Mountains my thing as well and occasional city explore and nights out. But for the kids I guess there's lots to do in Disneyland, crazy place I'm guessing. Good to get away have fun.
[Enter comment here]It was good, thanks. The family and I went to Disneyland Paris for a few nights; fourth time now (fifth if you count the day-trip my now-wife and I made when we were still "just" an engaged couple and holidaying in Paris itself). Not my natural leisure environment, TBH (mountains or live music are much more my thing), but everyone else loves it, and it's hard not to get swept up in it all whilst there - I greet it as an old friend now!
Jeez, that would have been an excellent win seeing I had 8 units to your 3 a couple of turns from the end. How did you sneak him over? I'll have to check the playback. Although before that turn of yours I tried shooting your computer with a snap shot that missed. I wasn't too pleased and actually called him out loud an idiot. Would have been even less pleased if you then inexplicably destroyed mine on your turn.
(It's ironic that the mission tagline is "A terminator squad must kill poorly armed civilians" when my supposed terminator got killed by one swipe of a civilian's knife. But anyway)...<br /><br />You are correct. I'll update the description, but sides 1-3 must each kill 3 units from side 4 to win. Only one side can win, it's not like it's sides 1,2,3 v side 4. (Also, FYI killing someone not from side 4 gets negative VPs.)
Steve, I'm a bit confused about the scoring in this mission. The description makes it sound like sides 1-3 have to kill 3 of side 4 COLLECTIVELY. But if I'm reading the scoring in the current game right, it looks more like any one side out of 1-3 would win by getting 3 side 4 kills INDIVIDUALLY.
Your comment was definitely prominently visible SOMEWHERE, xeno, because I remember reading it...I just can't remember where! Maybe the pick-a-side screen in the client?
Well done Gooey seeing the odds were against you as it was 150%, I did write an optional comment saying this when I made the game. Although I couldn't see where it was written. <br /><br />Chris, a I'm pretty sure you've beaten before, at least once. ;)
Well, you definitely rose to the challenge, Gooey - a richly deserved win! At the end, I knew there was no chance I could move the F.L.A.G. in time (particularly given that it was still wreathed in flame from when I'd halted xeno's progress), so I was just taking out as many Aliens as I could find in the (as it turned out) vain hope that I'd get 'em all...<br /><br />Still, I did manage to best xeno for...I think the first time ever?
Not to worry, I've found the issue. Units can only use the escape hatches on the opposite side of the map from where they started. As the mission description says "..and then escape using the escape hatches located on the other side of the map to where you started from."
We could just duke it out, I guess - you're in a pretty commanding position in any case...<br /><br />There hasn't been a tweak for H+R missions requiring a minimum number of kills in order to escape, has there, Steve?
I had to check to see who had won! Down to the last man each. I'll do another, a rematch if everyone wants, same teams but different sides, so defenders attack this time and vice versa.
The victory/league points now seem to have reverted to where they should be; thanks again. :-) Fishy, since I chose the last one do you want to set something up for us?
Please ignore the "game is a draw" emails; my fix for another mission was incorrect, and caused this game to end. It's all fixed now and normal service should be resumed.
Er, yes it looks like it. In fact, I've found a years-old comment in my code that says "todo: check if both sides have the same number of VPs". :O I'll make that fix and also adjust the game to be a draw!
Well done Pete, good victory against the odds, thought initially Rabid was going to win, then thought almost certainly Gooey as he had preserved his forces and had more than the rest of us put together at one point.
The flood stops before it reaches the edge, so everyone can potentially survive. However, I'll change it to "the surviving player with the most VPs wins at the end".
The first time I "won" The Flood. Never played it more than a few times, never really liked it. That was why I was pleased to "win" it. And then rather pissed when I didn't. No Biggie it's a game. But I am semi-competitive. Never been someone who wants to win at all costs. Macho bullshit. The main thing is the enjoyment of the game. But I'm a stickler for fairness. I have Asperger's so that probably emphasises it.
The latter would be better as the mission file said. You have to go and hunt the enemy not just sit back and defend to the last man. I followed the mission details to go out and get the VPs and retreat to escape the flood.
Agreed, this mission description isn't particularly accurate and doesn't cover all circumstances (particularly if the number of turns expires). I think there's a couple of ways I can tweak it:<br /><br />* Increase the number of turns so that it keeps going until only one player is left, and they are the winner.<br />* Make the winner the player with the most VPs when the turns do run out, as the description specifies.<br /><br />Any thoughts?
I was going to go after you as I had six units left but thought I have more VPs so play it cautious. You showed yourself and my units were on opp fire. All fired and missed. Then I took shots on my turn and all missed. Four aimed, six snap shots and two auto in total I believe between the two turns.
Maybe because neither of us reached 100 VPs? If so, the mission description probably needs a tweak to make this clearer. I must confess I was all prepared to chalk this up as another loss and just be happy with my single survivor and VPs...
Can't understand why this is a drawn. It quite clearly says in the mission file and I quote:<br />The winner is the player that kills the most enemies but survives until the end.<br /><br />My VPs were 90, Chris had 80. We both survived to the end.