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General Discussion Whatever you want to say | 1 days ago | |
Campaign Anything to do with campaign mode | 2 years ago | |
New Features Want anything adding to the game? | 97 days ago | |
Bugs & Problems Found anything wrong with the game? | 1 years ago | |
Your Games Chat about your games of Stellar Forces | 2 days ago | |
Missions Mission design and strategies | 1 years ago | |
Non-Stellar Forces related Anything not to do with Stellar Forces | 350 days ago |
Thanks Steve. I didn?t wanted to suggest changing what everyone has got used to for 14+ years hence asking if theee was a way to load an alternate equipment file.
But thank you for the suggestion, I will give that some thought.
Lasers are not great in original Laser Squad either, ironically. But they do have two benefits that are not in the current equipment data, namely
Much higher ammo capacity, about double that of ballistic weapons
More rapid fire (lower AP) with similar overall accuracy per AP
Similar or better ammo costs per shot
There isn't I'm afraid. That's the file the server loads for all equipment. However, if you feel any stats need changing, feel free to post to the forum where it can be discussed and if there's general agreement, I can change them. I've not looked at the stats for a while. I usually look at what are the most/least popular weapons to see which ones might be over/under powered.
Is there a way to specify an alternate equipmnet.csv in the definition of a mission, or to load an existing mission but specify an alternate equipment.csv?
From the directory structure of /serverdata and the way the data loaders seem to work, it does not look possible, but I thought I would ask anyway.
Basically what I'm getting at is whether I could for example play a game with original Laser Squad equipment stats, or a set of equipment stats where lasers are buffed so they are not generally inferior to the other weapons.
Or someone else's:)))
Best weapon is your mind
Warning...Corny comment imminent...
Xeno's low & high cost games are great...make some more dude. 400% credits, no walls left...low credits it's all power swords, knives growling and punching each other...yes punching can kill!
Steve I'm all for the nuke from space option or the C4 Sandwich, low on flavour but great for losing weight...fast :) )))
Excellent idea. I do like how the equipment budgets are very sensitive to small changes
I purposely create 50% games for us to use the lesser credit weapons, changes the dynamic of the missions. As I often do with 150%/200% to use the more powerful ones. With this facility game creation is compelling.
+1 for the Nuke The Site From Orbit button :D
I actually thought the SP50 WAS a pistol until I checked the stats more carefully - it?s a huge beast the size of an autocannon. Crap but cheap - is it supposed to represent some earlier generation of laser weapons or something?
Oops Inkidu just accidentally won a game (supposed to draw them all) ina super comical grenade chain reaction that took out Regnix on turn 2.
Well this is why we practice - to learn what NOT to do! ;-)
@SteveSmith, you flatter me, sir! Sure, if you think my vague musings might be of help to others, share away.
I meant say Chris, that's a great post. Do you mind if I copy it into the Wiki?
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