Stellar Forces: Finished Game
788, AI in Moonbase Assault

| Side | Name | Units | VPs | League |
|---|
| 1 | 788 (Laser Squad/The Attackers) | 6 | 100 | 0 |
| 2 | AI (Marsec Corp/The Defenders) | 0 | 26 | 0 |
Game Settings
Key
- Your computer
- Your Destroyed computer
- Opponent's computer
- Opponent's destroyed computer
- Escape Hatch
- F.L.A.G.
| Name | Status | Armour | Current Item | Max APs | Current APs | Health | Shot Skill | CC Skill | Strength | Burden |
|---|
Side 1 (788) |
| 1: Corporal Jonlan | DEAD (Killed by AI) | Techno | | 65 | | 0 (33) | 43 | 57 | 14 | 11 |
|
| 2: Corporal Hewie | Deployed | Techno | Heavy Laser (2) | 65 | 32 (27) | 28 (28) | 41 | 48 | 12 | 11 |
| Equipment: Heavy Laser (2) |
| 3: Private Anderson | Deployed | Techno | Heavy Laser (7) | 67 | 3 (28) | 36 (36) | 32 | 55 | 9 | 11 |
| Equipment: Heavy Laser (7) |
| 4: Private O'Hara | Deployed | Techno | Heavy Laser (2) | 62 | 7 (26) | 39 (39) | 26 | 49 | 11 | 11 |
| Equipment: Heavy Laser (2) |
| 5: Private Dickson | Deployed | Heavy | Heavy Laser (5) | 63 | 4 (22) | 9 (31) | 29 | 56 | 10 | 20 |
| Equipment: Heavy Laser (5) |
| 6: Private Stone | DEAD (Killed by AI) | Heavy | | 61 | | 0 (42) | 37 | 44 | 8 | 20 |
|
| 7: Private Smales | Deployed | Heavy | Heavy Laser (5) | 59 | 1 (20) | 39 (39) | 37 | 54 | 10 | 20 |
| Equipment: Heavy Laser (5) |
| 8: Android Barker | Deployed | Heavy | Heavy Laser (7) | 64 | 3 (22) | 39 (39) | 44 | 45 | 13 | 20 |
| Equipment: Heavy Laser (7) |
Side 2 (AI) |
| 1: Lieut. Brenner | DEAD (Killed by 788) | Medium | | 60 | | 0 (39) | 41 | 49 | 9 | 10 |
|
| 2: Sergeant Grissom | DEAD (Killed by 788) | Medium | | 64 | | 0 (31) | 36 | 59 | 9 | 10 |
|
| 3: Lieut. Nielson | DEAD (Killed by 788) | Medium | | 65 | | 0 (32) | 31 | 48 | 11 | 10 |
|
| 4: Lieut. Blake | DEAD (Killed by 788) | Medium | | 64 | | 0 (45) | 37 | 57 | 14 | 10 |
|
| 5: Sergeant Brady | DEAD (Killed by 788) | Medium | | 67 | | 0 (33) | 36 | 48 | 13 | 10 |
|
| 6: Sergeant Sol | DEAD (Killed by 788) | Medium | | 60 | | 0 (34) | 29 | 42 | 12 | 10 |
|
| 7: Sergeant Hale | DEAD (Killed by 788) | Medium | | 64 | | 0 (33) | 33 | 58 | 8 | 10 |
|
| 8: Sergeant Derman | DEAD (Killed by 788) | Medium | | 68 | | 0 (39) | 30 | 60 | 13 | 10 |
|
Game Log
Note that now the mission has finished, log entries from all player's logs are shown, which means there will be some duplication.
23 Oct 2026 16:08 (Turn 1): Game created.
23 Oct 2026 16:08 (Turn 1): AI (side 2) has equipped.
23 Oct 2026 16:08 (Turn 1): AI (side 2) has deployed.
23 Oct 2026 16:10 (Turn 1): 788 (side 1) has equipped.
23 Oct 2026 16:12 (Turn 1): 788 (side 1) has deployed.
23 Oct 2026 16:12 (Turn 1, Side 2): An enemy unit has been heard moving! (See Scanner)
23 Oct 2026 16:13 (Turn 1, Side 2): An enemy unit has been heard moving! (See Scanner)
23 Oct 2026 16:14 (Turn 1): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
23 Oct 2026 16:14 (Turn 1): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
23 Oct 2026 16:14 (Turn 2, Side 1): An enemy unit has been heard shooting! (See Scanner)
23 Oct 2026 16:14 (Turn 2, Side 2): Unit Sergeant Grissom (AI's #2) has fired a shot.
23 Oct 2026 16:14 (Turn 2, Side 2): Unit Corporal Jonlan (788's #1) has been shot by Sergeant Grissom (AI's #2) and wounded 26!
23 Oct 2026 16:14 (Turn 2, Side 1): Unit Corporal Jonlan (788's #1) has been shot by Sergeant Grissom (AI's #2) and wounded 26!
23 Oct 2026 16:14 (Turn 2, Side 2): Unit Sergeant Grissom (AI's #2) has fired a shot.
23 Oct 2026 16:14 (Turn 2, Side 1): Unit Corporal Jonlan (788's #1) HAS BEEN SHOT DEAD .
23 Oct 2026 16:14 (Turn 2, Side 2): Unit Corporal Jonlan (788's #1) HAS BEEN SHOT DEAD .
23 Oct 2026 16:14 (Turn 2, Side 2): An enemy unit has been heard moving! (See Scanner)
23 Oct 2026 16:14 (Turn 2, Side 2): An enemy unit has been heard moving! (See Scanner)
23 Oct 2026 16:14 (Turn 2, Side 2): Unit Sergeant Grissom (AI's #2) has fired a shot.
23 Oct 2026 16:14 (Turn 2, Side 1): Unit Sergeant Grissom (AI's #2) has fired a shot.
23 Oct 2026 16:14 (Turn 2, Side 1): Unit Private Stone (788's #6) has been shot by Sergeant Grissom (AI's #2) and wounded 0!
23 Oct 2026 16:14 (Turn 2, Side 2): Unit Private Stone (788's #6) has been shot by Sergeant Grissom (AI's #2) and wounded 0!
23 Oct 2026 16:15 (Turn 2, Side 2): Unit Private Stone (788's #6) has been shot by Sergeant Grissom (AI's #2) and wounded 5!
23 Oct 2026 16:15 (Turn 2, Side 1): Unit Private Stone (788's #6) has been shot by Sergeant Grissom (AI's #2) and wounded 5!
23 Oct 2026 16:15 (Turn 2, Side 2): Unit Sergeant Grissom (AI's #2) has fired a shot.
23 Oct 2026 16:15 (Turn 2, Side 1): Unit Sergeant Grissom (AI's #2) has fired a shot.
23 Oct 2026 16:15 (Turn 2, Side 1): Unit Private Stone (788's #6) has fired a shot.
23 Oct 2026 16:15 (Turn 2, Side 2): Unit Private Stone (788's #6) has fired a shot.
23 Oct 2026 16:15 (Turn 2, Side 1): Unit Sergeant Grissom (AI's #2) HAS BEEN SHOT DEAD .
23 Oct 2026 16:15 (Turn 2, Side 2): Unit Sergeant Grissom (AI's #2) HAS BEEN SHOT DEAD .
23 Oct 2026 16:16 (Turn 2, Side 2): An enemy unit has been heard moving! (See Scanner)
23 Oct 2026 16:16 (Turn 2, Side 1): Sergeant Hale (AI's #7) has been spotted!
23 Oct 2026 16:16 (Turn 2, Side 2): An enemy unit has been heard shooting! (See Scanner)
23 Oct 2026 16:16 (Turn 2, Side 1): Unit Private Smales (788's #7) has fired a shot.
23 Oct 2026 16:16 (Turn 2, Side 1): Unit Sergeant Hale (AI's #7) HAS BEEN SHOT DEAD .
23 Oct 2026 16:16 (Turn 2, Side 2): Unit Sergeant Hale (AI's #7) HAS BEEN SHOT DEAD .
23 Oct 2026 16:16 (Turn 2, Side 1): Lieut. Brenner (AI's #1) has been spotted!
23 Oct 2026 16:17 (Turn 2, Side 1): Unit Lieut. Brenner (AI's #1) has fired a shot.
23 Oct 2026 16:17 (Turn 2, Side 2): Unit Lieut. Brenner (AI's #1) has fired a shot.
23 Oct 2026 16:17 (Turn 2, Side 1): Unit Private Dickson (788's #5) has been shot by Lieut. Brenner (AI's #1) and wounded 22!
23 Oct 2026 16:17 (Turn 2, Side 2): Unit Lieut. Brenner (AI's #1) has fired a shot.
23 Oct 2026 16:17 (Turn 2, Side 1): Unit Lieut. Brenner (AI's #1) has fired a shot.
23 Oct 2026 16:17 (Turn 2): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
23 Oct 2026 16:17 (Turn 2, Side 2): Private Dickson (788's #5) has been spotted!
23 Oct 2026 16:17 (Turn 2): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
23 Oct 2026 16:17 (Turn 3, Side 1): Lieut. Brenner (AI's #1) has been spotted!
23 Oct 2026 16:17 (Turn 3, Side 2): Private Dickson (788's #5) has been spotted!
23 Oct 2026 16:18 (Turn 3, Side 2): Unit Private Dickson (788's #5) has fired a shot.
23 Oct 2026 16:18 (Turn 3, Side 1): Unit Private Dickson (788's #5) has fired a shot.
23 Oct 2026 16:18 (Turn 3, Side 1): Unit Private Dickson (788's #5) has fired a shot.
23 Oct 2026 16:18 (Turn 3, Side 2): Unit Private Dickson (788's #5) has fired a shot.
23 Oct 2026 16:18 (Turn 3, Side 1): Unit Private Dickson (788's #5) has fired a shot.
23 Oct 2026 16:18 (Turn 3, Side 2): Unit Private Dickson (788's #5) has fired a shot.
23 Oct 2026 16:18 (Turn 3, Side 2): Unit Lieut. Brenner (AI's #1) has been shot by Private Dickson (788's #5) and wounded 38!
23 Oct 2026 16:18 (Turn 3, Side 1): Unit Lieut. Brenner (AI's #1) has been shot by Private Dickson (788's #5) and wounded 38!
23 Oct 2026 16:18 (Turn 3, Side 1): Unit Lieut. Brenner (AI's #1) has fired a shot.
23 Oct 2026 16:18 (Turn 3, Side 2): Unit Lieut. Brenner (AI's #1) has fired a shot.
23 Oct 2026 16:18 (Turn 3, Side 1): Unit Android Barker (788's #8) has been shot by Lieut. Brenner (AI's #1) and wounded 0!
23 Oct 2026 16:18 (Turn 3, Side 2): Unit Android Barker (788's #8) has been shot by Lieut. Brenner (AI's #1) and wounded 0!
23 Oct 2026 16:18 (Turn 3, Side 2): Android Barker (788's #8) has been spotted!
23 Oct 2026 16:18 (Turn 3, Side 2): Unit Android Barker (788's #8) has fired a shot.
23 Oct 2026 16:18 (Turn 3, Side 1): Unit Android Barker (788's #8) has fired a shot.
23 Oct 2026 16:18 (Turn 3, Side 1): Unit Lieut. Brenner (AI's #1) HAS BEEN SHOT DEAD .
23 Oct 2026 16:18 (Turn 3, Side 2): Unit Lieut. Brenner (AI's #1) HAS BEEN SHOT DEAD .
23 Oct 2026 16:19 (Turn 3, Side 2): An enemy unit has been heard moving! (See Scanner)
23 Oct 2026 16:19 (Turn 3, Side 1): Lieut. Nielson (AI's #3) has been spotted!
23 Oct 2026 16:19 (Turn 3, Side 1): Unit Private Anderson (788's #3) has fired a shot.
23 Oct 2026 16:19 (Turn 3, Side 2): An enemy unit has been heard shooting! (See Scanner)
23 Oct 2026 16:19 (Turn 3, Side 1): Unit Private Anderson (788's #3) has fired a shot.
23 Oct 2026 16:19 (Turn 3, Side 1): Unit Lieut. Nielson (AI's #3) HAS BEEN SHOT DEAD .
23 Oct 2026 16:19 (Turn 3, Side 2): Unit Lieut. Nielson (AI's #3) HAS BEEN SHOT DEAD .
23 Oct 2026 16:20 (Turn 3): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
23 Oct 2026 16:20 (Turn 3): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
23 Oct 2026 16:20 (Turn 4, Side 2): An enemy unit has been heard moving! (See Scanner)
23 Oct 2026 16:20 (Turn 4, Side 1): Unit Sergeant Derman (AI's #8) has fired a shot.
23 Oct 2026 16:20 (Turn 4, Side 2): Unit Sergeant Derman (AI's #8) has fired a shot.
23 Oct 2026 16:20 (Turn 4, Side 2): Unit Private Stone (788's #6) has been shot by Sergeant Derman (AI's #8) and wounded 23!
23 Oct 2026 16:20 (Turn 4, Side 1): Unit Private Stone (788's #6) has been shot by Sergeant Derman (AI's #8) and wounded 23!
23 Oct 2026 16:20 (Turn 4, Side 1): Sergeant Derman (AI's #8) has been spotted!
23 Oct 2026 16:20 (Turn 4, Side 1): An enemy unit has been heard shooting! (See Scanner)
23 Oct 2026 16:20 (Turn 4, Side 2): Unit Sergeant Derman (AI's #8) has fired a shot.
23 Oct 2026 16:20 (Turn 4, Side 1): Unit Private Stone (788's #6) HAS BEEN SHOT DEAD .
23 Oct 2026 16:20 (Turn 4, Side 2): Unit Private Stone (788's #6) HAS BEEN SHOT DEAD .
23 Oct 2026 16:22 (Turn 4): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
23 Oct 2026 16:22 (Turn 4): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
23 Oct 2026 16:23 (Turn 5, Side 1): Unit Sergeant Derman (AI's #8) has fired a shot.
23 Oct 2026 16:23 (Turn 5, Side 2): Unit Sergeant Derman (AI's #8) has fired a shot.
23 Oct 2026 16:23 (Turn 5, Side 1): Sergeant Derman (AI's #8) has been spotted!
23 Oct 2026 16:23 (Turn 5, Side 2): Private Anderson (788's #3) has been spotted!
23 Oct 2026 16:23 (Turn 5, Side 2): Unit Private Anderson (788's #3) has fired a shot.
23 Oct 2026 16:23 (Turn 5, Side 1): Unit Private Anderson (788's #3) has fired a shot.
23 Oct 2026 16:23 (Turn 5, Side 1): Unit Sergeant Derman (AI's #8) has fired a shot.
23 Oct 2026 16:23 (Turn 5, Side 2): Unit Sergeant Derman (AI's #8) has fired a shot.
23 Oct 2026 16:23 (Turn 5, Side 1): Unit Private Anderson (788's #3) has fired a shot.
23 Oct 2026 16:23 (Turn 5, Side 2): Unit Private Anderson (788's #3) has fired a shot.
23 Oct 2026 16:23 (Turn 5): A computer has been destroyed!
23 Oct 2026 16:23 (Turn 5, Side 2): Unit Sergeant Derman (AI's #8) has fired a shot.
23 Oct 2026 16:23 (Turn 5, Side 1): Unit Sergeant Derman (AI's #8) has fired a shot.
23 Oct 2026 16:23 (Turn 5, Side 1): Unit Private Anderson (788's #3) has fired a shot.
23 Oct 2026 16:23 (Turn 5, Side 2): Unit Private Anderson (788's #3) has fired a shot.
23 Oct 2026 16:23 (Turn 5, Side 1): Unit Sergeant Derman (AI's #8) has fired a shot.
23 Oct 2026 16:23 (Turn 5, Side 2): Unit Sergeant Derman (AI's #8) has fired a shot.
23 Oct 2026 16:23 (Turn 5, Side 2): Unit Private Anderson (788's #3) has fired a shot.
23 Oct 2026 16:23 (Turn 5, Side 1): Unit Private Anderson (788's #3) has fired a shot.
23 Oct 2026 16:24 (Turn 5, Side 2): Corporal Hewie (788's #2) has been spotted!
23 Oct 2026 16:24 (Turn 5, Side 1): Unit Corporal Hewie (788's #2) has fired a shot.
23 Oct 2026 16:24 (Turn 5, Side 2): Unit Corporal Hewie (788's #2) has fired a shot.
23 Oct 2026 16:24 (Turn 5): A computer has been destroyed!
23 Oct 2026 16:24 (Turn 5, Side 2): Unit Corporal Hewie (788's #2) has fired a shot.
23 Oct 2026 16:24 (Turn 5, Side 1): Unit Corporal Hewie (788's #2) has fired a shot.
23 Oct 2026 16:24 (Turn 5, Side 1): Unit Corporal Hewie (788's #2) has fired a shot.
23 Oct 2026 16:24 (Turn 5, Side 2): Unit Corporal Hewie (788's #2) has fired a shot.
23 Oct 2026 16:24 (Turn 5, Side 1): Unit Corporal Hewie (788's #2) has fired a shot.
23 Oct 2026 16:24 (Turn 5, Side 2): Unit Corporal Hewie (788's #2) has fired a shot.
23 Oct 2026 16:24 (Turn 5, Side 2): Unit Sergeant Derman (AI's #8) has been shot by Corporal Hewie (788's #2) and wounded 33!
23 Oct 2026 16:24 (Turn 5, Side 1): Unit Sergeant Derman (AI's #8) has been shot by Corporal Hewie (788's #2) and wounded 33!
23 Oct 2026 16:24 (Turn 5, Side 2): An enemy unit has been heard moving! (See Scanner)
23 Oct 2026 16:25 (Turn 5): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
23 Oct 2026 16:25 (Turn 5): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
23 Oct 2026 16:25 (Turn 6, Side 1): Sergeant Derman (AI's #8) has been spotted!
23 Oct 2026 16:25 (Turn 6, Side 2): Corporal Hewie (788's #2) has been spotted!
23 Oct 2026 16:25 (Turn 6, Side 1): Unit Corporal Hewie (788's #2) has fired a shot.
23 Oct 2026 16:25 (Turn 6, Side 2): Unit Corporal Hewie (788's #2) has fired a shot.
23 Oct 2026 16:25 (Turn 6, Side 1): Unit Corporal Hewie (788's #2) has fired a shot.
23 Oct 2026 16:25 (Turn 6, Side 2): Unit Corporal Hewie (788's #2) has fired a shot.
23 Oct 2026 16:25 (Turn 6, Side 2): Unit Sergeant Derman (AI's #8) HAS BEEN SHOT DEAD .
23 Oct 2026 16:25 (Turn 6, Side 1): Unit Sergeant Derman (AI's #8) HAS BEEN SHOT DEAD .
23 Oct 2026 16:26 (Turn 6, Side 2): An enemy unit has been heard moving! (See Scanner)
23 Oct 2026 16:26 (Turn 6, Side 1): Sergeant Brady (AI's #5) has been spotted!
23 Oct 2026 16:26 (Turn 6, Side 2): Unit Sergeant Brady (AI's #5) HAS BEEN SHOT DEAD .
23 Oct 2026 16:26 (Turn 6, Side 1): Unit Sergeant Brady (AI's #5) HAS BEEN SHOT DEAD .
23 Oct 2026 16:26 (Turn 6, Side 1): Unit Private Anderson (788's #3) has fired a shot.
23 Oct 2026 16:26 (Turn 6, Side 2): An enemy unit has been heard shooting! (See Scanner)
23 Oct 2026 16:27 (Turn 6): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
23 Oct 2026 16:27 (Turn 6): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
23 Oct 2026 16:29 (Turn 7): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
23 Oct 2026 16:29 (Turn 7): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
23 Oct 2026 16:30 (Turn 8, Side 2): An enemy unit has been heard moving! (See Scanner)
23 Oct 2026 16:31 (Turn 8): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
23 Oct 2026 16:31 (Turn 8): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
23 Oct 2026 16:32 (Turn 9, Side 2): An enemy unit has been heard moving! (See Scanner)
23 Oct 2026 16:32 (Turn 9, Side 1): Lieut. Blake (AI's #4) has been spotted!
23 Oct 2026 16:32 (Turn 9, Side 1): Unit Private Anderson (788's #3) has fired a shot.
23 Oct 2026 16:32 (Turn 9, Side 2): An enemy unit has been heard shooting! (See Scanner)
23 Oct 2026 16:32 (Turn 9, Side 1): Unit Lieut. Blake (AI's #4) has been shot by Private Anderson (788's #3) and wounded 28!
23 Oct 2026 16:32 (Turn 9, Side 2): Unit Lieut. Blake (AI's #4) has been shot by Private Anderson (788's #3) and wounded 28!
23 Oct 2026 16:32 (Turn 9, Side 1): Sergeant Sol (AI's #6) has been spotted!
23 Oct 2026 16:35 (Turn 9): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
23 Oct 2026 16:35 (Turn 9): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
23 Oct 2026 16:37 (Turn 10, Side 2): An enemy unit has been heard moving! (See Scanner)
23 Oct 2026 16:37 (Turn 10): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
23 Oct 2026 16:37 (Turn 10): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
23 Oct 2026 16:37 (Turn 11, Side 2): An enemy unit has been heard moving! (See Scanner)
23 Oct 2026 16:38 (Turn 11): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
23 Oct 2026 16:38 (Turn 12, Side 1): Unit Private O'Hara is exhausted!
23 Oct 2026 16:38 (Turn 11): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
23 Oct 2026 16:39 (Turn 12, Side 2): An enemy unit has been heard moving! (See Scanner)
23 Oct 2026 16:39 (Turn 12, Side 1): Lieut. Blake (AI's #4) has been spotted!
23 Oct 2026 16:39 (Turn 12, Side 2): An enemy unit has been heard shooting! (See Scanner)
23 Oct 2026 16:39 (Turn 12, Side 1): Unit Private Smales (788's #7) has fired a shot.
23 Oct 2026 16:39 (Turn 12, Side 2): Unit Lieut. Blake (AI's #4) HAS BEEN SHOT DEAD .
23 Oct 2026 16:39 (Turn 12, Side 1): Unit Lieut. Blake (AI's #4) HAS BEEN SHOT DEAD .
23 Oct 2026 16:39 (Turn 12, Side 1): Unit Private Anderson (788's #3) has dropped an item.
23 Oct 2026 16:39 (Turn 12, Side 1): Unit Private Anderson (788's #3) has picked up an item.
23 Oct 2026 16:40 (Turn 12): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
23 Oct 2026 16:40 (Turn 12): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
23 Oct 2026 16:40 (Turn 13, Side 1): Sergeant Sol (AI's #6) has been spotted!
23 Oct 2026 16:41 (Turn 13, Side 2): An enemy unit has been heard shooting! (See Scanner)
23 Oct 2026 16:41 (Turn 13, Side 1): Unit Private O'Hara (788's #4) has fired a shot.
23 Oct 2026 16:41 (Turn 13, Side 1): Unit Private O'Hara (788's #4) has fired a shot.
23 Oct 2026 16:41 (Turn 13, Side 1): Unit Private O'Hara (788's #4) has fired a shot.
23 Oct 2026 16:46 (Turn 13): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
23 Oct 2026 16:46 (Turn 14, Side 1): Unit Private O'Hara is exhausted!
23 Oct 2026 16:46 (Turn 13): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
23 Oct 2026 16:48 (Turn 14): 788 (side 1) has taken their turn. --- --- --- --- --- --- --- --- --- ---
23 Oct 2026 16:48 (Turn 15, Side 1): Unit Android Barker is exhausted!
23 Oct 2026 16:48 (Turn 14): AI (side 2) has taken their turn. --- --- --- --- --- --- --- --- --- ---
23 Oct 2026 16:49 (Turn 15, Side 2): An enemy unit has been heard moving! (See Scanner)
23 Oct 2026 16:50 (Turn 15, Side 1): Sergeant Sol (AI's #6) has been spotted!
23 Oct 2026 16:50 (Turn 15, Side 2): An enemy unit has been heard shooting! (See Scanner)
23 Oct 2026 16:50 (Turn 15, Side 1): Unit Private O'Hara (788's #4) has fired a shot.
23 Oct 2026 16:50 (Turn 15, Side 1): Unit Private O'Hara (788's #4) has fired a shot.
23 Oct 2026 16:50 (Turn 15, Side 1): Unit Sergeant Sol (AI's #6) has been shot by Private O'Hara (788's #4) and wounded 14!
23 Oct 2026 16:50 (Turn 15, Side 2): Unit Sergeant Sol (AI's #6) has been shot by Private O'Hara (788's #4) and wounded 14!
23 Oct 2026 16:50 (Turn 15, Side 1): Unit Private O'Hara (788's #4) has fired a shot.
23 Oct 2026 16:50 (Turn 15, Side 2): An enemy unit has been heard shooting! (See Scanner)
23 Oct 2026 16:50 (Turn 15, Side 1): Unit Private Smales (788's #7) has fired a shot.
23 Oct 2026 16:50 (Turn 15, Side 1): Unit Sergeant Sol (AI's #6) HAS BEEN SHOT DEAD .
23 Oct 2026 16:50 (Turn 15, Side 2): Unit Sergeant Sol (AI's #6) HAS BEEN SHOT DEAD .
23 Oct 2026 16:50 (Turn 15): 788 (side 1) has won!
Note that now the mission has finished, log entries from all player's logs are shown, which means there will be some duplication.