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Game 45778: RABID, petermock in 'The Blob Assassins'

I'd quite like to see a blobs v blobs mission.......
Posted by RABID 6 hours ago


Game 45778: RABID, petermock in 'The Blob Assassins'

They're soft on the inside, crunchy on the outside. They're like... what's that animal...
Posted by xeno 7 hours ago


Game 45778: RABID, petermock in 'The Blob Assassins'

Blobs should be squidgy but they are super tough!
Posted by petermock 22 hours ago


Game 45766: xeno, Rost310, RABID in 'Moonrise'

Heh, xeno just perfectly summed up my gameplay style.... 'Overpowering instinct to blast things to smithereens'... :-)
Posted by RABID 2 days ago


Game 45766: xeno, Rost310, RABID in 'Moonrise'

I was really surprised to see it as a draw. Clearly your overpowering instinct to blast things to smithereens thankfully got the better of you! And saved my stupid arse. :D
Posted by xeno 3 days ago


Game 45766: xeno, Rost310, RABID in 'Moonrise'

Heh, that was a whole game of fail, I'd won' but then chose to fire a rocket and kill 3 of Rost310s men making it a draw!
Posted by RABID 3 days ago


Game 45766: xeno, Rost310, RABID in 'Moonrise'

One of the dumbest mistakes I've ever done in this game. I just primed not one, but TW0 grenades to go off while still holding them, all in the first turn! Suicidal maniacs controlled by a complete tit.
Posted by xeno 4 days ago


Game 45730: sztomi1981, EvilDick in 'Moonbase Assault'

... I am not in shape...
Posted by EvilDick 6 days ago


Game 45705: xeno, petermock, EvilDick, Cpt Fishmonger in 'Escort 2v2'

Great game chaps you two are a force to be reckoned with
Posted by Cpt Fishmonger 7 days ago


Game 45705: xeno, petermock, EvilDick, Cpt Fishmonger in 'Escort 2v2'

Could have been the ol' double bluff. Opponents great fight, Sterner was nearly through.
Posted by petermock 8 days ago


Game 45705: xeno, petermock, EvilDick, Cpt Fishmonger in 'Escort 2v2'

*in*
Posted by xeno 9 days ago


Game 45705: xeno, petermock, EvilDick, Cpt Fishmonger in 'Escort 2v2'

Cheers Pete. Yes I could tell beforehand that Sterner was probably up in your neck of the woods for the same reason, the enemy seemed thickest there. But can never be too sure so didn't move up too quickly. Just time though.
Posted by xeno 9 days ago


Game 45705: xeno, petermock, EvilDick, Cpt Fishmonger in 'Escort 2v2'

Xeno nice work. My hunch about Sterner was based only on the stubborn fighting. I don't usually lose so many men without making forward progress. So I felt something was up.
Posted by petermock 9 days ago


Underground Colony Co-Op

Thanks Steve, looking ok now.
Posted by petermock 12 days ago


Rebelstar game

Bumpety bump
Posted by xeno 12 days ago


Underground Colony Co-Op

Oops, sorry. I forgot to create the units for it. It should all work now.
Posted by SteveSmith 12 days ago


Underground Colony Co-Op

teething problems
Posted by petermock 13 days ago


Underground Colony Co-Op

In my List Current Games I've got the mission 3 times with equip units and a ton of nonsensical error messages.
Posted by petermock 13 days ago


Underground Colony Co-Op

Steve, I just tried to set one up and it didn't work. I got a message saying unit data not found.
Posted by petermock 13 days ago


Underground Colony Co-Op

Thanks Steve!
Posted by petermock 13 days ago


Underground Colony Co-Op

No probs. :) I've just release a brand new mission: "Colonization Co-op [Small map] (beta)"! (Or called something similar...)
Posted by SteveSmith 13 days ago


Game 45664: henoh, xeno, petermock, RABID in 'Small Underground Colony'

I also prefer the large maps.
Posted by petermock 13 days ago


Game 45664: henoh, xeno, petermock, RABID in 'Small Underground Colony'

Thanks guys! Those first few turns are crucial on the smaller underground colony game, think I prefer the larger map :-)
Posted by RABID 13 days ago


Game 45664: henoh, xeno, petermock, RABID in 'Small Underground Colony'

Great attacks on my base Rabid. They didn't stand a chance!
Posted by petermock 13 days ago


Game 45664: henoh, xeno, petermock, RABID in 'Small Underground Colony'

congrats Rabid
Posted by henoh 13 days ago


Rebelstar game

Bump
Posted by xeno 14 days ago


Game 45681: petermock, SteveSmith, Trollmineitor, free palestine. in 'The Assassins 2v2'

I thought I recognised that name! ;) Welcome back.
Posted by SteveSmith 14 days ago


Game 45681: petermock, SteveSmith, Trollmineitor, free palestine. in 'The Assassins 2v2'

Good to have you back!
Posted by petermock 15 days ago


Game 45681: petermock, SteveSmith, Trollmineitor, free palestine. in 'The Assassins 2v2'

Nice to come back after so long and finding SF not only up and running, but also with the usual suspects still blasting around...
Posted by Trollmineitor 15 days ago


Rebelstar game

Steve, Ja Javi has sent a PM saying he can't equip his units because there is zero credits available. Could you take a look please?
Posted by xeno 15 days ago


Game 45629: xeno, henoh, petermock, SteveSmith in 'Underground Colony Co-Op (beta)'

Thanks Steve for fixing it, Xeno was the observant player!
Posted by petermock 16 days ago


Game 45629: xeno, henoh, petermock, SteveSmith in 'Underground Colony Co-Op (beta)'

I was wondering the same thing myself. I've had a look and it was set to 16 per side, and there's technically only 2 sides. However, it's fixed now so units should be created properly now. Well spotted.
Posted by SteveSmith 16 days ago


Game 45629: xeno, henoh, petermock, SteveSmith in 'Underground Colony Co-Op (beta)'

We got 41 resource points but for several turns no clones. Getting very low on fighting troops.
Posted by petermock 16 days ago


Underground Colony Co-Op

Sorry Steve for mucking you about.
Posted by petermock 20 days ago


Underground Colony Co-Op

I reckon we could have both versions. The large for mega fortress building. And the small version for when we want to get stuck in and have a quick result.
Posted by petermock 20 days ago


Underground Colony Co-Op

Arrgh, too late. I'll leave it large, and see how it goes.
Posted by SteveSmith 20 days ago


Underground Colony Co-Op

No need to change it back yet Steve, we might not like it, so may as well wait until it finishes.
Posted by xeno 20 days ago


Underground Colony Co-Op

Do'h I just reduced it about an hour ago. I'll change it back...
Posted by SteveSmith 20 days ago


Underground Colony Co-Op

Yep, let's see how this one goes first. Can always create a smaller one in addition.
Posted by xeno 20 days ago


Underground Colony Co-Op

Steve can we keep the big 2v2 alive and also create a smaller version? I would like to test out the larger one further. It interests me.
Posted by petermock 20 days ago


Rematch problem

Sorry, I don't know why I asked you for the id, since I'd just selected JJ in the database and obviously that shows it! I've just sent him a message.
Posted by SteveSmith 20 days ago


Underground Colony Co-Op

Small makes sense to get on with fighting. Maybe reserve the big one for a super credit version with some new features?
Posted by petermock 21 days ago


Underground Colony Co-Op

Yeah that would be fine with me.
Posted by xeno 21 days ago


Rematch problem

No sorry I don't. Nevermind, it's okay. At least I know why now. I have had the problem with Henry's Cat before with rematches though.
Posted by xeno 21 days ago


Rematch problem

It seems to be because Ja Javi's name is actually Ja Javie, but the "e" on the end is a funny character (and e with an accent) so I don't think you'd be able to enter it. Do you know what Ja's id is, so I can ask him if I can change it?
Posted by SteveSmith 21 days ago


Underground Colony Co-Op

Shall I reduce the map size of this mission? I think the "full size" map is a bit too big and the game takes aaaagggeeesssss.
Posted by SteveSmith 21 days ago


Assassination Campaign Version

That's done now. Apologies for the delay, just got back from a weekend in Blackpool. :)
Posted by SteveSmith 21 days ago


Game 45666: RABID, xeno, petermock in '3-Player The Assassins'

On it's way, unfortunately 2nd class post...
Posted by petermock 21 days ago


Assassination Campaign Version

Bump
Posted by xeno 21 days ago


Game 45666: RABID, xeno, petermock in '3-Player The Assassins'

He apparently wants the pin included with those grenades as the last one had it missing.
Posted by xeno 21 days ago


Game 45666: RABID, xeno, petermock in '3-Player The Assassins'

He's still waiting for the AP250, AP500 and the AP1000. The latter is a case of explosives with varying choices of detonation mission dependent.
Posted by petermock 21 days ago


Game 45666: RABID, xeno, petermock in '3-Player The Assassins'

He must have been clearly thrilled to bits to receive it.
Posted by xeno 21 days ago


Game 45666: RABID, xeno, petermock in '3-Player The Assassins'

Just gave Sterner an AP100. So yes only the single attackers win.
Posted by petermock 21 days ago


Game 45666: RABID, xeno, petermock in '3-Player The Assassins'

I don't think there is a problem. The description could mean either but I now think it means only one attacker wins. Could be made clearer.
Posted by petermock 21 days ago


Game 45666: RABID, xeno, petermock in '3-Player The Assassins'

I always thought that whatever assassin side got the kill, won the game. If they are rivals then they shouldn't both win.
Posted by xeno 21 days ago


Game 45666: RABID, xeno, petermock in '3-Player The Assassins'

The game is correctly balanced. It needs the 2 assassin gangs to be enemies otherwise very unfair on Sterner. I think it should be changed to only 1 assassin gang can win by killing Sterner. The mission description needs to be clearer about assassins being rivals/enemies.
Posted by petermock 22 days ago


Game 45666: RABID, xeno, petermock in '3-Player The Assassins'

Yeah the mission brief suggests we may be allies by sharing the win but we're actually enemies. Let's take it out on Sterner...
Posted by petermock 22 days ago


Game 45666: RABID, xeno, petermock in '3-Player The Assassins'

I thought we were.... But your guys are showing as enemy units. I'm hunting Sternor! So I didn't fire at your guys. :-)
Posted by RABID 22 days ago


Game 45666: RABID, xeno, petermock in '3-Player The Assassins'

Just checking, Rabid and I are on the same side? It's just that I can't see Rabid's units on the scanner.
Posted by petermock 22 days ago


Game 45662: EvilDick, Sir Gregory in 'The Angels of Death'

Congratulations well played :)
Posted by Sir Gregory 23 days ago


Assassination Campaign Version

Double
Posted by petermock 25 days ago


Assassination Campaign Version

Yes should be double.
Posted by xeno 25 days ago


Assassination Campaign Version

Make it higher.
Posted by petermock 25 days ago


Assassination Campaign Version

Went to equip my four defenders and see there is only 70 credits, 17 each. Thought must have it on 50% but looked and no, it is 100%. Bit stingy 17 each methinks.
Posted by xeno 25 days ago


Rematch problem

Got same problem again. Can't do a rematch opposite sides with Ja Javi. Tried to do it manually and keep getting "Opponent 'Ja Javi' not found".
Posted by xeno 25 days ago


Game 45646: EvilDick, Sir Gregory in 'The Angels of Death'

Ok will be interesting
Posted by Sir Gregory 25 days ago


Game 45646: EvilDick, Sir Gregory in 'The Angels of Death'

Now I equipped unit with power swords. Maybe I try to destroy some of your units
Posted by EvilDick 25 days ago


Game 45646: EvilDick, Sir Gregory in 'The Angels of Death'

Sure we can
Posted by Sir Gregory 26 days ago


Game 45646: EvilDick, Sir Gregory in 'The Angels of Death'

Will we play again?
Posted by EvilDick 26 days ago


Game 45646: EvilDick, Sir Gregory in 'The Angels of Death'

Will we play again?
Posted by EvilDick 26 days ago


Game 45625: EvilDick, Sir Gregory in 'The Angels of Death'

I blocked all doors :D
Posted by Sir Gregory 26 days ago


Game 45625: EvilDick, Sir Gregory in 'The Angels of Death'

This is like a chess game now :D
Posted by Sir Gregory 26 days ago


Game 45625: EvilDick, Sir Gregory in 'The Angels of Death'

First time i was able to pass (not sure if you had AP) second time i passed and i got OP fire
Posted by Sir Gregory 27 days ago


Game 45625: EvilDick, Sir Gregory in 'The Angels of Death'

Does it mean that you can't pass by my units if they got enough AP point. No matter you see it?
Posted by EvilDick 27 days ago


Straw poll: Notifications

Thanks. Hmm, strange why it should only be every-so-often. I'll have to check the code.
Posted by SteveSmith 27 days ago


Game 45625: EvilDick, Sir Gregory in 'The Angels of Death'

Opposite fire
Posted by Sir Gregory 28 days ago


Game 45625: EvilDick, Sir Gregory in 'The Angels of Death'

I passed next to you and it was obvious yoy should win then i go back in angel way and he killed me
Posted by Sir Gregory 28 days ago


Game 45625: EvilDick, Sir Gregory in 'The Angels of Death'

What happened???
Posted by EvilDick 28 days ago


Game 45625: EvilDick, Sir Gregory in 'The Angels of Death'

I was able to pass. You can finish the game now. Its difficult to win playing stener gang
Posted by Sir Gregory 28 days ago


Game 45625: EvilDick, Sir Gregory in 'The Angels of Death'

Ok you win - we can try this after that you can kill my unit as i think i won't pass that way
Posted by Sir Gregory 28 days ago


Game 45625: EvilDick, Sir Gregory in 'The Angels of Death'

I Will leave you passage to pass near my unit. I will not attack you.
Posted by EvilDick 28 days ago


Game 45625: EvilDick, Sir Gregory in 'The Angels of Death'

I picked up granate and killed your unit and wound my
Posted by EvilDick 28 days ago


Game 45625: EvilDick, Sir Gregory in 'The Angels of Death'

I think i can pass yes
Posted by Sir Gregory 28 days ago


Game 45625: EvilDick, Sir Gregory in 'The Angels of Death'

I did once to your unit but it didn't die :D now i tried to destroy the wall but it can't be destroyed :). Interesting game
Posted by Sir Gregory 28 days ago


Game 45625: EvilDick, Sir Gregory in 'The Angels of Death'

Try to throw grenade. It seem that my units can be destroyed. But they got 1000 HP. <br />Can your unit pass infront my units?
Posted by EvilDick 28 days ago


Straw poll: Notifications

I login multiple times a day anyway
Posted by Cpt Fishmonger 28 days ago


Straw poll: Notifications

Around one in 50 turns
Posted by Cpt Fishmonger 28 days ago


Straw poll: Notifications

Very rare...
Posted by EvilDick 28 days ago


Straw poll: Notifications

I have received messages on my android notifications, but it is rare. Have found it odd that I get them now and again but not often. Doesn&#39;t bother me though as I usually drop in at least once a day to see if any turns need taking.
Posted by xeno 28 days ago


Assassination Campaign Version

Thumbs up Steve. I&#39;ll get a new one up and running.
Posted by xeno 28 days ago


Assassination Campaign Version

I&#39;ve just made the changes.
Posted by SteveSmith 29 days ago


Straw poll: Notifications

Just curious, who here gets notifications on their Android device in the status bar, to tell them when they have a turn?
Posted by SteveSmith 29 days ago


Assassination Campaign Version

In Underground Co-op, its 1&amp;3 v 2&amp;4. I&#39;ll add it to the mission text. I&#39;ll also increase the number of units on each side and make it 4+4v4+4.
Posted by SteveSmith 29 days ago


Assassination Campaign Version

If I can give my first thoughts on The Assassins (Campaign) 2v2 it would be one, the name is the same as The Assassins 2v2 we already have, and could cause confusion, as it is using the assassinate map I would have said Assasinate (Campaign) 2v2 would be better, but that&#39;s only minor I suppose.<br /><br />But if I can be honest I&#39;m not fussed on the deployment numbers and how they&#39;re split up. In the 2 player assassinate mission the attackers have 8 and the defenders have 9. So in the 4 player I would&#39;ve naturally assumed the sides would be 4+4 versus 4+5. But it is 3+3 versus 2+5. <br /><br />Not sure what others think?
Posted by xeno 29 days ago


Assassination Campaign Version

With the Underground Co-Op, side 1 is allied to which other side?
Posted by xeno 29 days ago


Assassination Campaign Version

Well done Steve, nice ones. Hope it didn&#39;t take too long to set-up. Will definitely try them out now.
Posted by xeno 29 days ago


Assassination Campaign Version

Cheers Steve you&#39;re the boss!
Posted by Cpt Fishmonger 29 days ago


New Client Releases [Sticky]

There&#39;s been another client release a few weeks ago, but it was just to update the version of the Android SDK, so no new features specific to the client. You can&#39;t improve on perfection. :)
Posted by SteveSmith 30 days ago


Underground Colony Co-Op

I&#39;ve just released &quot;Underground Colony Co-op&quot;. Feel free to try it out and let me know of any problems. :)
Posted by SteveSmith 30 days ago


Assassination Campaign Version

I&#39;ve just released &quot;The Assassins [Campaign] Mission 2v2&quot;. Feel free to try it out and let me know of any problems.
Posted by SteveSmith 30 days ago


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