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Stellar Forces

- Now running for over 10 years!

Download the Android client | Download the PC client

Stellar Forces is a turn-based multi-player squad strategy game.

Take control of an elite squad and defeat opponents in one of 100+ missions. Choose what to equip them with, where to deploy them, and then use whatever strategy and tactics you want to ensure victory.

Once you have registered using the PC or Android app, you can play as many games as you want. This game has no adverts and no in-app purchases.

This game is played in a casual way. Once you have taken your turn, your opponent is notified by e-mail that it is now their turn. However, they may not take it straight away. Typically, expect to take a turn and then wait about a day to take your next turn. Of course, you can play as many concurrent games as you can handle if you get bored in the meantime!



Stellar Forces Patrons

Many thanks to all the following who support Stellar Forces on Patreon:-

Cpt Fishmonger, RABID, Henry's Cat, LucianObi,



Recent Victories

26 Feb 2021 19:54: xeno (The Fugitives) has defeated thrashbarg (The Assassins) in Escort

26 Feb 2021 10:01: RABID (The Fugitives) has defeated thrashbarg (The Assassins) in The Stealth Assassins

26 Feb 2021 07:54: King Ginge M (Banana Republic) has defeated J (The Rebels) in Denunciation

26 Feb 2021 02:22: free palestine. (The Human Defenders 1) has defeated RABID, thrashbarg in Alien Hordes 3-Player

25 Feb 2021 19:13: thrashbarg (Marsec Corporation) has defeated RABID (Laser Squad) in Laboratory Attack


Top players

Last calculated on 26 Feb 2021 15:02

PosNamePoints
1Rost310781
2Dijon_p477
3xeno462
4henoh430
5Drigert403
6RABID379
7free palestine.359
8+BEAR+327
9robsraiders283
10thrashbarg128


Recent Posts

Unit stat accuracy

On 1) I think the gun, shooter and type of shot should have major influence, the great bulk of it IMO.

On 2) Some but not much.

On 3) Not quite sure what you mean in the first part of that question. On deviation it should definitely be reduced. I take it that the units have some military training, but on many occasions you have to wonder whether it is the first time they have ever fired a gun, as they can fire as if they have their eyes closed, so wild the shot can be. ;)
Posted by xeno 10 hours ago


Game 50647: thrashbarg, RABID in 'Laboratory Attack'

Thrashed by thrashbarg (again!) well played!! :)
Posted by RABID 1 days ago


Unit stat accuracy

I think I'm detecting some kind of subtle undercurrent of displeasure with the accuracy of shooting? :) Fair enough, it probably needs a good look at it.

I guess the first thing to decide is how the accuracy should work, or more specifically, the following:-

1) How much influence should the gun, the shooter, and the type of shot have on the overall accuracy?

2) How much of a random element should be added?

3) How accurate should the "physical" shot be, based on the "final" accuracy value after taking into account the gun, shooter, and shot type? And if a shot is inaccurate, how far should the bullet deviate?

[I'll have to cut this post short as the PC I was writing on just had a hard-disk crash, but I m[...]
Posted by SteveSmith 1 days ago


Unit stat accuracy

Yep Steve, I feel the same about gun shooting accuracy as Xeno. I get fed up losing a game down to a seemingly random game of chance when using guns. This game's strength is in strategy and making intelligent decisions. A certain ammount of chance is good but the amount of dud shots I get is really frustrating. More accuracy would be most appreciated. Op fire inaccuracy bothers me less but when I commit a unit to fire and every shot misses, then the next is the same etc, ahhhgggh!!! When you actually hit the enemy is feels such a rare thing. More likely to hit the poor fellow next to you on your own side. Increased accuracy would improve the game. I always thought the wild miss shooting to be unrealistic. Worth trying out an accuracey improvement, gets my vote Steve.
Posted by petermock 2 days ago


Unit stat accuracy

Its not it's.
Posted by xeno 2 days ago


Unit stat accuracy

I would like raise a discussion about this.

I'm not sure why I haven't raised this before because it has frustrated me for sometime. Maybe not wanting to rock the boat. But my frustration has reached it's limit to speak out.

The shot dynamics, whatever you wish to call them, does not make sense. I have someone with 46 shot skill and someone with only 26. Yet the difference according to an aimed shot is always the same. On a snap shot it is only a few percent. I essentially have a marksman who is only a few percent higher to hit his target on a snap shot than, let's say a rookie. And on an aimed shot no difference. Both say 85%,or 75% depending on the weapon. In practice the accuracy is marginal yet someone with a 46 shot skill over a 26 shot skill h[...]
Posted by xeno 2 days ago


Game 50556: +BEAR+, Socrates, SteveSmith, xeno in 'Meltdown 4-Player'

That's a strange one. I'll have a look into it.
Posted by SteveSmith 5 days ago


Game 50591: RABID, SteveSmith, Socrates in '3-Player The Assassins'

Thanks Steve. It's really cool to know that! I thought you were hidden in the top left of the map. So in a last turn before the game ended emptied my last rocket in that spot. It was a really fun one!
Posted by Socrates 6 days ago


Game 50556: +BEAR+, Socrates, SteveSmith, xeno in 'Meltdown 4-Player'

Actually I noticed that, since I was surprised to be spotted and got opportunity to fire and not you. I thought you just didn't had enough AP.
Posted by Socrates 6 days ago


Game 50556: +BEAR+, Socrates, SteveSmith, xeno in 'Meltdown 4-Player'

Something wrong here. My Sergeant Hale in the corner near the top left CPU was definitely on opp fire. In fact he hasn't moved since the first turn! He was killed after seeing the enemy according to the log but never fired once.
Posted by xeno 7 days ago


Game 50591: RABID, SteveSmith, Socrates in '3-Player The Assassins'

I think that was the most tense game I've had for a long time. I thought, any turn now, a big explosion is going to wipe me out. Well played.
Posted by SteveSmith 7 days ago


Posted by xeno 11 days ago


Game 50416: petermock, SteveSmith, robsraiders, Socrates in 'The Assylum'

That was quite an interesting playback. There was a lot more going on in the game than it seemed at the time. Well played.
Posted by SteveSmith 13 days ago


Game 50583: SteveSmith, Socrates, RABID in '3-Player The Assassins'

I shot one man inside the building who was holding a Death Grenade, and the next minute, Sterner is surrounded by rubble and the corpses of all his bodyguards! Good game.
Posted by SteveSmith 17 days ago


Game 50576: SteveSmith, RABID in 'The Assassins'

It must have been a fatal shot to his achilles shoulder, since he was round the corner!
Posted by SteveSmith 18 days ago




Latest Player Awards

ToAward NameFrom
Dijon_pAward for Success is 99% failure (Soichiro Honda) Rost310
xenoAward for Winning the 2019 Campaign!SteveSmith
Rost310Award for Winning the 2019 Campaign!SteveSmith
petermockAward for Winning the 2019 Campaign!SteveSmith
RABIDAward for For playing campaign alone...EvilDick


Trophy Winners

J has won the Punctured Heart Medal!

Previous winner: SP777 won the First Blood Trophy

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