| Forum | Last Post | Posted By |
|---|---|---|
| General Discussion Whatever you want to say | 113 days ago | |
| Campaign Anything to do with campaign mode | 3 years ago | |
| New Features Want anything adding to the game? | 1 years ago | |
| Bugs & Problems Found anything wrong with the game? | 77 days ago | |
| Your Games Chat about your games of Stellar Forces | 4 days ago | |
| Missions Mission design and strategies | 1 years ago | |
| Non-Stellar Forces related Anything not to do with Stellar Forces | 93 days ago |
I wasn't explosion-y enough...
Your comment was definitely prominently visible SOMEWHERE, xeno, because I remember reading it...I just can't remember where! Maybe the pick-a-side screen in the client?
Well done Gooey seeing the odds were against you as it was 150%, I did write an optional comment saying this when I made the game. Although I couldn't see where it was written.
Chris, a I'm pretty sure you've beaten before, at least once. ;)
Well, you definitely rose to the challenge, Gooey - a richly deserved win! At the end, I knew there was no chance I could move the F.L.A.G. in time (particularly given that it was still wreathed in flame from when I'd halted xeno's progress), so I was just taking out as many Aliens as I could find in the (as it turned out) vain hope that I'd get 'em all...
Still, I did manage to best xeno for...I think the first time ever?
Cool
I?m in!
That's done. Equip and deploy folks.
Okay, I'll set up a new one. So Rabid and I defend this time.
Count me in for whatever is decided!
Congratulations guys. Now we need a decider, best of 3.
Ah! That makes much more sense. That stops one side sniping an enemy and running to their own hatch. Okay, this should get interesting...
Well played all! After my cock-up at the start I thought we'd lose this one.
Not to worry, I've found the issue. Units can only use the escape hatches on the opposite side of the map from where they started. As the mission description says "..and then escape using the escape hatches located on the other side of the map to where you started from."
@CptFishmonger, do you mind if I try it on my device in your game?
We could just duke it out, I guess - you're in a pretty commanding position in any case...
There hasn't been a tweak for H+R missions requiring a minimum number of kills in order to escape, has there, Steve?
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