Stellar Forces
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Of course. Steve is from England
Posted by EvilDick 1 hours ago


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Delboy said *it first to Rodders
Posted by petermock 1 hours ago


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Delboy said first to Rodney
Posted by petermock 1 hours ago


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Steve, kistart it
Posted by EvilDick 1 hours ago


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The Game is excellent. And don&#39;t forget free. This are all family suggestions. <br />This game will remove PUBG andFortinite from throne. Steve will be billioner and us 14 millioners (This time next year)
Posted by EvilDick 1 hours ago


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@Rost I&#39;d forgotten to go through the missions and check for balance based on the stats. It&#39;s something I try to do every so often, but I hadn&#39;t done it for several years, so there was a few to do. As regards the Stealth Assasins number of units, I discovered that I&#39;d put some strange characters in the &quot;units&quot; file, meaning that the attackers only had 3 units when they should have been getting 5. No idea how long that bug has been in there! I thought I&#39;d increase it to 6 anyway; we&#39;ll see if that goes too far in their favour.
Posted by SteveSmith 2 hours ago


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Nerve Gas works fine as it is. It lasts a decent time and deals significant damage when walking through it. It is cheap to buy so you can throw multiple nerve cannisters and blight an area. Incendiary grenade should be either upped in damage caused or the area of damage increased. The area is a bit puny. Flamethrower needs significant improvements. First the area of damage needs increasing and it should significantly set things on fire and be relatively cheap in AP&#39;s to use. A Stellar Forces man of experience, many hours spent wielding it&#39;s weapons. I would be deeply unhappy if nerve gas is screwed up unnecessarily.
Posted by petermock 2 hours ago


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Steve, you said that you added one unit to side 1 to the Stealth Assasins mission. But there were 3, and it became 6 assasins)<br />Did any of us make a mistake?
Posted by Rost310 17 hours ago


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Maybe to depends on armor. But not burn till unit die. And passing by fire, only to damage unit, not to cought the fire
Posted by EvilDick 17 hours ago


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Dick, why do you go out of the fire? immediately take a fire extinguisher and use it
Posted by Rost310 17 hours ago


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I think I have been able to do it before. Maybe Steve could try it out. The fact is though, it shouldn&#39;t be easy to do, as it would be very difficult in reality.
Posted by xeno 17 hours ago


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Move out the fire -4 once again -4,+ 2_3 turns change to extinguisher -8... Who ever bought fire extinguisher. I presume: spaceships, lighting speed, and uniforms that burns...
Posted by EvilDick 17 hours ago


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i was thinking about using it by unit on fire
Posted by henoh 18 hours ago


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Impossible? I have put my own men out who were on fire with a fire extinguisher a few times before.
Posted by xeno 18 hours ago


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You did a great job, Steve.<br />Thanks you<br />I did not expect my post to lead to such a change.<br />The game will become more interesting for me.<br />And, perhaps, players will boldly engage in battles created by others, without fear of a dirty trick.<br />As for nerve gas, I propose to increase its operating time. And so that the points with gas moved with each turn, and the area of ??the cloud increased. Nevertheless, the task of the gas is not to kill, but to expel the enemy from cover. He is doing the job.<br />It is easy to extinguish a fire if the fire extinguisher is not at the person who is burning, but at the neighbor. But I noticed that players do not buy a fire extinguisher. Maybe need advertising)
Posted by Rost310 18 hours ago


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in fact its impossible to use extinguisher maybe changing equipment for it should be for free
Posted by henoh 18 hours ago


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Rogue &quot;can&quot; at the start of the sentence above. Should be &quot;You can&quot;.
Posted by xeno 18 hours ago


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Can you can remove fire from a person with an extinguisher. Seems very unrealistic to remove fire just by an option to lose 20 AP. We clearly disagree about incendiary, I think if anything it should do more damage. As for nerve gas, it is very cheap at just 7 credits so would be unbalanced if its damage was increased. If it did, the cost would correspondingly have to increase also. <br /><br />What is your take on it Steve? Anyone else have a view either way?
Posted by xeno 18 hours ago


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Maybe I boring you, but I think nerve gas and inc. granade are disbalanced. Nerve gas is not dangerous at all. Inc. granades are extremely lethal. Even you pass by the fire. Maybe nerve gas need halves your AP or do more damage, or be bigger cloud which lasts more turns.<br />How fire can be removed. Maybe option &quot;remove fire&quot; 20ap...
Posted by EvilDick 19 hours ago


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Hold onto your butts, I&#39;ve gone through those missions and others that seem unbalanced based on the statistics:-<br /><br />Angels of death - Removed one angel, set all angel APs to 70 (from 80).<br />The stealth assasins. Added another unit to side 1.<br />Moonbase Clash - An extra unit for side 1<br />Moonbase Assault: Undercover Agent - Removed a unit from side 1<br />Prison Mutiny - Reduced side 1 creds from 400 to 350. Inc side 2 creds from 170 to 180.<br />Battle for Sigma 7 - Reduced side 1 creds to 320 (was 350)<br />Rebelstar - The Old Base - Removed an alien, reduced all aliens health to 40. Increased side 1 creds from 390 to 400. <br />Terrors of the Deep - Side 2 back up to 220 creds<br />Paradise Valley Human v Human - Reduced side 1 creds to 220 (was 260)<br />Reanimator - Reduced zombies from 9 to 8 units<br />Aliens v Humans Co-op - Reduced human creds from 120 to 100.<br /><br />Hopefully that should even things out a bit.
Posted by SteveSmith 19 hours ago


Game 48222: EvilDick, Rost310 in 'Defend the Base'

Did you hear units (grey spots)
Posted by EvilDick 1 days ago


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2. The stealth assasins. I can never win on the side of the killers. Maybe I just don?t know how. I would suggest adding another killer to the team and some extra money
Posted by Rost310 1 days ago


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1. Angels of death - to win for Regniksa is very difficult. I would suggest reducing the number of angel, or make the angels a little smaller points of move
Posted by Rost310 1 days ago


Game 48222: EvilDick, Rost310 in 'Defend the Base'

I understand your discontent. But believe me, the shooting started by accident, but then I saw that there was a result.
Posted by Rost310 1 days ago


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If you let me know which missions you think are unbalanced, I&#39;ll take a look.
Posted by SteveSmith 1 days ago


New Campaign 2019

The mobile version has a cut-down menu, although that will be chaning soon.
Posted by SteveSmith 1 days ago


New Campaign 2019

Always on mobile, yes that link works fine, thank you
Posted by Henry's Cat 1 days ago


Game 48222: EvilDick, Rost310 in 'Defend the Base'

How can you see my units through the smoke?
Posted by EvilDick 1 days ago


Game 48168: Rost310, robsraiders, free palestine., EvilDick in 'Aliens v Humans Co-op'

yes, some games seem unfair.
Posted by Rost310 1 days ago


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Some maps are very unbalanced. I don?t understand why Steve is not working on this. It is often impossible to defeat an experienced player if he himself created the game and chose a more advantageous side for his team.
Posted by Rost310 1 days ago


Buisness trip

From September 21, I will go on a business trip for work for 2 weeks. In Taiwan, I can be out of the game for a long time. If I drag out my move please don&#39;t scold me ;)
Posted by Rost310 1 days ago


New Campaign 2019

@Spacenaut IIRC, missions have a maximum number of units to stop games going on forever. Can you tell me where it says 100s of units, so I can fix it?
Posted by SteveSmith 2 days ago


New Campaign 2019

@Henry&#39;s Cat Are you using the site on a mobile, or desktop PC? Does this link work: <a href="http://www.stellarforces.com/dsr/campaign.cls">http://www.stellarforces.com/dsr/campaign.cls</a>
Posted by SteveSmith 2 days ago


New Campaign 2019

I still can&#39;t see my squad, no options show under mypages
Posted by Henry's Cat 2 days ago


Game 48168: Rost310, robsraiders, free palestine., EvilDick in 'Aliens v Humans Co-op'

I&#39;ll move my aliens into open... kill them all to finish game
Posted by robsraiders 2 days ago


Game 48168: Rost310, robsraiders, free palestine., EvilDick in 'Aliens v Humans Co-op'

Impossible game as aliens.
Posted by robsraiders 2 days ago


New Campaign 2019

Yes. I have a feeling it might a hang-over from the last campaign.
Posted by SteveSmith 2 days ago


New Campaign 2019

Why in mission descriptions, it says it may be possible to deploy 100s of units in some maps, but when deploying in campaign it seems to be always limited to 10?
Posted by Spacenaut 2 days ago


New Campaign 2019

4 sectors now! All that issue to begin with once again and they don&#39;t even take part. Taking the proverbial.
Posted by xeno 2 days ago


New Campaign 2019

Nice one Steve. The collateral damage table, is that showing friendly fire?
Posted by xeno 2 days ago


New Campaign 2019

Thanks Steve great work!
Posted by Cpt Fishmonger 2 days ago


New Campaign 2019

It should be under My Pages -&gt; Campaign Squad.
Posted by SteveSmith 2 days ago


New Campaign 2019

Cool, thanks Steve! I can&#39;t see a link for my campaign squad;it&#39;s the page that normally shows all 40-odd soldiers
Posted by Henry's Cat 2 days ago


Game 48168: Rost310, robsraiders, free palestine., EvilDick in 'Aliens v Humans Co-op'

When clone dismantle Element, we don&#39;t get resources?
Posted by EvilDick 2 days ago


New Campaign 2019

The campaign league tables are now populated (primarily thanks to me being massacred by Spacenaught). They&#39;re under the My Games menu, although I may move it to another one. Also here: <a href="http://www.stellarforces.com/dsr/campaignleague.cls">http://www.stellarforces.com/dsr/campaignleague.cls</a>
Posted by SteveSmith 3 days ago


New Campaign 2019

Xeno, looks that way! 2 sectors need defending so there&#39;s the opportunity to do sonething. I&#39;ll hold back so they got a chance to fight.
Posted by petermock 3 days ago


New Campaign 2019

Hey Pete, are we alone in this faction?
Posted by xeno 3 days ago


Game 48194: petermock, EvilDick in 'The Assassins - New House'

I accidentally end tur without moving units...
Posted by EvilDick 4 days ago


New Campaign 2019

I think fire will last 2-3 turns. Nreve gas should be stronger. We can use it now like smoke granade
Posted by EvilDick 4 days ago


New Campaign 2019

@Evildick, I think fire should cause more damage myself, a person can stay alive for several turns even though they are engulfed. For me nerve gas is about right seeing it&#39;s a cheap price.
Posted by xeno 4 days ago


Game 48159: EvilDick, robsraiders, Henry's Cat in 'Alien Prison'

We wait the aliens die from hunger...
Posted by EvilDick 4 days ago


New Campaign 2019

Thanks Steve! Been so long since the last campaign I now have to use reading glasses to play.
Posted by petermock 5 days ago


Game 48102: RABID, robsraiders, free palestine., xeno in 'Alien Colony*'

Just in time to bury my dead. ;)
Posted by xeno 5 days ago


Game 48102: RABID, robsraiders, free palestine., xeno in 'Alien Colony*'

I&#39;m ready for you now :-)
Posted by RABID 5 days ago


New Campaign 2019

THE CAMPAIGN HAS STARTED!
Posted by SteveSmith 5 days ago


New Campaign 2019

@xeno, that sounds fair enough, but I&#39;ve just checked and all factions have 3/4 players in them. So I&#39;ll start the campaign soon unless anyone has any final objections?
Posted by SteveSmith 5 days ago


New Campaign 2019

Campaign 2019 banana republic edition: revenge of ambasador. Premium pack 19.99$ with Minecraft skin of m4000...
Posted by EvilDick 5 days ago


New Campaign 2019

Let&#39;s try with 2 factions: banana republic 1 and 2. Only fast mission..<br />P.s. does anybody think that inc. granades and nerve gas are pretty disbalanced. I think nerve gas should make more damage, and fire less. Maybe fire on unit need to last less 2 or 3 turns. Or not to catch fire by passing by, or damage depends of range...am I boring??
Posted by EvilDick 5 days ago


New Campaign 2019

I remember now, we had this last time. Somebody joined late and made a faction top heavy despite their being a faction with just one member in! That almost stopped the campaign before it started. Has to be some rule implemented about joining a faction that already has 3 people.
Posted by xeno 5 days ago


New Campaign 2019

For me it should always be last in, first out. That applies to most things in this situation.
Posted by xeno 5 days ago


New Campaign 2019

If there&#39;s no volunteers to move from Marsec, we&#39;ll have to try something else: how about all the members msg me a number, and the 3 players with the lowest unique numbers get to stay?
Posted by SteveSmith 5 days ago


New Campaign 2019

@Henry&#39;s Cat. I&#39;ve created the page, although there&#39;s no data so there&#39;s nothing to show yet. It will appear once the campaign starts!
Posted by SteveSmith 6 days ago


New Campaign 2019

Send him message via stellar Forces
Posted by EvilDick 6 days ago


New Campaign 2019

How can I contact him? :)
Posted by SteveSmith 6 days ago


New Campaign 2019

Pleas, can you contact him. He is very fast player. I will send him a message too
Posted by EvilDick 6 days ago


New Campaign 2019

&gt; What&#39;s up with Dijon_p. He is regular player, but he say that he didn&#39;t see every game request.<br /><br />It&#39;;s because he hasn&#39;t set up an email address. Players without an email address can&#39;t see 3/4 player missions, in case they hold up the game.
Posted by SteveSmith 6 days ago


New Campaign 2019

&gt; Probably missing something obvious, but how do I start a campaign game? Can&#39;t see a way of doing it from the campaign map.<br /><br />It hasn&#39;t actually started yet, we&#39;re still collecting players and organising factions. :)
Posted by SteveSmith 6 days ago


New Campaign 2019

What&#39;s up with Dijon_p. He is regular player, but he say that he didn&#39;t see every game request.
Posted by EvilDick 6 days ago


Game 48121: free palestine., Rost310, EvilDick in 'Moonbase Assault 3-Player'

Disaster... I am totally out of the shape...
Posted by EvilDick 6 days ago


New Campaign 2019

Probably missing something obvious, but how do I start a campaign game? Can&#39;t see a way of doing it from the campaign map.
Posted by Grim Jard 6 days ago


New Campaign 2019

If I move someone from Marsec to Globex, we&#39;ve got 3 members in each. Any volunteers petermock, robsraiders, Rost310 or xeno?
Posted by SteveSmith 6 days ago


New Campaign 2019

I&#39;m in! :-)
Posted by RABID 6 days ago


Patrons - Please identify yourselves!

I&#39;m a patron!
Posted by RABID 6 days ago


New Campaign 2019

Rabid hasn&#39;t signed up. C&#39;mon mate, can&#39;t have a campaign without you. :)
Posted by xeno 7 days ago


Patrons - Please identify yourselves!

&gt; I am, not sure if my name is listed as I don&#39;t know where the page is. Perhaps Sterner sabotaged it.<br /><br />I&#39;m lising all the patrons on the front page (the page that no-one looks at ;) ).
Posted by SteveSmith 7 days ago


Patrons - Please identify yourselves!

&gt; I&#39;m a patron too<br /><br />I just got the email earlier today. Thanks a lot, and also for being one of the longest serving members of Stellar Forces!
Posted by SteveSmith 7 days ago


Patrons - Please identify yourselves!

I&#39;m a patron too
Posted by Rost310 7 days ago


Patrons - Please identify yourselves!

I am, not sure if my name is listed as I don&#39;t know where the page is. Perhaps Sterner sabotaged it.
Posted by Cpt Fishmonger 7 days ago


Patrons - Please identify yourselves!

Thanks. I managed to identify you and added your name to the front page. Thanks a lot for keeping the game going! :)
Posted by SteveSmith 8 days ago


Still cant hit a barn door with weapons and soldiers from the future

This would be quite a big change, since luck/randomness does play a big part in this game, from unit stats to shot accuracy to damage calculations. Part of the skill in this game is to choose the best option (e.g. snapshot or aimed shot) based on the circumstances to ensure the best outcome.
Posted by SteveSmith 8 days ago


Patrons - Please identify yourselves!

I&#39;m a patron Steve
Posted by Henry's Cat 8 days ago


New Campaign 2019

I&#39;ll have a look. As a top Patreon, it&#39;s the least I can do. :) Actually, I think there used to be something like that before.
Posted by SteveSmith 8 days ago


New Campaign 2019

On a different note; Steve - would it be easy to knock together a page showing the top 10 soldiers from all participants - just showing their kills or points? (yes, it&#39;s kind of sad, but I&#39;d find it cool!).
Posted by Henry's Cat 9 days ago


New Campaign 2019

I&#39;ll adjust the faction members to make sure they&#39;re even once we&#39;ve got enough players.
Posted by SteveSmith 9 days ago


Game 48118: Rost310, EvilDick, SteveSmith in '3-Player The Assassins'

I think I chose the wrong door there.
Posted by SteveSmith 9 days ago


Patrons - Please identify yourselves!

If you&#39;re a Patron, many thanks for helping to keep the game going. Also, if your name is not listed on the front page, please let me know which player you are so I can add it. I&#39;m having trouble identifying some people. Thanks!
Posted by SteveSmith 9 days ago


New Campaign 2019

Need new recruits to play campaign. Just a few games can wipe a whole ream. Campaign probably would only last a week or two.
Posted by petermock 9 days ago


New Campaign 2019

Not sure I like that. Could end up running out of units and the campaign still far from finished. For me eplacements are a fundamental part of the campaign, they are green recruits that you receive to bolster your team of gradually diminishing veterans. Sometimes you have to throw them in the deep end or you use them as cannon fodder.
Posted by xeno 9 days ago


Game 48102: RABID, robsraiders, free palestine., xeno in 'Alien Colony*'

Jeez, I&#39;m battling both Alien factions, while Rabid sharpens his knives for whoever survives.
Posted by xeno 9 days ago


New Campaign 2019

Could we try: on the beginning everybody get some numbers of units (number of players in faction x number of units = const.) Then dead units will not be replaced. And missions will be very fast (no moonbase, laboratory, new house...).
Posted by EvilDick 9 days ago


New Campaign 2019

select fraction for RABID
Posted by Rost310 10 days ago


New Campaign 2019

Faction numbers aren&#39;t even. Marsec has 4 players while two other factions only have 2 players.
Posted by xeno 10 days ago


New Campaign 2019

So this would basically be Omni vs Metallix and Globex vs Marsec because of the choke points
Posted by Spacenaut 10 days ago


New Campaign 2019

Globex has the best defence map lol its corner base is surrounded by fortresses.
Posted by Spacenaut 10 days ago


Game 48065: Spacenaut, robsraiders, EvilDick in 'Alien Prison'

Practice mode??
Posted by robsraiders 12 days ago


Game 48011: Spacenaut, Rost310, EvilDick, xeno in 'Capture the F.L.A.G. 4-Player CC-Only'

... Autocorrect....
Posted by EvilDick 12 days ago


Game 48011: Spacenaut, Rost310, EvilDick, xeno in 'Capture the F.L.A.G. 4-Player CC-Only'

forget well which side I started...
Posted by EvilDick 12 days ago


Game 48075: RABID, xeno, petermock, robsraiders in 'Battle Royale'

Lol. Yeah that is the problem with fire in the game, it still allows you to walk around and shoot still. Not sure you&#39;d be doing that in real life.
Posted by xeno 12 days ago


Game 48118: Rost310, EvilDick, SteveSmith in '3-Player The Assassins'

I didn&#39;t realise this was John Wicks house!
Posted by SteveSmith 12 days ago


Game 48075: RABID, xeno, petermock, robsraiders in 'Battle Royale'

Going to have a shower, put out the flames then go down the pub, phew.
Posted by petermock 12 days ago


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