On this map it is very difficult to win on the aliens side. The same applies to another mission, Alien Hordes: Xenophobia<br />I think that colleagues will agree that if you add 1 unit for aliens, this will make their chances a little higher
I'm getting massacred here. Schoolboy mistake to begin with compounded why terrible bad luck shooting, four 50% shots all missed. Sent in another to finish the job. Took two shots. So he couldn't reach a grenade that was about to explode, had to send an engineer to get it and throw, who now is also completely exposed. Oh dear! Think I might have to evacuate up to you Rost.
I just watched the playback. I assume we're talking about the unit at the bottom-right of the centre room? I think Rost was very lucky (not to demean your skill :) ). The zombie coming from the bottom door didn't see him since there's a 45 degree view left and right, so by the time he'd walked through the door, the unit wasn't in view. And the same zombie then blocked the view to the unit for the other zombies. Quite amazing really.
it would really be a stealth soldier and it was not audible how he moved (I think you know this feature of some units). I myself was surprised that a mob of zombies was running around me and did not turn around
Sorry Steve, in Rost's Egg Collector game where I am player 4, could you please reset the equipment phase. I ballsed up by accidentally pressing the finish button when only half equipped. No rush, only two of so far.
Watched it last night, third time since 2009 when it came out. Love the film. Recommend it to any sci-fi fan out there. Although if you are, you've probably seen it anyway. <br /><br />Btw, anyone played Pocket Tanks? Played it many years ago on the PC but got it again for Android. Loved his original on the Amiga, Scorched Tanks.
For those that haven't seen it, I've started a new thread for the "2019 Christmas Challenge". <a href="http://www.stellarforces.com/dsr/forums/ForumPostingsPage.cls?topic=28259">http://www.stellarforces.com/dsr/forums/ForumPostingsPage.cls?topic=28259</a>
As Xeno suggested in another thread a couple of weeks ago, let's have another knockout competition!<br /><br />Older players may know we've done this before, but not for a few years now. There's a website called Challonge (which I assume is still going...) which is good for tracking knockout competitions. We'll choose a specific mission, and each game will be played twice, with each player/team playing each side once. The winner is the team that wins both games. If there's no clear winner, the mission is played again.<br /><br />Does anyone have any preference whether its 2v2, so everyone has to find a partner, or just 1 v 1? It also probably depends how many players sign up. We'll need a factor of 2 players, ie. 4, 8, 16, 32 etc... Any let me know if you have any preference for the mission.
Complete balls up there. Game over for me. Missed three close range snap shots in a row with a MKI rifle, 56/57%, between two units. One died, other about to, tried to resolve it with an AP100 but landed short. Now 3 others will die. *Facepalm*
Pete and I (the gruesome twosome) challenge every Stellar Force duo to a Lab 2v2 contest. We need 16 members. If not then 8, winners go straight through to the final. Pick a team mate, or go into a hat. Last time back in, was it 2015 when proposed I it :) and Steve did a fantastic job of putting it on. :D Who was the winners? Remember we got to the semis but lost. Was it Jono and? Anyway grab someone, last song in the club, and see how it goes.
Yes Steve. You used the 'Challonge' set up. I think each team had to play their opponents until they got a decisive 2 wins. Then you went on to the next qualifying ream until eventually as Xeno said, semi finals then the final.
If we do the Campaign in the New Year, Lab attack 2 V 2 player contest could fill the gap nicely between now and then or whenever Steve can set it up? Is everyone up for a 2 V 2 Lab Attack knock out contest?
Start a the next one in the new year perhaps? Maybe also a lab 2v2 contest like I suggested years back and we played the one year. It was a knockout competition, home and away so to speak, with a semi final and final.
Yes I think the rules are close to perfect now: the 3 days, a new random mission after a sector is taken, not being able to attack a sector directly after you lose it, so you don't get the repetitive battles with the same person over the same sector and same mission. And the time limit for the campaign overall. If my memory serves me correctly, didn't a campaign about 3 years ago go on for 5 months!
I think it would be useful next campaign to have a notice up in the forum saying the campaign has 2 weeks left to go. Then everyone can get really fired up and focused for the final days of the campaign. I must admit I did lose sense of how long this campaign had been running.