You're too kind :) although even being The Creator (tm) I'm far from the best player on here. I think the advanced mode helped as I was able to hear your units coming a few times. Good game!
Well played, Steve! I COULD rue certain things I could have done better, but TBH it was worth it for the honour of playing The Creator. Looking forward to talking Meltdown tactics once we know who both our opponents are...
It looks like Free Palestine was force-conceded as it had been 5 days since their turn, and then somehow Rost, you were force conceded seconds later. I wonder if 2 "concede" commands were sent and processed at pretty much exactly the same time, which caused confusion as to which player's turn it currently was. I'll see if I can resurrect them.
No, things aren't that bad; thanks to others generosity, I'm only losing 25p/month instead of about 15 as it was about this time last year :) . The "Support Us" should only appear out of the way at the bottom of the page. Let me know where it's intruding and I'll take a look.
You are pushing this Steve, are things that bad. I'm not having it that good myself. This flipping label Support US that comes up and gets in the way as I type on my mobile. Some monthly subscription now? I was a Patreon for 18 months, years ago. Willing to do again. Some new features?
Proposing a mutual concede because I kitted up using the webapp and the client has then stripped out all my gear prior to deployment. I thought that bug had now been fixed, but it hasn't.
at first turn there should be no smoke, at the first turns humans are poorly protected and smoke will not give them a chance. But then, humans become stronger than aliens and from the 3rd move should fog appear
As it is currently, it adds a bit of smoke every turn, like the Angels mission. I can change it to add lots of smoke at the start instead or something in between.
It's worth testing out compensation. Same with increasing the Alien Queens health...don't make her immortal though:) The smoke in the game I'm playing with Rabid seems a bit thin, is it possible to increase the size of smoke clumps to a few more squares but still keep enough open ground?
Looking at the stats for the game, it seems sides 3 and 4 have trouble winning, even though they are humans and aliens respectively. Maybe because they are last to take a turn? I might increase their creds/stats to compensate.
I've changed this mission so smoke is added in the same way as for the Angels mission. Shall I increase the Queen's health? It currently starts at 60.
Your turn to choose the next map. Congratulations on Escort by the way, I can't bear to watch the playback only to realise Sterner slipped right under my nose...
Cheers pal, that was an extremely risky gambit. All I had was Tech armour, smoke grenades and door charges - no guns. For some reason, I could have sworn all Sterner's men start on the left. Imagine my surprise when a grenade knocked out two of my men!
You did it - nice one! A headlong charge was clearly the way to go - I'll remember that should I play the Army in this mission again, and in the meantime can rue expending so many APs positioning McGruder neatly-but-pointlessly right in the bottom right-hand corner...
So I won the one I was expecting to lose and lost the one I was expecting to win! Oh well, that's one win and one loss apiece for Alien and LMS, which is as even as it gets...<br /><br />That got really close again at the end. It eventually came down to who was on-target - my shot wasn't, your grenade-throw was. That's just how it goes sometimes.
Dammit! I forgot to check whether that incendiary was primed before I killed Lambert. Too late to check afterwards, of course, and now my Queen's days are numbered...
Dammit! I forgot to check whether that incendiary was primed before I killed Lambert. Too late to check afterwards, of course, and now my Queen's days are numbered...
Congrats, Steve, you finally got to win one of these as the Cadavers! No real doubt either how it was going to end; you seemed to have the upper hand from the start...
So convinced was I that you'd blast the place to smithereens from afar again that I'd left no-one on overwatch...oh well, ONE DAY I'll fluke a win in one of these quick-draw Assassins games...
I was going to mention that I remember an old player called LowKee from years ago, I assume that's the one you're talking about? Yes, it's somehow managed to keep going all these years with just enough players to make it worthwhile!
Thats how we did it in Laser Squad! Im impressed this game is still going too. I searched up my original username & apparently first time I played was 2011.
Good game! My heart sank when you got one of the guys escorting Sterner - it's much harder to position yourself so you're looking in all the directions you need to with two people rather than with three...
I'll set up a one where a sufficiently crafty opponent (opponent meaning you) is really hard to beat. Angels are like the weeping variety in Dr Who - really fast (loads of APs), deadly in close combat and effectively indestructible, but immobile if in someone's line of sight. So your main challenge is figuring out how to get in close enough to pounce without being seen (shifting skeins of smoke being occasionally helpful in this respect)...
Sterner ran out of ammo so I had to run for another gun :) <br />I remember using this tactic back in laser squad days, blowing the wall out, I should have watched for that, well played
I felt sure you were going to win that one after I'd been so gung ho and explosives-happy (not to mention stupid, e.g. blowing one of my own guys up for no good reason)! Purely a fluke that I was able to spot Sterner, pick up a gun and loose off a few reasonably on-target shots.<br /><br />Do you want to set something else up? Or would you like me to choose something?
Ah, Both of my Superhumans were wearing Super-Heavy armour, which may explain it - according to the log, your first shot did 49 damage, but there was 0 damage thereafter. Either way, it sounds like neither of us got what we were expecting at the end. And it was a deserved win by you - you had me on the ropes for most of that, and I wouldn't have been able to destroy so many of the computers and even up the unit numbers without employing a little extra sneakiness and a LOT of luck! Enjoy your jollies; speak soon.
That was a close one! There was a glitch at the end. I put 3 blaster shots into your final unit and at the end of my turn he was still standing. <br />Was it the case that the number of turns had expired?<br /><br />I'm off on my holidays tomorrow so we can catch up on our gaming in a couple of weeks
Well done, Team Research Monitors, and commiserations, Steve! Looks like RABID's and my combined sacrifice bought the Cap'n's cleverly-spaced units JUST enough time for the majority to avoid detection until it was too late...
A door charge set off an oil barrel and wiped all my men out, I think I had some sort of half baked plan to see if I could blow up the zombie bodies to stop them regenerating, but I forgot to stand back when I lit the blue touch paper!