Stellar Forces is a turn-based multi-player squad strategy game.
Take control of an elite squad and defeat opponents in one of 100+ missions. Choose what to equip them with, where to deploy them, and then use whatever strategy and tactics you want to ensure victory.
Once you have registered using the PC or Android app, you can play as many games as you want. This game has no adverts and no in-app purchases.
This game is played in a casual way. Once you have taken your turn, your opponent is notified by e-mail that it is now their turn. However, they may not take it straight away. Typically, expect to take a turn and then wait about a day to take your next turn. Of course, you can play as many concurrent games as you can handle if you get bored in the meantime!
Many thanks to all the following who support Stellar Forces on Patreon
30 Nov 2020 17:57: free palestine., RABID (Quaziargs) has defeated Drigert, Socrates in Aliens v Humans Co-op
30 Nov 2020 05:21: Drigert (Angels of Death) has defeated robsraiders (The Fugitives) in The Angels of Death
29 Nov 2020 21:44: Rost310 (Metallix Corp) has defeated Dijon_p (Rebel Squad) in Hit and Run 1 - Breakout
29 Nov 2020 16:13: Drigert, J (Banana Republic A) has defeated LJ2020, King Ginge M in Denunciation 2v2
29 Nov 2020 13:10: Rost310 (Globex Industries) has defeated RABID, free palestine., Drigert in Colonization 2
Last calculated on 30 Nov 2020 18:16
There is a bug with client v137 which causes the app to crash if a unit is on fire. I've released v138 a few days ago, so please upgrade if you experience this problem.
I wish you could do it, but it's so beautiful!!!
I've never done that before!
Couldn't get a simple shot through one square without it going at a 90 angle.....from then on i had lost. Frustrating when there is zero accuracy or intelligence from your troop... moved troops into open to finish game quick
They're doing it again... ms auto cannon and a good shot couldn't get it through one square... you'd have to be retarded and on drugs not to make the shot. They are dead now because they clipped the door frame. Game lost .... beyond frustrating
Posted by xeno
10 days ago
I've just released a new version of the client (137). Although it won't retrospectively fix this game, all future games will take into account who set a unit on fire.
> It might be a good idea to include a mention to the Blaster thing in the mission description, what do you think?
Good idea, I've done that.
Of course. I added ICBMs in a recent update!
Okay hopefully you can find it and alter it otherwise it means in games with victory points for kills incendiary grenades and flame throwers will have be be banned.
I just lost this game although I should have won. No biggie of course but still a bit annoying.
Posted by xeno
14 days ago
It might be a good idea to include a mention to the Blaster thing in the mission description, what do you think?
I don't think it's unbalanced as long as the defenders equip with Blasters as normal guns don't have much effect on the attackers. I'm not sure if that's a good thing?
I'll have a look at this. You should get the VPs if it was your grenade. I'm not sure about the flamethrower though. Thinking about it, I don't think game keeps track of who set someone alight. It's been a while since I looked at this, so I'll have to refresh my memory.
Socrates has won the Punctured Heart Medal!
Previous winner: salomander won the First Blood Trophy