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| New Features Want anything adding to the game? | 1 years ago | |
| Bugs & Problems Found anything wrong with the game? | 63 days ago | |
| Your Games Chat about your games of Stellar Forces | 1 days ago | |
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| Non-Stellar Forces related Anything not to do with Stellar Forces | 79 days ago |
Ah! That makes much more sense. That stops one side sniping an enemy and running to their own hatch. Okay, this should get interesting...
Well played all! After my cock-up at the start I thought we'd lose this one.
Not to worry, I've found the issue. Units can only use the escape hatches on the opposite side of the map from where they started. As the mission description says "..and then escape using the escape hatches located on the other side of the map to where you started from."
@CptFishmonger, do you mind if I try it on my device in your game?
We could just duke it out, I guess - you're in a pretty commanding position in any case...
There hasn't been a tweak for H+R missions requiring a minimum number of kills in order to escape, has there, Steve?
It's not giving me the option. Tried a different unit and the same thing.
The option should appear as soon as the unit is stood over the top of the escape hatch, regardless of anything.
*the option*
Hi Steve, what conditions need to be met to escape via a hatch on these hit and run maps? I'm not getting to option to escape
I?m here sir!
:)))
I did put Rabid's name in. Come on recruit, move your arse.
Lab Attack needs Rabid to join.
All done, ready for recruits to sign up. Lock and load.
I sense many rocket launchers
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