RABID, do you have an opinion on whether to cancel? We COULD fight it out on a "psychic" basis (ability to see each other's positions on the scanner/Details screen. On the one hand, this would be a bit unfair to the Cap'n, given that he has the least remaining "skin" in the game; on the other, regardless of who was the last team standing I guess we'd ALL be due some league points at Drigert's expense given that we're all on the oppositeside to him. So I'm torn!
Thanks Steve, on this map the monitors are all allies so we are able to see each other - please cancel.<br /><br />Alas I can't take credit for Keo Kebab, I assume the names are already pre-set?
The only option is the one you've selected, to remove a player that's taking too long. Normally the game would cancel if all the players of one side disappeared, but due to the nature of this mission where everyone is technically against each other, the game will continue. I can cancel is if need though, just let me know. Maybe you want to fight to the death. :D
Good game chaps. Chris guessed where the scientists were hiding but I took too long. Tbh I doubt my 4 units would have overpowered them (I had one unit on 1 hp and another half hp)
Wow, that couldn't have been much closer in the end! Great game, guys, particularly (I'm biased here...) on the part of the Cap'n for literally soldiering on so brilliantly without me for so turns.
Now that we have all four players for this, could I request that we each have until late on Monday to equip, deploy and talk tactics with our teammates before play commences? The rest of the weekend is looking pretty full-on for me...
You had me worried for a while there - my two remaining guys were both badly injured, and it wouldn't have taken much to finish them off...<br /><br />Over to you to choose the next field of battle.
Oh dear, that went spectacularly wrong - one horribly off-target Autocannon blast and umpteen chain-reaction explosions later, all but two of my guys and precisely none of yours are dead! Do you mind if I concede...?
No, it's just that if they're all dead it isn't possible for you to make a move until they've reanimated again, which means it automatically defaults to my turn again. This happened repeatedly after you'd committed them all to attacking the big group, which meant that eventually the turns simply ran out.
Actually, since I raced through my later turns in Reanimator (owing to killing off all the zombies on each of my goes), and Impregnator was such a bust, how about you set us up with something before The Assylum has run its course?
I'd forgotten about the weak walls, to be honest!<br /><br />Mind you, it was close at the end and my last few aliens nearly got splattered. <br /><br />NB it's not looking hopeful for me in Reanimator...
Oops! Evidently just taking up a defensive position (however strong-seeming) and staying there doesn't cut the mustard vis-a-vis aliens/weak walls! Lesson learnt...<br /><br />Let's let our games of Assylum/Reanimator play out, then maybe set something else up.
Hmmm...I don't think there's another where one side knows the enemy's whereabouts at all times, but advanced mode allows both sides to "hear" units who are moving/shooting in nearby squares, and the alien in...well...Alien can hear the Nostromo crew members from considerably further away. And then there are alternative unit types who have other supernatural abilities: the angels, for example, have a Doctor Who thing going on (super-fast, deadly at first strike, indestructible, but can't move if in any enemy's line of sight), and the zombies, while slower, reanimate after a random number of turns. Happy to set something up if any of that sounds intriguing.
So ends the extended cat-and-mouse as it was always going to - you definitely had the upper hand for most of that game! Where shall we two meet again...?
Allow me to hand you your first SF victory! My guy was severely injured (and therefore slow) after being shot the first time, and with turns beginning to run out I was left with no choice but to chance my diminished action points on the next shot being a miss...<br /><br />More than happy to be your sparring-partner for some future missions should you be up for it.
Well played, Drakester- a deserved win to round off our tour of the three-player games, which I've thoroughly enjoyed Just let me know if you'd like me to join you for future missions. :-)
Cheers Chris, it definitely went down to the wire!<br />When I saw you'd set one of my guys on fire (also adjacent to another of my troops) my heart sank.<br /><br />Sure, set up a game of your choosing for me to accept
Good, close game! Your use of death grenades ensured it all came down to that final shootout; pity Android Whatshisface chose that moment to disgrace himself...I dunno, you just can't trust AI...<br /><br />Another game of sommart?
Thanks a lot Cpt, that's very much appreciated! And a relief that SF can continue thanks to people's generosity. (And yeah, the Patreon website is a whole bunch of crap :( I'll start looking into alternatives.)
Hi Stephen, thanks for getting me back in after an extended hiatus.<br />I'm extremely relieved that the much-feared closure didn't happen. <br />I've subscribed on Patreon just now. As an aside, I find Patreon not the most user friendly platform!
Hi Chris. I've had a look; the mission doesn't take into account whether any units escaped, it only checks that there is an egg on the escape hatch. <br /><br />Actually, it looks like there's a bug: if the player escapes with the egg as Drakester did, the egg disappears so it doesn't get counted! I'll fix it. I'll change it so that a player wins if they have unit that has escaped while carrying an egg.
Hi @SteveSmith, I'm puzzled as to why this was a draw: by my reckoning, Drakester, as the only player to have a unit escape with an egg, should have won.
Superbly well played, Drakester, particularly after fending off most of the Alien onslaught! I think you've got this; just remember to select Escape when standing on the escape hatch. In the meantime, I'll set up what I think will be the only three-player showdown the three of us haven't yet done...
I knew when your troops smashed the very top right section and killed my sniper up there that I couldn't win. Same when I lost the very left 2 lower snipers in the smoke. Thought then I can't win but give you full entertainment! :)
Thanks a lot for the offer Rost, but I'd prefer to go through normal channels rather than send out my account number etc... Maybe one day, assuming WWW3 hasn't wiped us all out, things will return to normal. Glad you like the game though. And I wish I was only 45! :)
I am already 45 years old. I played Laser Squad with a friend on Sinclair ZX Specrtum while visiting my grandmother in the village. those were great times. This game allows me to take a few minutes away from the daily hustle and bustle. An little but important part of my life<br />I am currently unable to access patreon.com to support the project. But if Steve sends me the bank account or card number, I can try to make a transfer.
Good news everyone! Thanks to the generosity of two new patrons Dijon_p and Hansolo, Stellar Forces will be able to continue for now. I'm very grateful to all the players who make monthly monetary contribution to the game. It still doesn't quite cover the costs, but I don't want SF to disappear so I'll make up the shortfall for the time being. Hopefully more new patrons will sign up which will ensure it can continue in the long term. If you enjoy playing SF, spread the word!
6 new patrons would still only bring in $144/year, still leaving me short. However, it's a step in the right direction and I could look to cut costs by changing to a cheaper domain name etc...