Every now and again asking to restart the client. It is annoying because as has just happened, you have to replay your action just before and if the shot hit first time it doesn't necessarily do so the second time! Not sure if it is my phone as doesn't happen very often on my tablet.
Sorry, only just seen this (I don't get notified of Your Games posts, only "normal" forum posts). I'll send him a message, but feel free to let him know where he's going wrong (in a nice way :) ).
As a bodyguard, I thought I'd poke my head out to make sure the coast was clear for Sterner to get back inside, but it triggered an opportunity-fire of a rocket launcher, which killed everyone! Well played.
No, I think part of the fun of Assassins missions is that you never know what will happen, and they can be over in the first turn. Autocannons cost a lot, so if they don't kill Sterner, the attackers then struggle.
Seteve, my partner Drigert isn't using his engineers correctly. No weapon generators made and he isn't eating the walls so no resource points. In fact he's using the engineers as warriors getting them killed. I'm not so bothered with this game but with future colony games it's going to be a disaster. And I will refuse to partake if partnered again. I don't think he understands the rules of colony. Can you sort something out Steve olease?
Steve, currently my partner is Drigert and he clearly doesn't understand these colony games, hasn't taken the time to read the mission file. I've sent a couple of messages to him but still no use, he won't build any generators but just charges the enemy with his engineers after taking weapons I left for my clones! Pointless playing.
Many thanks to the latest SF Patron, player LucianObi! He only joined 2 days ago, so either SF made a big impression or he clicked on the wrong link on the Patron website! <br /><br />And of course, many thanks to all current patrons (in no particular order) Henry's Cat, Cpt Fishmonger and RABID, and thanks to everyone who has ever patronised SF in the past.
Yes it was another epic underground battle. I thought your side was going to win but Peter's retreat down to me was orderly and he recovered well building a new force. The smoke grenades he brought with him helped our eventual advance together a great deal.
Well played, I thought we were going to win at about half-time. I made a major tactical error; I had loads of RPs (I still had 70 at the end) but I forgot to build any more clone generators until towards the end. Good game!
It's been like that for years I think. It used to be like the non-coop versions, where each player had a max of 14 units, but IIRC it was deemed unfair that if one half of a coop team wasn't doing very well, their partner was disadvantaged.
I didn't know that! All this time of playing underground colony co-op and that is first time I've heard this mentioned. Okay, that's fair enough if it's the rule. Cheers for clearing it up Steve.
The game only creates clones up to a total of 28 between both players on the same side. It looks like Peter has 17 and you have 10, so one of you should get another clone soon, but that's probably why you haven't had one for a while.
I think luck plays a massive part in our lives, from the smallest thing, such as rolling a dice, to the largest, such as will I get a terminal disease. We can slightly affect our luck in some ways, but it all depends. Maybe we should just appreciate it when we're lucky, and accept it when we're not.
If my first shot misses (99% probability) the green line of sight moves slightly to either the left or right and every follow up shot flys past the opponents shoulder??? Couldn't there be a lock on system
*or when it should* <br /><br />Sorry a bit of a diatribe. <br /><br />Do you think aspects of your life has been influenced by "luck", chance, in your favour or against. Or perhaps you treat both imposters such the same and never think about it. Or maybe you have had an absence of either significantly.
I spoke to someone yesterday who says it doesn't exist, you make your own luck and you determine it through your actions. But that is patently untrue. "Luck" as we call it is everywhere, random chance based on mathematical probability going either in your favour when it very unlikely, good luck, or when it shouldn't, bad luck, and vice versa. It is not some supernatural force but the physics of an imperfect universe. Yet I still read or hear some who dismiss it. A child develops leukemia yet someone wins the lottery. So not luck or random chance in your favour or against. You have total control. Where can I get this from, because apparently we all have it from the free kindle books I see on Amazon now. This seems to becoming the new belief. Yes maybe I should start reading from these snake oil salesman.
Yes and extremely close game. If I had missed that final shot at the computer I would have lost. I should have won before but a grenade landed too far and didn't destroy anything, so with only one man left I had to go on a search for another grenade and try and come around from a different direction. Amazed it worked.
Thanks Steve but you nullified it well, so no real gain. Having an awful period with shooting. Missed loads in my previous turn and now an 85% and three 60% shots all gone astray. Those two bottom "snipers" are now redfaced and out in the open. Although to be fair FP did miss two opp shots against them, but he can now put that right. Still very close.
Some might see this as being harsh, but I see it as a strict and necessary rule. I've had to ask Steve twice to replace Alecs, and twice I have had to force cancel him. I don't think the chap is doing it deliberately but it is taking the piss now. This is over two weeks or more. Spoiling games. If you do it 5 times in a row you are banned.
Goddess of luck is on your side. 5 shots no kills. You're wounded guy has killed 4. Reductionism makes the game little more than the equivalent of dice rolls. Then that makes us nothing more than a biological survival machines. Hey, we have Stellar Forces. Survival of the fittest. You miss, you die.
What's everyone current situation? I've been homeworking since Friday, and currently I'm at home trying to keep two kids motivated to do schoolwork. Not really a problem, I'm probably one of the lucky few. How is everyone else getting on? (Should I have posted this under "Bugs and Problems"?)
Waiting on Alecs in two 4 player games and could force cancel but then ruins the four player games. This has always been a problem with the game but not much you can do about it. Maybe Steve could take over or someone else?
That's a difficult mission playing the hunters, the hunted has got more than just knives and there are 15 of you.<br /><br />Noticed though, if someone uses a death grenade and kills one of their own units from it, I don't get the points.
Not sure which occasion you mean where the opp fire didn't work Henoh. But you were unlucky on the one occasion where I walked out and your unit behind the wall fired twice and hit the corner of the wall. I then killed him.
Something I've noticed that I don't quite understand, when you build a generator how come the following turn it doesn't produce anything? Always seem to have wait two turns. Is there a reason for this?