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Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

n't was added
Posted by petermock 4 hours ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

Sorry small typo
Posted by petermock 4 hours ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

I don't n't mind trying that as well
Posted by petermock 4 hours ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

I think Rost's idea feels like an Alien movie : ) I'm scared already.
Posted by petermock 4 hours ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

Yeah Steve that sounds great increasing each turn.
Posted by petermock 4 hours ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

at first turn there should be no smoke, at the first turns humans are poorly protected and smoke will not give them a chance. But then, humans become stronger than aliens and from the 3rd move should fog appear
Posted by Rost310 5 hours ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

As it is currently, it adds a bit of smoke every turn, like the Angels mission. I can change it to add lots of smoke at the start instead or something in between.
Posted by SteveSmith 6 hours ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

It's worth testing out compensation. Same with increasing the Alien Queens health...don't make her immortal though:) The smoke in the game I'm playing with Rabid seems a bit thin, is it possible to increase the size of smoke clumps to a few more squares but still keep enough open ground?
Posted by petermock 6 hours ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

Looking at the stats for the game, it seems sides 3 and 4 have trouble winning, even though they are humans and aliens respectively. Maybe because they are last to take a turn? I might increase their creds/stats to compensate.
Posted by SteveSmith 7 hours ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

I've changed this mission so smoke is added in the same way as for the Angels mission. Shall I increase the Queen's health? It currently starts at 60.
Posted by SteveSmith 18 hours ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

I also think the Alien Queen should be stronger.
Posted by petermock 1 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

I?ve no objection :)
Posted by RABID 1 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

I would like clouds, mist or fog in Alien games. It would be fun and change the strategy into something more I interesting.
Posted by petermock 3 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

[Enter comment here]I'm sure my opponents won't mind. But there should be a minimum number of clouds.
Posted by Rost310 3 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

I'm happy to look into adding this if there's general consensus?
Posted by SteveSmith 3 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

I think this map needs to add clouds like in "angels of death"
Posted by Rost310 3 days ago


Game 54732: Chris1977, Cpt Fishmonger in 'The Assassins - Tunnels'

In hindsight I should have gone for the good old grenade option
Posted by Cpt Fishmonger 4 days ago


Game 54732: Chris1977, Cpt Fishmonger in 'The Assassins - Tunnels'

Your tactic was a pretty sound one, I reckon - just a matter of luck that my guys largely weren't deployed at your various points of attack.
Posted by Chris1977 4 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

it already looks like this
Posted by Rost310 5 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

It?s more of a solo concert for my alien??
Posted by RABID 6 days ago


Game 54731: Cpt Fishmonger, Chris1977 in 'Sterner's Revenge'

Sounds good, it's been a while and I'm going to test out a strategy!
Posted by Cpt Fishmonger 6 days ago


Game 54731: Cpt Fishmonger, Chris1977 in 'Sterner's Revenge'

The Tunnels one is fun and a bit different, as I recall...
Posted by Chris1977 7 days ago


Game 54731: Cpt Fishmonger, Chris1977 in 'Sterner's Revenge'

Your turn to choose the next map. Congratulations on Escort by the way, I can't bear to watch the playback only to realise Sterner slipped right under my nose...
Posted by Cpt Fishmonger 7 days ago


Game 54731: Cpt Fishmonger, Chris1977 in 'Sterner's Revenge'

Cheers pal, that was an extremely risky gambit. All I had was Tech armour, smoke grenades and door charges - no guns. For some reason, I could have sworn all Sterner's men start on the left. Imagine my surprise when a grenade knocked out two of my men!
Posted by Cpt Fishmonger 7 days ago


Game 54731: Cpt Fishmonger, Chris1977 in 'Sterner's Revenge'

You did it - nice one! A headlong charge was clearly the way to go - I'll remember that should I play the Army in this mission again, and in the meantime can rue expending so many APs positioning McGruder neatly-but-pointlessly right in the bottom right-hand corner...
Posted by Chris1977 7 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

These aliens are clearly acting in concert :)
Posted by Rost310 8 days ago


Game 54728: Dijon_p, Chris1977 in 'Last Man Standing'

So I won the one I was expecting to lose and lost the one I was expecting to win! Oh well, that&#39;s one win and one loss apiece for Alien and LMS, which is as even as it gets...<br /><br />That got really close again at the end. It eventually came down to who was on-target - my shot wasn&#39;t, your grenade-throw was. That&#39;s just how it goes sometimes.
Posted by Chris1977 9 days ago


Game 54727: Dijon_p, Chris1977 in 'Alien'

Really not sure how I won that one under the circumstances, but I&#39;ll take it...
Posted by Chris1977 9 days ago


Game 54727: Dijon_p, Chris1977 in 'Alien'

Dammit! I forgot to check whether that incendiary was primed before I killed Lambert. Too late to check afterwards, of course, and now my Queen&#39;s days are numbered...
Posted by Chris1977 10 days ago


Game 54727: Dijon_p, Chris1977 in 'Alien'

Dammit! I forgot to check whether that incendiary was primed before I killed Lambert. Too late to check afterwards, of course, and now my Queen&#39;s days are numbered...
Posted by Chris1977 10 days ago


Game 54710: RABID, Chris1977, SteveSmith, Gooey Blob in 'Reanimator 4-Player'

Homing zombies. Well played Steve!
Posted by RABID 13 days ago


Game 54710: RABID, Chris1977, SteveSmith, Gooey Blob in 'Reanimator 4-Player'

Thanks. I was a bit more co-ordinated in my search of the Moonbase, like the zombies had some kind of hive-mind this time.
Posted by SteveSmith 13 days ago


Game 54710: RABID, Chris1977, SteveSmith, Gooey Blob in 'Reanimator 4-Player'

Congrats, Steve, you finally got to win one of these as the Cadavers! No real doubt either how it was going to end; you seemed to have the upper hand from the start...
Posted by Chris1977 13 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

it seems like this will be an interesting battle for me
Posted by Rost310 14 days ago


Game 54709: RABID, Chris1977 in 'The Assassins'

Yes, and there I was thinking he was running AWAY from danger...oh well...
Posted by Chris1977 18 days ago


Game 54709: RABID, Chris1977 in 'The Assassins'

I got lucky again. Sterner walked right past my guy with an auto cannon?.
Posted by RABID 19 days ago


Game 54709: RABID, Chris1977 in 'The Assassins'

Go on then...a lucrative 2-1 win rate in my last three finished games has made me gluttonous for punishment...
Posted by Chris1977 20 days ago


Game 54706: Dijon_p, Chris1977 in 'Last Man Standing'

Well, that game lived up to its mission name: nail-biting stuff - cheers!
Posted by Chris1977 20 days ago


Game 54708: RABID, Chris1977 in 'The Assassins'

I got lucky. Didn?t even see any of your other men, just ran straight into Sterner!
Posted by RABID 21 days ago


Game 54708: RABID, Chris1977 in 'The Assassins'

So convinced was I that you&#39;d blast the place to smithereens from afar again that I&#39;d left no-one on overwatch...oh well, ONE DAY I&#39;ll fluke a win in one of these quick-draw Assassins games...
Posted by Chris1977 21 days ago


Game 54705: Dijon_p, Chris1977 in 'All Seeing Eye'

Gah! Should have gone up, not down! Just worried about getting boxed in if I&#39;d stayed near the top...
Posted by Chris1977 22 days ago


Game 54622: SteveSmith, LowKee841 in 'The Assassins'

I was going to mention that I remember an old player called LowKee from years ago, I assume that&#39;s the one you&#39;re talking about? Yes, it&#39;s somehow managed to keep going all these years with just enough players to make it worthwhile!
Posted by SteveSmith 24 days ago


Game 54622: SteveSmith, LowKee841 in 'The Assassins'

Thats how we did it in Laser Squad! Im impressed this game is still going too. I searched up my original username &amp; apparently first time I played was 2011.
Posted by LowKee841 24 days ago


Game 54622: SteveSmith, LowKee841 in 'The Assassins'

Well played, the classic &quot;scorched earth&quot; tactic! :) Sterner deserved it since he missed two shots.
Posted by SteveSmith 24 days ago


Game 54688: mojopin1973, Chris1977 in 'The Stealth Assassins'

Bit of a bloodbath at the end there! Your choice for the next one...
Posted by Chris1977 26 days ago


Game 54691: Chris1977, mojopin1973 in 'The Angels of Death'

My emoji showed as ?? Lol.
Posted by mojopin1973 26 days ago


Game 54691: Chris1977, mojopin1973 in 'The Angels of Death'

Well played ?? I&#39;ve never played that before, wasn&#39;t sure what I was<br />Doing but I got into it.
Posted by mojopin1973 26 days ago


Game 54691: Chris1977, mojopin1973 in 'The Angels of Death'

Good game! My heart sank when you got one of the guys escorting Sterner - it&#39;s much harder to position yourself so you&#39;re looking in all the directions you need to with two people rather than with three...
Posted by Chris1977 26 days ago


Game 54435: SteveSmith, mojopin1973 in 'Moonbase Assault'

Great game, very close again! I loved the game back then.
Posted by mojopin1973 28 days ago


Game 54435: SteveSmith, mojopin1973 in 'Moonbase Assault'

Well played! I&#39;m guessing you&#39;ve played Laser Squad before? :) I knew I was in for a challenge after you started picking all my men off!
Posted by SteveSmith 28 days ago


Game 54687: mojopin1973, Chris1977 in 'The Assassins'

Sounds interesting!
Posted by mojopin1973 29 days ago


Game 54687: mojopin1973, Chris1977 in 'The Assassins'

I&#39;ll set up a one where a sufficiently crafty opponent (opponent meaning you) is really hard to beat. Angels are like the weeping variety in Dr Who - really fast (loads of APs), deadly in close combat and effectively indestructible, but immobile if in someone&#39;s line of sight. So your main challenge is figuring out how to get in close enough to pounce without being seen (shifting skeins of smoke being occasionally helpful in this respect)...
Posted by Chris1977 29 days ago


Game 54687: mojopin1973, Chris1977 in 'The Assassins'

Yes please setup a game
Posted by mojopin1973 29 days ago


Game 54687: mojopin1973, Chris1977 in 'The Assassins'

Sterner ran out of ammo so I had to run for another gun :) <br />I remember using this tactic back in laser squad days, blowing the wall out, I should have watched for that, well played
Posted by mojopin1973 29 days ago


Game 54687: mojopin1973, Chris1977 in 'The Assassins'

I felt sure you were going to win that one after I&#39;d been so gung ho and explosives-happy (not to mention stupid, e.g. blowing one of my own guys up for no good reason)! Purely a fluke that I was able to spot Sterner, pick up a gun and loose off a few reasonably on-target shots.<br /><br />Do you want to set something else up? Or would you like me to choose something?
Posted by Chris1977 29 days ago


Game 54663: Chris1977, Cpt Fishmonger in 'Superhuman: Moonbase Assault'

Ah, Both of my Superhumans were wearing Super-Heavy armour, which may explain it - according to the log, your first shot did 49 damage, but there was 0 damage thereafter. Either way, it sounds like neither of us got what we were expecting at the end. And it was a deserved win by you - you had me on the ropes for most of that, and I wouldn&#39;t have been able to destroy so many of the computers and even up the unit numbers without employing a little extra sneakiness and a LOT of luck! Enjoy your jollies; speak soon.
Posted by Chris1977 29 days ago


Game 54663: Chris1977, Cpt Fishmonger in 'Superhuman: Moonbase Assault'

That was a close one! There was a glitch at the end. I put 3 blaster shots into your final unit and at the end of my turn he was still standing. <br />Was it the case that the number of turns had expired?<br /><br />I&#39;m off on my holidays tomorrow so we can catch up on our gaming in a couple of weeks
Posted by Cpt Fishmonger 30 days ago


Game 54684: mojopin1973, Chris1977 in 'The Stealth Assassins'

Yes, it was my first game and was a good game!
Posted by mojopin1973 30 days ago


Game 54684: mojopin1973, Chris1977 in 'The Stealth Assassins'

Wow - that went down to the wire, and could have gone either way! Fancy setting up another head-to-head?
Posted by Chris1977 30 days ago


Game 54663: Chris1977, Cpt Fishmonger in 'Superhuman: Moonbase Assault'

Well, THAT&#39;S ended stupidly for such a good game - I&#39;m a computer short! I thought 20 computers would do it; evidently not...
Posted by Chris1977 30 days ago


Game 54672: Rost310, Chris1977 in 'Moonbase Assault: Undercover Agent'

This would be going a lot better for me had I managed to avoid killing both my agents...
Posted by Chris1977 34 days ago


Game 54645: Chris1977, RABID, SteveSmith, Cpt Fishmonger in 'Reanimator 4-Player'

Good game! The zombies have to move fast if they want to kill everyone before the time runs out.
Posted by SteveSmith 40 days ago


Game 54645: Chris1977, RABID, SteveSmith, Cpt Fishmonger in 'Reanimator 4-Player'

Well done, Team Research Monitors, and commiserations, Steve! Looks like RABID&#39;s and my combined sacrifice bought the Cap&#39;n&#39;s cleverly-spaced units JUST enough time for the majority to avoid detection until it was too late...
Posted by Chris1977 40 days ago


Game 54645: Chris1977, RABID, SteveSmith, Cpt Fishmonger in 'Reanimator 4-Player'

That seems to have worked; thanks Steve! Will aim for less incompetence from hereon in...
Posted by Chris1977 55 days ago


Game 54645: Chris1977, RABID, SteveSmith, Cpt Fishmonger in 'Reanimator 4-Player'

That should be done now, let me know if anything doesn&#39;t look right.
Posted by SteveSmith 55 days ago


Game 54645: Chris1977, RABID, SteveSmith, Cpt Fishmonger in 'Reanimator 4-Player'

So that would be to the point just after the Cap&#39;n&#39;s turn 6.
Posted by Chris1977 55 days ago


Game 54645: Chris1977, RABID, SteveSmith, Cpt Fishmonger in 'Reanimator 4-Player'

Oops! I accidentally finished my turn without doing a thing; any chance you can roll it back, Steve?
Posted by Chris1977 55 days ago


Game 54643: Dijon_p, RABID, petermock, Cpt Fishmonger in 'Underground Meltdown'

Hello gents, I&#39;m away for a few days. I will endeavour to take my turns in good time
Posted by Cpt Fishmonger 59 days ago


Game 54572: Cpt Fishmonger, Chris1977, RABID, SteveSmith in 'Reanimator 4-Player'

A door charge set off an oil barrel and wiped all my men out, I think I had some sort of half baked plan to see if I could blow up the zombie bodies to stop them regenerating, but I forgot to stand back when I lit the blue touch paper!
Posted by RABID 60 days ago


Game 54636: Chris1977, Cpt Fishmonger in 'Cabin in the Woods'

So THAT&#39;s where your last guy was - I was working completely in the dark there...!
Posted by Chris1977 60 days ago


Game 54572: Cpt Fishmonger, Chris1977, RABID, SteveSmith in 'Reanimator 4-Player'

By*
Posted by Cpt Fishmonger 60 days ago


Game 54572: Cpt Fishmonger, Chris1977, RABID, SteveSmith in 'Reanimator 4-Player'

Let&#39;s hope I manage to get eaten my cadavers rather than immolation
Posted by Cpt Fishmonger 60 days ago


Game 54572: Cpt Fishmonger, Chris1977, RABID, SteveSmith in 'Reanimator 4-Player'

;-), even.
Posted by Chris1977 60 days ago


Game 54572: Cpt Fishmonger, Chris1977, RABID, SteveSmith in 'Reanimator 4-Player'

Aye, go on then... ;&#39;l
Posted by Chris1977 60 days ago


Game 54572: Cpt Fishmonger, Chris1977, RABID, SteveSmith in 'Reanimator 4-Player'

&gt; I also think Steve deserves thanks for stepping in at a disadvantageous point so that we could get this game properly finished! <br /><br />Not at all, I really enjoyed it, I&#39;d forgotten about this mission. In fact I&#39;ve just set up another one for anyone to join.
Posted by SteveSmith 60 days ago


Game 54572: Cpt Fishmonger, Chris1977, RABID, SteveSmith in 'Reanimator 4-Player'

Thanks all, that was a messy game.<br /><br />I deliberately set my first unit on fire (when drigert was still active) since he was screwed and wanted to act as a shield for Rabid.<br /><br />My final unit was on fire, I presume Steve lobbed an incendiary grenade at me. I gambled that by setting one of his cadavers on fire before I died, it might have a negative consequence for him - looks like it did! (Mental note)
Posted by Cpt Fishmonger 60 days ago


Game 54572: Cpt Fishmonger, Chris1977, RABID, SteveSmith in 'Reanimator 4-Player'

I also think Steve deserves thanks for stepping in at a disadvantageous point so that we could get this game properly finished!
Posted by Chris1977 60 days ago


Game 54572: Cpt Fishmonger, Chris1977, RABID, SteveSmith in 'Reanimator 4-Player'

@SteveSmith, I took an almighty risk effectively hiding right under the nose of one of your units (in his starting position, anyway)! Luckily (deliberately, @Cpt Fishmonger?), he was then &quot;distracted&quot; by one of the Cap&#39;n&#39;s units and the action moved SW-wards, so all I had to was sit tight and hope. @RABID, I interpreted the move Steve alludes to as a deliberate act of self-sacrifice, taking as many cadavers with you as possible to give the remaining research monitors the best possible chance; is that right? Many thanks if so!
Posted by Chris1977 60 days ago


Game 54572: Cpt Fishmonger, Chris1977, RABID, SteveSmith in 'Reanimator 4-Player'

Damn, I completely missed the top right of the map! It&#39;s quite hard as the zombies to remember where you&#39;ve checked, but I should have looked. And @Rabid, did your men accidentally kill themselves?
Posted by SteveSmith 60 days ago


Game 54572: Cpt Fishmonger, Chris1977, RABID, SteveSmith in 'Reanimator 4-Player'

Well I can&#39;t wait to watch the playback to see where you disappeared to!
Posted by SteveSmith 60 days ago


Game 54572: Cpt Fishmonger, Chris1977, RABID, SteveSmith in 'Reanimator 4-Player'

*bug
Posted by SteveSmith 60 days ago


Game 54572: Cpt Fishmonger, Chris1977, RABID, SteveSmith in 'Reanimator 4-Player'

I think I&#39;ve noticed a big: if a zombie dies because of fire, they are still burning when they get reanimated. I suppose that&#39;s realistic though? :D
Posted by SteveSmith 60 days ago


Game 54639: RABID, Chris1977 in 'The Assassins'

and it was sterner&#39;s mistake to waste his move points on shots
Posted by Rost310 66 days ago


Game 54639: RABID, Chris1977 in 'The Assassins'

Chris1977 didn&#39;t place security guards next to Sterner.
Posted by Rost310 66 days ago


Game 54572: Cpt Fishmonger, Chris1977, RABID, SteveSmith in 'Reanimator 4-Player'

No problem, I&#39;ll wait a few turns and then unleash death on you all!!<br /><br />&gt; Do you have additional privilege as the owner, Steve?<br />Not sure what you mean. I obviously have full access to the game, but I&#39;ve never used that to gain an advantage (as my losing record will testify!).
Posted by SteveSmith 67 days ago


Game 54639: RABID, Chris1977 in 'The Assassins'

I got lucky this time. If Sterner had made it round that corner I?d have struggled
Posted by RABID 68 days ago


Game 54572: Cpt Fishmonger, Chris1977, RABID, SteveSmith in 'Reanimator 4-Player'

Thanks Steve! I?m happy with whatever. My new tactic is hoping the zombies die of old age, this game has been going on for so long :)
Posted by RABID 68 days ago


Game 54572: Cpt Fishmonger, Chris1977, RABID, SteveSmith in 'Reanimator 4-Player'

I&#39;m happy with whatever to be honest!<br /><br />Do you have additional privilege as the owner, Steve?
Posted by Cpt Fishmonger 68 days ago


Game 54572: Cpt Fishmonger, Chris1977, RABID, SteveSmith in 'Reanimator 4-Player'

Thanks Steve! :-) My ha&#39;penny&#39;s-worth is that you should definitely still play to win; the question is whether you have an unfair advantage right now by being able to see any Human units. If so, perhaps you could allow us a few turns&#39; grace in order to re-hide? What do other people think?
Posted by Chris1977 68 days ago


Game 54572: Cpt Fishmonger, Chris1977, RABID, SteveSmith in 'Reanimator 4-Player'

I&#39;ll take over as the zombie player. Let me know what you want me to do, either stand and do nothing or try and kill the first person I see?
Posted by SteveSmith 68 days ago


Game 54572: Cpt Fishmonger, Chris1977, RABID, SteveSmith in 'Reanimator 4-Player'

Oh dear, it seems we&#39;re back to &quot;waiting for Drigert to take turn&quot; despite Steve&#39;s efforts on our behalf. Perhaps we really should abandon it after all...
Posted by Chris1977 69 days ago


Game 54572: Cpt Fishmonger, Chris1977, RABID, SteveSmith in 'Reanimator 4-Player'

Cheers Steve. <br /><br />Chris/Rabid given I have two units, and you both three, I will position one of my units at either end of the corridor. <br /><br />Additionally, since you have the numerical advantage, you two can face-off first, and I&#39;ll take the place of the killed unit
Posted by Cpt Fishmonger 69 days ago


Game 54639: RABID, Chris1977 in 'The Assassins'

The number of turns Sterner survives for against you is GRADUALLY increasing... ;-)
Posted by Chris1977 69 days ago


Game 54572: Cpt Fishmonger, Chris1977, RABID, SteveSmith in 'Reanimator 4-Player'

It should be sorted now. Zombies have been removed, and will never return.<br /><br />If you have an issue like this in the future, let me know and I can take over a player who seems to have disappeared.
Posted by SteveSmith 70 days ago


Game 54572: Cpt Fishmonger, Chris1977, RABID, SteveSmith in 'Reanimator 4-Player'

We should probably just abandon this game :)
Posted by RABID 70 days ago


Game 54572: Cpt Fishmonger, Chris1977, RABID, SteveSmith in 'Reanimator 4-Player'

..Ah, I&#39;ve just noticed there is no remaining zombie player! I&#39;ll just have to stop it resurrecting the zombies.
Posted by SteveSmith 70 days ago


Game 54572: Cpt Fishmonger, Chris1977, RABID, SteveSmith in 'Reanimator 4-Player'

Is there an issue with a removed player&#39;s zombies coming back to life? There&#39;s probably never been this situation before, but I can fix it. I assume the best solution is for resurrected units to be put under the control of the remaining zombie player.
Posted by SteveSmith 70 days ago


Game 54572: Cpt Fishmonger, Chris1977, RABID, SteveSmith in 'Reanimator 4-Player'

Hang on?. Even though Drigert was removed from the game, his units still come back to life, so won?t the game just keep getting stuck?
Posted by RABID 70 days ago


Game 54572: Cpt Fishmonger, Chris1977, RABID, SteveSmith in 'Reanimator 4-Player'

OK, I&#39;ll start moving my units top-right...
Posted by Chris1977 74 days ago


Game 54572: Cpt Fishmonger, Chris1977, RABID, SteveSmith in 'Reanimator 4-Player'

The condition here being the unit replacing a dead unit must be given a turn of grace (until the other returns fire) taking into account the AP they would use getting into position
Posted by Cpt Fishmonger 74 days ago


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