Stellar Forces
Support on Patreon

Going strong since 2009! (With the graphics to prove it)
29 minutes ago: Henry's Cat has defeated Qwertyuio in Moonbase Assault.
32 minutes ago: Henry's Cat has created a new game.
32 minutes ago: SteveSmith has taken their turn in Small Underground Colony.
33 minutes ago: SteveSmith has taken their turn in Moonbase Assault.
34 minutes ago: SteveSmith has taken their turn in Moonbase Assault.
1 hours ago: Maxner has taken their turn in Moonbase Assault.
1 hours ago: petermock has deployed their units in Laboratory Attack 2v2.
1 hours ago: petermock has equipped their units in Laboratory Attack 2v2.
1 hours ago: petermock has taken their turn in Small Underground Colony.
1 hours ago: petermock has taken their turn in Small Underground Colony.
ScreenshotScreenshotScreenshot

Stellar Forces is a turn-based multi-player squad strategy game.

Take control of an elite squad and defeat opponents in one of 100+ missions. Choose what to equip them with, where to deploy them, and then use whatever strategy and tactics you want to ensure victory.

Once you have registered using the Android App, you can play as many games as you want. This game has no adverts and no in-app purchases.

This game is played in a casual way. Once you have taken your turn, your opponent is notified by e-mail that it is now their turn. However, they may not take it straight away. Typically, expect to take a turn and then wait about a day to take your next turn. Of course, you can play as many concurrent games as you can handle if you get bored in the meantime!

Download the PC version here


Top players

Last calculated on 18 Oct 2017 20:09

PosNamePointsFaction
1xeno178Globex Corporation
2RABID145Omni Corp
3henoh112Globex Corporation
4Henry's Cat83Marsec Corporation
5jkbam59None
6SteveSmith49Marsec Corporation
7igoryan48Metallix
8Forces of Nature46Omni Corp
9Zorb40Omni Corp
10Maxner30None


Recent Victories

18 Oct 2017 21:43: RABID (Metallix Corp) has defeated xeno (Rebel Squad) in Hit and Run 2 - Escort (Watch Playback)

18 Oct 2017 21:34: RABID (The Human Defenders) has defeated javivi123 (The Alien Attackers) in Impregnator (Watch Playback)

18 Oct 2017 21:32: Henry's Cat (Laser Squad) has defeated RABID (Marsec Corp) in Moonbase Assault 2 (Watch Playback)

18 Oct 2017 08:21: Henry's Cat (The Defenders) has defeated igoryan (The Attackers) in Moonbase Clash (campaign) (Watch Playback)

17 Oct 2017 19:18: AI (The Defenders) has defeated Judge Dredd (The Attackers) in Moonbase Assault (Watch Playback)



Latest Player Awards

ToAward NameFrom
WendelAward for Scaring the stuffing out of whole Square in record timeZorb
RABIDAward for Audacious attack that succeededxeno
RABIDAward for Winner of the 2017 CampaignSteveSmith
Forces of NatureAward for Winner of the 2017 CampaignSteveSmith
xenoAward for Being a Stellar Forces Patron!SteveSmith


Trophy Winners

Bart has won the First Blood Trophy!

Previous winner: Tomasiki won the First Blood Trophy

If you like this game, why not try...

Sorcerers
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SF Forums

Forum Posts | Game Chat

New Mission: The Stealth Assassins

I've just changed the mission so the attackers can now use door charges.
Posted by SteveSmith 16 days ago


New Mission: The Stealth Assassins

in i think more important not allow to use the door charge for fugitives
Posted by igoryan 18 days ago


New Mission: The Stealth Assassins

that is why I propose also to allow the door charge for attackers. The possibility to enter in building will be more wider.
Posted by igoryan 19 days ago


New Mission: The Stealth Assassins

I think without explosives on the attacking side, the defenders have too strong an advantage, Can only enter from two doors.
Posted by xeno 19 days ago


New Mission: The Stealth Assassins

As requested and designed by top patron Igoryan, there is a new mission called The Stealth Assassins. It's currently in beta, as I think it might need adjusting. It's the same as the normal Assassins, but there are no explosive weapons.

http://www.stellarforces.com/dsr/missiondescriptions.cls?type=118&camp=0
Posted by SteveSmith 19 days ago


New version of client: 1.131

The only change is that the app should now fit perfectly on the phone/tablet, rather than be overstretched. Let me know if you have any problems with it.
Posted by SteveSmith 34 days ago


Thanks to Patreons!

And many thanks to Forces of Nature for being a patreon! I've decided to forgive FoN for all the grenades he keeps posting my way in Small Colony games! ;)
Posted by SteveSmith 48 days ago


Thanks to Patreons!

Thanks Hokunda, and thanks for being a longtime (and excellent) player. Hopefully you'll join another game soon? :)
Posted by SteveSmith 50 days ago


Thanks to Patreons!

Let me thank anyone here who actively plays the game and from time to time when I pop up again there is always discussion about the game and the maps. It makes me feel good. I have not played actively during the last year, but I come back from time to time I promise. I like this game and I like Steve for keeping the game up and running.
I am busy with another game but that is not like stellar forces. Here I always feel like coming home. This is rare.
Posted by Hokunda 50 days ago


Underground Colony Thoughts

The way things are going for me, I wish I hadn't had a perimeter!
Posted by SteveSmith 57 days ago


Underground Colony Thoughts

Cheers Steve! You could have another version with no perimeter for all players.
Posted by petermock 57 days ago


Underground Colony Thoughts

I noticed that after I'd created this game. All future games will have the correct perimeter, but I'm afraid this game won't (and the other one that got created soon after it).
Posted by SteveSmith 57 days ago


Underground Colony Thoughts

I agree with FoN. The lack of a perimeter passageway offers unfair protection.
Posted by petermock 57 days ago


Underground Colony Thoughts

Hey Steve, do you realise some of the small colony maps are right up against the wall but only on one or two sides. I think it gives some side an advantage.
Posted by Forces of Nature 57 days ago


Undercover agent mission

That's better. It was confusing, unsure what detai!s were the correct ones. I see that it's two that is activated, so good to know as I thought it was just the one.
Posted by xeno 58 days ago




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