeant Brady (AI's #5) has been spotted!
17 Oct 2026 18:45 (Turn 2, Side 2): Private O'Hara (788's #4) has been spotted!
17 Oct 2026 18:46 (Turn 2, Side 1): Sergeant Hale (AI's #7) has been spotted!
17 Oct 2026 18:47 (Turn 2, Side 1): Unit Android Barker (788's #8) has fired a shot.
17 Oct 2026 18:47 (Turn 2, Side 1): Unit Android Barker (788's #8) has fired a shot.
17 Oct 2026 18:47 (Turn 2, Side 1): Unit Android Barker (788's #8) has fired a shot.
17 Oct 2026 18:47 (Turn 2, Side 1): Unit Android Barker (788's #8) has fired a shot.
17 Oct 2026 18:47 (Turn 2, Side 1): Unit Android Barker (788's #8) has fired a shot.
17 Oct 2026 18:47 (Turn 2, Side 1): Unit Android Barker (788's #8) has fired a shot.
17 Oct 2026 18:48 (Turn 2, Side 1): Unit Private O'Hara (788's #4) has fired a shot.
17 Oct 2026 18:48 (Turn 2, Side 2): Unit Private O'Hara (788's #4) has fired a shot.
17 Oct 2026 18:48 (Turn 2, Side 2): Unit Private O'Hara (788's #4) has fired a shot.
17 Oct 2026 18:48 (Turn 2, Side 1): Unit Private O'Hara (788's #4) has fired a shot.
17 Oct 2026 18:48 (Turn 2, Side 1): Unit Private O'Hara (788's #4) has fired a shot.
17 Oct 2026 18:48 (Turn 2, Side 2): Unit Private O'Hara (788's #4) has fired a shot.
17 Oct 2026 18:48 (Turn 2, Side 2): Unit Private O'Hara (788's #4) has fired a shot.
17 Oct 2026 18:48 (Turn 2, Side 1): Unit Private O'Hara (788's #4) has fired a shot.
17 Oct 2026 18:48 (Turn 2, Side 2): Unit Private O'Hara (788's #4) has fired a shot.
17 Oct 2026 18:48 (Turn 2, Side 1): Unit Private O'Hara (788's #4) has fired a shot.
17 Oct 2026 18:48 (Turn 2, Side 1): Unit Sergeant Brady (AI's #5) HAS BEEN SHOT DEAD .
17 Oct 2026 18:48 (Turn 2, Side 2): Unit Sergeant Brady (AI's #5) HAS BEEN SHOT DEAD .
17 Oct 2026 18:48 (Turn 2, Side 1): Unit Sergeant Brady (AI's #5) HAS BEEN SHOT DEAD .
17 Oct 2026 18:48 (Turn 2, Side 2): Unit Sergeant Brady (AI's #5) HAS BEEN SHOT DEAD .
17 Oct 2026 18:49 (Turn 2, Side 1): Unit Sergeant Hale (AI's #7) has fired a shot.
17 Oct 2026 18:49 (Turn 2, Side 2): Unit Sergeant Hale (AI's #7) has fired a shot.
17 Oct 2026 18:49 (Turn 3, Side 2): Unit Sergeant Hale (AI's #7) has fired a shot.
17 Oct 2026 18:49 (Turn 3, Side 1): Unit Sergeant Hale (AI's #7) has fired a shot.
17 Oct 2026 18:49 (Turn 2, Side 2): Unit Sergeant Hale (AI's #7) has fired a shot.
17 Oct 2026 18:49 (Turn 2, Side 1): Unit Sergeant Hale (AI's #7) has fired a shot.
17 Oct 2026 18:49 (Turn 3, Side 2): Unit Sergeant Hale (AI's #7) has fired a shot.
17 Oct 2026 18:49 (Turn 3, Side 1): Unit Sergeant Hale (AI's #7) has fired a shot.
17 Oct 2026 18:49 (Turn 2, Side 1): Unit Android Barker (788's #8) has been shot by Sergeant Hale (AI's #7) and wounded 13!
17 Oct 2026 18:49 (Turn 2, Side 2): Unit Android Barker (788's #8) has been shot by Sergeant Hale (AI's #7) and wounded 13!
17 Oct 2026 18:49 (Turn 3, Side 1): Unit Android Barker (788's #8) has been shot by Sergeant Hale (AI's #7) and wounded 13!
17 Oct 2026 18:49 (Turn 3, Side 2): Unit Android Barker (788's #8) has been shot by Sergeant Hale (AI's #7) and wounded 13!
17 Oct 2026 18:49 (Turn 2): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
17 Oct 2026 18:49 (Turn 3): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
17 Oct 2026 18:49 (Turn 2, Side 2): Android Barker (788's #8) has been spotted!
17 Oct 2026 18:49 (Turn 2): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
17 Oct 2026 18:49 (Turn 3, Side 1): Sergeant Hale (AI's #7) has been spotted!
17 Oct 2026 18:49 (Turn 3, Side 2): Android Barker (788's #8) has been spotted!
17 Oct 2026 18:49 (Turn 3): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
17 Oct 2026 18:49 (Turn 4, Side 1): Sergeant Hale (AI's #7) has been spotted!
17 Oct 2026 18:49 (Turn 4, Side 2): Android Barker (788's #8) has been spotted!
17 Oct 2026 18:49 (Turn 4, Side 1): Unit Android Barker (788's #8) has fired a shot.
17 Oct 2026 18:49 (Turn 4, Side 2): Unit Android Barker (788's #8) has fired a shot.
17 Oct 2026 18:49 (Turn 4, Side 1): Unit Sergeant Hale (AI's #7) has been shot by Android Barker (788's #8) and wounded 6!
17 Oct 2026 18:49 (Turn 4, Side 2): Unit Sergeant Hale (AI's #7) has been shot by Android Barker (788's #8) and wounded 6!
17 Oct 2026 18:49 (Turn 4, Side 1): Unit Android Barker (788's #8) has fired a shot.
17 Oct 2026 18:49 (Turn 4, Side 2): Unit Android Barker (788's #8) has fired a shot.
17 Oct 2026 18:49 (Turn 4, Side 2): Unit Sergeant Hale (AI's #7) has been shot by Android Barker (788's #8) and wounded 28!
17 Oct 2026 18:49 (Turn 4, Side 1): Unit Sergeant Hale (AI's #7) has been shot by Android Barker (788's #8) and wounded 28!
17 Oct 2026 18:50 (Turn 4, Side 1): Unit Android Barker (788's #8) has fired a shot.
17 Oct 2026 18:50 (Turn 4, Side 2): Unit Android Barker (788's #8) has fired a shot.
17 Oct 2026 18:50 (Turn 4, Side 1): Unit Android Barker (788's #8) has fired a shot.
17 Oct 2026 18:50 (Turn 4, Side 2): Unit Android Barker (788's #8) has fired a shot.
17 Oct 2026 18:50 (Turn 4, Side 1): Unit Android Barker (788's #8) has fired a shot.
17 Oct 2026 18:50 (Turn 4, Side 2): Unit Android Barker (788's #8) has fired a shot.
17 Oct 2026 18:52 (Turn 4, Side 1): Unit Corporal Hewie (788's #2) has fired a shot.
17 Oct 2026 18:52 (Turn 4, Side 1): Unit Corporal Hewie (788's #2) has fired a shot.
17 Oct 2026 18:52 (Turn 4, Side 1): Unit Corporal Hewie (788's #2) has fired a shot.
17 Oct 2026 18:52 (Turn 4, Side 1): Unit Corporal Hewie (788's #2) has fired a shot.
17 Oct 2026 18:52 (Turn 4, Side 1): Unit Sergeant Hale (AI's #7) HAS BEEN SHOT DEAD .
17 Oct 2026 18:52 (Turn 4, Side 2): Unit Sergeant Hale (AI's #7) HAS BEEN SHOT DEAD .
17 Oct 2026 18:52 (Turn 4, Side 1): Unit Sergeant Hale (AI's #7) HAS BEEN SHOT DEAD .
17 Oct 2026 18:52 (Turn 4, Side 2): Unit Sergeant Hale (AI's #7) HAS BEEN SHOT DEAD .
17 Oct 2026 18:53 (Turn 4, Side 1): Lieut. Blake (AI's #4) has been spotted!
17 Oct 2026 18:53 (Turn 4, Side 2): An enemy unit has been heard shooting! (See Scanner)
17 Oct 2026 18:53 (Turn 4, Side 1): Unit Private Dickson (788's #5) has fired a shot.
17 Oct 2026 18:53 (Turn 4, Side 1): Unit Private Dickson (788's #5) has fired a shot.
17 Oct 2026 18:53 (Turn 4, Side 1): Unit Private Dickson (788's #5) has fired a shot.
17 Oct 2026 18:53 (Turn 4, Side 2): Unit Lieut. Blake (AI's #4) HAS BEEN SHOT DEAD .
17 Oct 2026 18:53 (Turn 4, Side 1): Unit Lieut. Blake (AI's #4) HAS BEEN SHOT DEAD .
17 Oct 2026 18:53 (Turn 4, Side 2): Unit Lieut. Blake (AI's #4) HAS BEEN SHOT DEAD .
17 Oct 2026 18:53 (Turn 4, Side 1): Unit Lieut. Blake (AI's #4) HAS BEEN SHOT DEAD .
17 Oct 2026 18:53 (Turn 4): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
17 Oct 2026 18:53 (Turn 5): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
17 Oct 2026 18:53 (Turn 4): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
17 Oct 2026 18:53 (Turn 5): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
17 Oct 2026 18:56 (Turn 6): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
17 Oct 2026 18:56 (Turn 7): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
17 Oct 2026 18:56 (Turn 6): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
17 Oct 2026 18:56 (Turn 7): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
17 Oct 2026 18:58 (Turn 8, Side 2): An enemy unit has been heard moving! (See Scanner)
17 Oct 2026 18:58 (Turn 8, Side 1): Lieut. Nielson (AI's #3) has been spotted!
17 Oct 2026 18:58 (Turn 8, Side 2): An enemy unit has been heard shooting! (See Scanner)
17 Oct 2026 18:58 (Turn 8, Side 1): Unit Private O'Hara (788's #4) has fired a shot.
17 Oct 2026 18:58 (Turn 8, Side 2): Unit Lieut. Nielson (AI's #3) HAS BEEN SHOT DEAD .
17 Oct 2026 18:58 (Turn 8, Side 1): Unit Lieut. Nielson (AI's #3) HAS BEEN SHOT DEAD .
17 Oct 2026 18:59 (Turn 8, Side 1): Lieut. Brenner (AI's #1) has been spotted!
17 Oct 2026 18:59 (Turn 8, Side 2): An enemy unit has been heard shooting! (See Scanner)
17 Oct 2026 18:59 (Turn 8, Side 1): Unit Private Dickson (788's #5) has fired a shot.
17 Oct 2026 18:59 (Turn 8, Side 1): Unit Private Dickson (788's #5) has fired a shot.
17 Oct 2026 18:59 (Turn 8, Side 1): Unit Private Dickson (788's #5) has fired a shot.
17 Oct 2026 19:00 (Turn 8, Side 2): Unit Lieut. Brenner (AI's #1) has fired a shot.
17 Oct 2026 19:00 (Turn 8, Side 1): Unit Lieut. Brenner (AI's #1) has fired a shot.
17 Oct 2026 19:00 (Turn 8, Side 1): Unit Private Dickson (788's #5) has been shot by Lieut. Brenner (AI's #1) and wounded 17!
17 Oct 2026 19:00 (Turn 8, Side 1): Unit Lieut. Brenner (AI's #1) has fired a shot.
17 Oct 2026 19:00 (Turn 8, Side 2): Unit Lieut. Brenner (AI's #1) has fired a shot.
17 Oct 2026 19:00 (Turn 8, Side 1): Unit Private Dickson (788's #5) has been shot by Lieut. Brenner (AI's #1) and wounded 0!
17 Oct 2026 19:00 (Turn 8, Side 2): Unit Private Dickson (788's #5) has been shot by Lieut. Brenner (AI's #1) and wounded 0!
17 Oct 2026 19:00 (Turn 8): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
17 Oct 2026 19:00 (Turn 8): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
17 Oct 2026 19:00 (Turn 9, Side 1): Lieut. Brenner (AI's #1) has been spotted!
17 Oct 2026 19:00 (Turn 9, Side 2): Private Dickson (788's #5) has been spotted!
17 Oct 2026 19:02 (Turn 9, Side 1): Sergeant Sol (AI's #6) has been spotted!
17 Oct 2026 19:02 (Turn 9, Side 2): An enemy unit has been heard shooting! (See Scanner)
17 Oct 2026 19:02 (Turn 9, Side 1): Unit Private O'Hara (788's #4) has fired a shot.
17 Oct 2026 19:02 (Turn 9): A computer has been destroyed!
17 Oct 2026 19:02 (Turn 9, Side 1): Unit Private O'Hara (788's #4) has fired a shot.
17 Oct 2026 19:02 (Turn 9, Side 2): Unit Sergeant Sol (AI's #6) HAS BEEN SHOT DEAD .
17 Oct 2026 19:02 (Turn 9, Side 1): Unit Sergeant Sol (AI's #6) HAS BEEN SHOT DEAD .
17 Oct 2026 19:03 (Turn 9, Side 1): Unit Private Dickson (788's #5) has fired a shot.
17 Oct 2026 19:03 (Turn 9, Side 2): Unit Private Dickson (788's #5) has fired a shot.
17 Oct 2026 19:03 (Turn 9, Side 1): Unit Private Dickson (788's #5) has fired a shot.
17 Oct 2026 19:03 (Turn 9, Side 2): Unit Private Dickson (788's #5) has fired a shot.
17 Oct 2026 19:03 (Turn 9, Side 1): Unit Private Dickson (788's #5) has fired a shot.
17 Oct 2026 19:03 (Turn 9, Side 2): Unit Private Dickson (788's #5) has fired a shot.
17 Oct 2026 19:03 (Turn 9, Side 2): Unit Lieut. Brenner (AI's #1) has been shot by Private Dickson (788's #5) and wounded 13!
17 Oct 2026 19:03 (Turn 9, Side 1): Unit Lieut. Brenner (AI's #1) has been shot by Private Dickson (788's #5) and wounded 13!
17 Oct 2026 19:03 (Turn 9, Side 1): Unit Private Dickson (788's #5) has fired a shot.
17 Oct 2026 19:03 (Turn 9, Side 2): Unit Private Dickson (788's #5) has fired a shot.
17 Oct 2026 19:03 (Turn 9, Side 1): Unit Lieut. Brenner (AI's #1) HAS BEEN SHOT DEAD .
17 Oct 2026 19:03 (Turn 9, Side 2): Unit Lieut. Brenner (AI's #1) HAS BEEN SHOT DEAD .
17 Oct 2026 19:04 (Turn 9, Side 1): An enemy unit has been heard shooting! (See Scanner)
17 Oct 2026 19:04 (Turn 9, Side 2): Unit Sergeant Grissom (AI's #2) has fired a shot.
17 Oct 2026 19:04 (Turn 10, Side 2): Unit Sergeant Grissom (AI's #2) has fired a shot.
17 Oct 2026 19:04 (Turn 10, Side 1): Unit Corporal Hewie (788's #2) has been shot by Sergeant Grissom (AI's #2) and wounded 4!
17 Oct 2026 19:04 (Turn 9, Side 1): Unit Corporal Hewie (788's #2) has been shot by Sergeant Grissom (AI's #2) and wounded 4!
17 Oct 2026 19:04 (Turn 9, Side 2): Unit Sergeant Grissom (AI's #2) has fired a shot.
17 Oct 2026 19:04 (Turn 9, Side 1): Unit Corporal Hewie (788's #2) HAS BEEN SHOT DEAD .
17 Oct 2026 19:04 (Turn 9, Side 2): Unit Corporal Hewie (788's #2) HAS BEEN SHOT DEAD .
17 Oct 2026 19:04 (Turn 10, Side 2): Unit Corporal Hewie (788's #2) HAS BEEN SHOT DEAD .
17 Oct 2026 19:04 (Turn 10, Side 1): Unit Corporal Hewie (788's #2) HAS BEEN SHOT DEAD .
17 Oct 2026 19:04 (Turn 10, Side 2): Unit Sergeant Grissom (AI's #2) has fired a shot.
17 Oct 2026 19:04 (Turn 10): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
17 Oct 2026 19:04 (Turn 9): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
17 Oct 2026 19:04 (Turn 9, Side 2): Corporal Hewie (788's #2) has been spotted!
17 Oct 2026 19:04 (Turn 9): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
17 Oct 2026 19:04 (Turn 10, Side 2): Corporal Hewie (788's #2) has been spotted!
17 Oct 2026 19:04 (Turn 10): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
17 Oct 2026 19:06 (Turn 11, Side 2): An enemy unit has been heard moving! (See Scanner)
17 Oct 2026 19:06 (Turn 11, Side 2): Unit Sergeant Derman (AI's #8) has fired a shot.
17 Oct 2026 19:06 (Turn 11, Side 1): Unit Sergeant Derman (AI's #8) has fired a shot.
17 Oct 2026 19:06 (Turn 11, Side 1): Unit Android Barker (788's #8) has been shot by Sergeant Derman (AI's #8) and wounded 13!
17 Oct 2026 19:06 (Turn 11, Side 2): Unit Android Barker (788's #8) has been shot by Sergeant Derman (AI's #8) and wounded 13!
17 Oct 2026 19:06 (Turn 11, Side 1): Sergeant Derman (AI's #8) has been spotted!
17 Oct 2026 19:06 (Turn 11, Side 1): Unit Android Barker (788's #8) has fired a shot.
17 Oct 2026 19:06 (Turn 11, Side 2): Unit Android Barker (788's #8) has fired a shot.
17 Oct 2026 19:06 (Turn 11, Side 2): Unit Sergeant Derman (AI's #8) HAS BEEN SHOT DEAD .
17 Oct 2026 19:06 (Turn 11, Side 1): Unit Sergeant Derman (AI's #8) HAS BEEN SHOT DEAD .
17 Oct 2026 19:06 (Turn 11, Side 2): Unit Sergeant Grissom (AI's #2) has fired a shot.
17 Oct 2026 19:06 (Turn 11, Side 1): Unit Sergeant Grissom (AI's #2) has fired a shot.
17 Oct 2026 19:06 (Turn 11, Side 2): Unit Sergeant Grissom (AI's #2) has fired a shot.
17 Oct 2026 19:06 (Turn 11, Side 1): Sergeant Grissom (AI's #2) has been spotted!
17 Oct 2026 19:06 (Turn 11, Side 2): Unit Sergeant Grissom (AI's #2) has fired a shot.
17 Oct 2026 19:06 (Turn 11, Side 2): Unit Sergeant Grissom (AI's #2) has fired a shot.
17 Oct 2026 19:06 (Turn 11, Side 2): Unit Android Barker (788's #8) HAS BEEN SHOT DEAD .
17 Oct 2026 19:06 (Turn 11, Side 1): Unit Android Barker (788's #8) HAS BEEN SHOT DEAD .
17 Oct 2026 19:06 (Turn 11, Side 1): Unit Android Barker (788's #8) HAS BEEN SHOT DEAD .
17 Oct 2026 19:06 (Turn 11, Side 2): Unit Android Barker (788's #8) HAS BEEN SHOT DEAD .
17 Oct 2026 19:07 (Turn 11): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
17 Oct 2026 19:07 (Turn 11): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
17 Oct 2026 19:08 (Turn 12, Side 2): Unit Sergeant Grissom (AI's #2) has fired a shot.
17 Oct 2026 19:08 (Turn 12, Side 1): Unit Sergeant Grissom (AI's #2) has fired a shot.
17 Oct 2026 19:08 (Turn 12, Side 1): Sergeant Grissom (AI's #2) has been spotted!
17 Oct 2026 19:08 (Turn 12, Side 2): Private Stone (788's #6) has been spotted!
17 Oct 2026 19:08 (Turn 12, Side 1): Unit Private Stone (788's #6) has fired a shot.
17 Oct 2026 19:08 (Turn 12, Side 2): Unit Private Stone (788's #6) has fired a shot.
17 Oct 2026 19:08 (Turn 12, Side 1): Unit Sergeant Grissom (AI's #2) has fired a shot.
17 Oct 2026 19:08 (Turn 12, Side 2): Unit Sergeant Grissom (AI's #2) has fired a shot.
17 Oct 2026 19:08 (Turn 12, Side 1): Unit Private Stone (788's #6) has fired a shot.
17 Oct 2026 19:08 (Turn 12, Side 2): Unit Private Stone (788's #6) has fired a shot.
17 Oct 2026 19:08 (Turn 12, Side 2): Unit Sergeant Grissom (AI's #2) has fired a shot.
17 Oct 2026 19:08 (Turn 12, Side 1): Unit Sergeant Grissom (AI's #2) has fired a shot.
17 Oct 2026 19:08 (Turn 12, Side 1): Unit Private Stone (788's #6) has fired a shot.
17 Oct 2026 19:08 (Turn 12, Side 2): Unit Private Stone (788's #6) has fired a shot.
17 Oct 2026 19:08 (Turn 12, Side 1): Unit Private Stone (788's #6) has fired a shot.
17 Oct 2026 19:08 (Turn 12, Side 2): Unit Private Stone (788's #6) has fired a shot.
17 Oct 2026 19:08 (Turn 12, Side 2): Unit Private Stone (788's #6) has been shot by Sergeant Grissom (AI's #2) and wounded 18!
17 Oct 2026 19:08 (Turn 12, Side 1): Unit Private Stone (788's #6) has been shot by Sergeant Grissom (AI's #2) and wounded 18!
17 Oct 2026 19:08 (Turn 12, Side 2): Unit Sergeant Grissom (AI's #2) has fired a shot.
17 Oct 2026 19:08 (Turn 12, Side 1): Unit Sergeant Grissom (AI's #2) has fired a shot.
17 Oct 2026 19:08 (Turn 12, Side 2): Unit Private Stone (788's #6) has been shot by Sergeant Grissom (AI's #2) and wounded 18!
17 Oct 2026 19:08 (Turn 12, Side 1): Unit Private Stone (788's #6) has been shot by Sergeant Grissom (AI's #2) and wounded 18!
17 Oct 2026 19:08 (Turn 12, Side 2): Unit Sergeant Grissom (AI's #2) has fired a shot.
17 Oct 2026 19:08 (Turn 12, Side 1): Unit Sergeant Grissom (AI's #2) has fired a shot.
17 Oct 2026 19:08 (Turn 12, Side 1): Unit Private Stone (788's #6) has fired a shot.
17 Oct 2026 19:08 (Turn 12, Side 2): Unit Private Stone (788's #6) has fired a shot.
17 Oct 2026 19:08 (Turn 12, Side 2): Unit Sergeant Grissom (AI's #2) has been shot by Private Stone (788's #6) and wounded 8!
17 Oct 2026 19:08 (Turn 12, Side 1): Unit Sergeant Grissom (AI's #2) has been shot by Private Stone (788's #6) and wounded 8!
17 Oct 2026 19:08 (Turn 12, Side 2): Private Anderson (788's #3) has been spotted!
17 Oct 2026 19:08 (Turn 12, Side 1): Unit Private Anderson (788's #3) has fired a shot.
17 Oct 2026 19:08 (Turn 12, Side 2): Unit Private Anderson (788's #3) has fired a shot.
17 Oct 2026 19:08 (Turn 12, Side 1): Unit Private Anderson (788's #3) has fired a shot.
17 Oct 2026 19:08 (Turn 12, Side 2): Unit Private Anderson (788's #3) has fired a shot.
17 Oct 2026 19:08 (Turn 12, Side 2): Unit Private Anderson (788's #3) has fired a shot.
17 Oct 2026 19:08 (Turn 12, Side 1): Unit Private Anderson (788's #3) has fired a shot.
17 Oct 2026 19:09 (Turn 12, Side 1): Unit Private Anderson (788's #3) has fired a shot.
17 Oct 2026 19:09 (Turn 12, Side 2): Unit Private Anderson (788's #3) has fired a shot.
17 Oct 2026 19:09 (Turn 12, Side 2): Corporal Jonlan (788's #1) has been spotted!
17 Oct 2026 19:09 (Turn 12, Side 1): Unit Corporal Jonlan (788's #1) has fired a shot.
17 Oct 2026 19:09 (Turn 12, Side 2): Unit Corporal Jonlan (788's #1) has fired a shot.
17 Oct 2026 19:09 (Turn 12, Side 1): Unit Corporal Jonlan (788's #1) has fired a shot.
17 Oct 2026 19:09 (Turn 12, Side 2): Unit Corporal Jonlan (788's #1) has fired a shot.
17 Oct 2026 19:09 (Turn 12, Side 2): Unit Sergeant Grissom (AI's #2) HAS BEEN SHOT DEAD .
17 Oct 2026 19:09 (Turn 12, Side 1): Unit Sergeant Grissom (AI's #2) HAS BEEN SHOT DEAD .
17 Oct 2026 19:09 (Turn 12, Side 2): Unit Sergeant Grissom (AI's #2) HAS BEEN SHOT DEAD .
17 Oct 2026 19:09 (Turn 12, Side 1): Unit Sergeant Grissom (AI's #2) HAS BEEN SHOT DEAD .
17 Oct 2026 19:10 (Turn 12): 788 (side 1) has won!
Note that now the mission has finished, log entries from all player's logs are shown, which means there will be some duplication.