| Forum | Last Post | Posted By |
|---|---|---|
| General Discussion Whatever you want to say | 355 days ago | |
| Campaign Anything to do with campaign mode | 4 years ago | |
| New Features Want anything adding to the game? | 2 years ago | |
| Bugs & Problems Found anything wrong with the game? | 319 days ago | |
| Your Games Chat about your games of Stellar Forces | 3 days ago | |
| Missions Mission design and strategies | 1 years ago | |
| Non-Stellar Forces related Anything not to do with Stellar Forces | 335 days ago |
Welcome to boom Town!
Crikey, I knew I shouldn't have tried to rush in first!
Call it justice, after what happened the time before...
I feel like I got very lucky there.
Oops! That was over rather quickly. Total fluke, of course. I'll set up the rematch.
Well played!
It's a tough map for sure! I hardly ever win that one
Well done, Cap'n - you seem to have gained the upper hand early on there! As for me, I had a bad feeling about this game as soon as I saw the map...
Onto the next.
I hadn't realised it was that long, well played and welcome back!
Talk about a warm up game ha ha
thanks for that haven't played in about 3 years.
Good to be back :-)
Thanks for confirming. :-)
That's correct. I think it's shown on the scanner.
Speaking of maps, I'm assuming "opposite side" in the mission description for Escape means "diagonally opposite corner" in the four-player version? That would certainly ensure the maximum amount of ground to cover for each side in order to exit, not to mention the maximum potential for encountering members of all the other sides...
It's a surprisingly tough map for the guards due to their initial starting points being very close to the cells, in some cases. A couple of poor decisions on my part didn't help either, alas!
That was a disaster for me. I lost 3 men by the second turn, my fourth got shot by a fellow prisoner soon after, and my last man took the only route to the escape hatch that was covered by two guards!
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