Support on Patreon

Most Recent Forum Posts

Game 52438: thrashbarg, RABID, petermock, SteveSmith in 'Underground Meltdown'

Ignore me, it hasn't blown yet. As far as I can see there's no problem Thrashbarg.
Posted by SteveSmith 1 days ago


Game 52438: thrashbarg, RABID, petermock, SteveSmith in 'Underground Meltdown'

Just had a proper look and unfortunately it has blown. No idea why it's not covered the usual area.
Posted by SteveSmith 1 days ago


Game 52456: Ethereal Slayer, Rost310, drongo58 in 'Egg Hunt'

Thanks for the game chaps. I do enjoy these Aliens themed missions.
Posted by Ethereal Slayer 1 days ago


Game 52438: thrashbarg, RABID, petermock, SteveSmith in 'Underground Meltdown'

Ok. I got a feeling CPU hasn't blown as my men are only just fleeing the area. It feels too soon for CPU meltdown. And Rabid like to blow things up!
Posted by petermock 1 days ago


Game 52438: thrashbarg, RABID, petermock, SteveSmith in 'Underground Meltdown'

You might be right, it's difficult to tell cos the colours are so similar. As soon as it's my turn I'll confirm.
Posted by SteveSmith 1 days ago


Summertime Lull

Sounds great apart from being dessicated! :)
Posted by petermock 1 days ago


Game 52438: thrashbarg, RABID, petermock, SteveSmith in 'Underground Meltdown'

Is it definitely an exploded CPU? Could it be the computer hasn't exploded yet and the blast is from an AP100?
Posted by petermock 1 days ago


Game 52438: thrashbarg, RABID, petermock, SteveSmith in 'Underground Meltdown'

It seems to have only destroyed a small area of the map, not the usual 12-sq radius. I'm using the website as it's not my turn, but Thrashbarg pointed it out.
Posted by SteveSmith 1 days ago


Summertime Lull

Thanks, I did, but I pushed it a bit hard at the end. I played volleyball in 33deg heat and didn't drink enough water (but too many cocktails). I've only just recovered from the severe dehydration!
Posted by SteveSmith 1 days ago


Summertime Lull

Glad you got a tan Steve!
Posted by petermock 1 days ago


Game 52438: thrashbarg, RABID, petermock, SteveSmith in 'Underground Meltdown'

I didn't notice anything:) What's the issue?
Posted by petermock 1 days ago


Game 52438: thrashbarg, RABID, petermock, SteveSmith in 'Underground Meltdown'

Looking at the scanner, there seems to have been a problem when the central computer exploded. Not sure what happened there. Was there any witnesses?
Posted by SteveSmith 1 days ago


Summertime Lull

Looks like SF is experiencing its usual summertime lull, quiet forums and not many games. Everyone is out enjoying the summer! I've just got back from a week in Mallorca, that's why I was a bit slow in taking turns in the last few days.
Posted by SteveSmith 3 days ago


Game 52319: Dijon_p, petermock, Ethereal Slayer, drongo58 in 'Underground Capture the Flag'

Agreed, well played Dijon.<br />(Only just watched the replay = carnage ha ha)
Posted by Ethereal Slayer 23 days ago


Game 52319: Dijon_p, petermock, Ethereal Slayer, drongo58 in 'Underground Capture the Flag'

Well played Dijon, a well deserved win.
Posted by petermock 30 days ago


Game 52404: SteveSmith, Purple Machine in 'Moonbase Assault'

Hi Purple Machine.<br />I&#39;d be happy to play the fodder in some practice / training games.<br />If you let me know what step he&#39;s on I can equip / move my units accordingly:)
Posted by Ethereal Slayer 31 days ago


Game 52320: Dijon_p, SteveSmith, petermock, Ethereal Slayer in 'Underground Meltdown'

Thanks Dijon.<br />I just watched the replay. That was an extremely lucky reaction shot through your defensive wall.<br />It really is all about those engineers isn&#39;t it.<br />Mine were exhausted most of the time! ha ha<br />That was great game chaps.<br />A real resource management puzzle especially towards the end.
Posted by Ethereal Slayer 31 days ago


Game 52320: Dijon_p, SteveSmith, petermock, Ethereal Slayer in 'Underground Meltdown'

Well done ES, a well deserved win. I still can&#39;t get over that long shot across the map that took out my final engineer; he was my last hope of winning!
Posted by Dijon_p 32 days ago


Game 52404: SteveSmith, Purple Machine in 'Moonbase Assault'

Hi, that&#39;s no problem at all. I&#39;m happy to play any games. If it&#39;s a new player I&#39;ll go easy. The AI isn&#39;t very good I&#39;m afraid Hope he&#39;s enjoying it though!
Posted by SteveSmith 33 days ago


Game 52404: SteveSmith, Purple Machine in 'Moonbase Assault'

Hi Apologies. My son has set up a bunch of games by mistake<br />I had intended for him to play against the AI but he got a bit carried away. I&#39;m teaching him about the game step by step.<br />Sorry to waste your time. Love the game
Posted by Purple Machine 33 days ago


Death Grenades

I see! Thanks Steve. Think I was just unlucky in the moments I had and got explosions more rarely. I don&#39;t know why I had an idea they exploded 100% of times at least if caught in the ground zero of the explosion, like for example the death grenade.
Posted by Socrates 43 days ago


Death Grenades

I&#39;ve just discovered that in the Android , the incendiary grenades *do* have a 50% chance of exploding just like other grenade types. For some reason I missed them out in the PC client. (Does anyone use the PC client?)
Posted by SteveSmith 44 days ago


Death Grenades

Anhhh ok! I definitely noticied that nerve grenades always explode.. incendiary never do, and the &quot;regular&quot; just sometimes. Would be logical that they all explode when affected by a death grenade being carried by the soldier? I don&#39;t know if makes sense or other players agree.
Posted by Socrates 44 days ago


Death Grenades

There&#39;s a 50% chance that any type of grenade that is caught in an explosion, will also explode. Except for Incendiary grenades, which I&#39;ve just noticed aren&#39;t covered.
Posted by SteveSmith 45 days ago


Death Grenades

@Steve, returning to this topic, I&#39;m trying to understand what types of &quot;other&quot; grenades carried by a soldier, are triggered, after his death grenade explodes. Apparently some are effected by an explosion, while others stay unaltered.
Posted by Socrates 45 days ago


Reducing APs for first player's first turn

I&#39;ve set a Battle Royale game up. Player 1 spot is free. If someone could take that place and try to annihilate another player first turn with blasters and rocket launchers, please do! :)
Posted by petermock 49 days ago


Reducing APs for first player's first turn

Ok cool Steve, I&#39;m happy to try it.
Posted by petermock 49 days ago


Reducing APs for first player's first turn

I&#39;ve made this change. Any feedback welcome.
Posted by SteveSmith 49 days ago


Game 52348: Rost310, igoryan, drongo58, petermock in 'Battle Royale'

I&#39;ve started a new thread on this to make it more visible:- <a href="http://www.stellarforces.com/dsr/forums/ForumPostingsPage.cls?topic=31276">http://www.stellarforces.com/dsr/forums/ForumPostingsPage.cls?topic=31276</a>
Posted by SteveSmith 49 days ago


Reducing APs for first player's first turn

Hopefully the first player&#39;s first turn will at least enable them to move out of harms way or something? Or be on overwatch.
Posted by SteveSmith 49 days ago


Reducing APs for first player's first turn

Interesting idea. But wouldn&#39;t the the next 3 players be able to also annihilate the others on their &quot;first&quot; turns? Maybe everyone should have reduces AP&#39;s on their first turns to get into position?
Posted by petermock 49 days ago


Reducing APs for first player's first turn

I&#39;m going to test reducing the APs that the first player has on their first turn. This is to prevent the first player annihilating other players before they have a chance to move.
Posted by SteveSmith 50 days ago


Game 52348: Rost310, igoryan, drongo58, petermock in 'Battle Royale'

I&#39;m not sure blocks in the centre area would have helped in this situation? Or do you mean the &quot;centre top&quot;, &quot;centre bottom&quot; etc...?<br /><br />I&#39;ve thought before about reducing the APs for the player who goes first, as they often have an advantage. It would give the other players chance to at least move their units before a sudden slaughter. I might test that out.
Posted by SteveSmith 50 days ago


Game 52348: Rost310, igoryan, drongo58, petermock in 'Battle Royale'

Yep I like that idea, a lot more walls and blocks in centre area.
Posted by petermock 52 days ago


Game 52348: Rost310, igoryan, drongo58, petermock in 'Battle Royale'

Or another idea, how about placing more walls around the middle, sprinkled intermittently?
Posted by Spacenaut 52 days ago


Game 52350: henoh, Spacenaut in 'Outhouses'

Close fight, in the end I was wary of going close for the sure hit with Sterner, thinking there could be the kamikaze grenade, but according to the movements, there wouldn&#39;t be enough AP for a grenade to be primed then switch to main weapon, unless it would have been primed many turns ago :D
Posted by Spacenaut 52 days ago


Game 52348: Rost310, igoryan, drongo58, petermock in 'Battle Royale'

I&#39;m against a lower budget for weapons, tight as it is. Be no fun. I reckon Steve more walls, blocks. Might be fun with more structures. Could do a CC/ close combat version as well with low credit. But original Battle Royal needs guns and things that go bang.
Posted by petermock 52 days ago


Game 52348: Rost310, igoryan, drongo58, petermock in 'Battle Royale'

can the first move be made with a limited number of action points? it wouldn&#39;t leave chance for a big attack, and would allow all the players to get ready, at least throw smoke grenades. The second option is to limit the budget for weapons. now very rarely anyone buys a heavy laser or a knife. limited budget wouldn&#39;t ruin this map
Posted by Rost310 52 days ago


Game 52348: Rost310, igoryan, drongo58, petermock in 'Battle Royale'

One reason I put a two-layer wall around the start position was to try and prevent this, but it looks like it needs to be about 4 layers thick! Any other suggestions?
Posted by SteveSmith 53 days ago


Game 52348: Rost310, igoryan, drongo58, petermock in 'Battle Royale'

Rabid likes doing something similar with Rocket Launchers. Game over before your first turn. Not sure if you can prevent this tactic without ruining the game?
Posted by petermock 53 days ago


Game 52348: Rost310, igoryan, drongo58, petermock in 'Battle Royale'

Steve, look at the record of this battle. you need to do something so that the players are not tempted to do what I did.
Posted by Rost310 53 days ago


Game 52333: SteveSmith, Rost310, Socrates in '3-Player The Assassins'

it was an interesting battle. one of those that is always interesting to watch after completion. thanks to all
Posted by Rost310 53 days ago


Emails not being sent

This should be fixed now.
Posted by SteveSmith 59 days ago


Emails not being sent

I&#39;ve just noticed that enails have stopped being sent since the 7th June. Just looking into it now...
Posted by SteveSmith 59 days ago


Game 52334: Rost310, igoryan, drongo58 in 'Moonbase Assault 3-Player'

well,well,well....my team has disappeared. well done!
Posted by igoryan 60 days ago


Game 52330: Dijon_p, RABID in 'Last Man Standing'

Well played Dijon! Thought I had you there. :)
Posted by RABID 63 days ago


Game 52253: petermock, SteveSmith in 'The Exterminators'

Sterner did a great job a hiding Steve. Well played! Did my head in looking for him. I walked right past that room :)
Posted by petermock 67 days ago


Game 52253: petermock, SteveSmith in 'The Exterminators'

I won that with my usual tactic: sheer luck!
Posted by SteveSmith 68 days ago


Game 52234: Ethereal Slayer, Dijon_p in 'Oddworld'

Thanks ES, I think I got very lucky towards the end of that game. Well played!
Posted by Dijon_p 68 days ago


new camp22

Thanks Thrash, it&#39;s been a pleasure. Probably the best campaign we&#39;ve had.
Posted by SteveSmith 69 days ago


new camp22

Thanks for all the good games. Well played to the winners. Thanks to Steve for your hard work.
Posted by thrashbarg 69 days ago


New Campaign 2022

Over and out.
Posted by xeno 69 days ago


New Campaign 2022

*Put* <br /> <br />&#39;don&#39;t let the door hit your ass on the way out&#39;
Posted by xeno 69 days ago


New Campaign 2022

Can you turn off all campaign games off please Steve. But an END to it.<br /><br />I&#39;m off. Wake me up when you get another campaign going with rules in place, so we don&#39;t have to go through this pantomime again, and Xeno-phon is the bad guy. Thanks folks, love you all. Au revoir.
Posted by xeno 69 days ago


New Campaign 2022

Congratulations Omni Corp. Every mission hard fought.<br />Thanks everyone for making my first campaign a memorable one.<br />And special thanks to my own faction. It&#39;s been a pleasure battling alongside my fellow astro miners.
Posted by Ethereal Slayer 69 days ago


New Campaign 2022

Cheers guys. Every opponent has been formidable. Great games . I still can&#39;t win on Oddworld, lost every time, moonbases tricky and Sigma 7 epic battles! :)
Posted by petermock 69 days ago


New Campaign 2022

Thanks everyone. :) Been entertaining.
Posted by xeno 69 days ago


New Campaign 2022

well played guys!
Posted by henoh 69 days ago


New Campaign 2022

Cheers to the winners! :))
Posted by Socrates 69 days ago


New Campaign 2022

Congrats Pete and Xeno!!! Well played gents :)
Posted by RABID 69 days ago


Game 52234: Ethereal Slayer, Dijon_p in 'Oddworld'

My goodness what a match.<br />Well played Dijon
Posted by Ethereal Slayer 69 days ago


New Campaign 2022

Well, it looks like the campaign is over for another year, but it&#39;s been a great one. Technically there&#39;s until the end of today to finish, but Omni Corp have 36 sectors, 25 more than the next faction, and they also have 3 corners, so there&#39;s no way another faction can win by the end of today. So congratulations to Pete and Xeno for being the 2022 Campaign Winners! Well played everyone, and thanks for joining in!
Posted by SteveSmith 70 days ago


Game 52284: SteveSmith, petermock in 'Assassinate - Campaign Version'

Well played. That last turn was like a shooting gallery, you picked my men off one by one as soon they moved.
Posted by SteveSmith 70 days ago


New Campaign 2022

Rabid good to hear you&#39;re ok, Xeno and I got worried as it&#39;s not like you to go quiet! :)
Posted by petermock 71 days ago


New Campaign 2022

I&#39;ve moved you back into into Marsec. It looks like it took you straight out again after I&#39;d added you since it thought you still hadn&#39;t logged in for a week. Hopefully it should be sorted now.
Posted by SteveSmith 71 days ago


New Campaign 2022

It also looks like the sectors I attacked as Marsec are now being attached as me under Omnicorp . Including sectors that have no adjacent Omnicorp square, so it?s all messed up.
Posted by RABID 71 days ago


New Campaign 2022

Don?t worry about it though Steve, the campaign is over in 2 days, it?s my fault for not logging in for 7 days :)
Posted by RABID 71 days ago


New Campaign 2022

I was briefly in Marsec, attached a few sectors, then logged in to see if I had a turn and all my attacks had disappeared?. But I was getting a ?join a faction? message?. So I clicked that and now I?m in Omnicorp.<br /><br />Dunno what?s going on!
Posted by RABID 71 days ago


New Campaign 2022

You&#39;re now back in Marsec. Welcome back to the game.
Posted by SteveSmith 71 days ago


New Campaign 2022

Thanks Steve. I think I was in Marsec. I?m confident we can win by Tuesday ;)
Posted by RABID 71 days ago


New Campaign 2022

Ah, it looks like there&#39;s an old feature that removes players from factions that don&#39;t log in for 7 days. Let me know which faction were you in and I&#39;ll re-add you. The campaign ends Tuesday night.
Posted by SteveSmith 71 days ago


New Campaign 2022

Thanks for asking Pete! I?m fine, I was just away with no device to play SF on. Got back yesterday but can?t seem to attack/defend on the campaign map, is it over??
Posted by RABID 71 days ago


new camp22

Hi Thrash, I&#39;ve started a new thread for this to avoid spamming everyone else: <a href="http://www.stellarforces.com/dsr/forums/ForumPostingsPage.cls?topic=31221#pid24203">http://www.stellarforces.com/dsr/forums/ForumPostingsPage.cls?topic=31221#pid24203</a>
Posted by SteveSmith 72 days ago


Campaign Hit and Run

The Hit &amp; Run missions are a bit problematic, especially since both sides could have a different number of troops. If the winner is based on the number to escape, then the player with the most troops will usually win. I think thats why it&#39;s based on the most kills.
Posted by SteveSmith 72 days ago


Game 52265: petermock, Dijon_p in 'The Assassins - Tunnels'

Dijon well played, my troops had a bad time!
Posted by petermock 72 days ago


new camp22

I did expect a draw myself as neither of us had escaped all of our units before the turns had expired.
Posted by xeno 72 days ago


new camp22

That escape is a bit dodgy. I escaped 2 xeno escaped none. He killed one more of my men so won?
Posted by thrashbarg 72 days ago


Game 52256: Dijon_p, Ethereal Slayer in 'Outhouses'

You must have laughed seeing one of my guys rocket his mate in the back ha ha<br />I&#39;m extremely glad I gave my VIP a fire extinguisher for this one!
Posted by Ethereal Slayer 73 days ago


New Campaign 2022

OK thanks Steve.
Posted by petermock 73 days ago


New Campaign 2022

I contacted Rabid a few days ago. Unfortunately he&#39;s working away and can&#39;t play much at the moment.
Posted by SteveSmith 75 days ago


New Campaign 2022

Hey Rabid you OK mate? Just noticed you&#39;ve stopped playing. I hope you&#39;re alright.
Posted by petermock 75 days ago


New Campaign 2022

That&#39;s fine. Thanks Steve.
Posted by xeno 75 days ago


New Campaign 2022

I think the vote was about 2 votes for and 2 against, so I&#39;ve left it as it is. Don&#39;t forget there&#39;s still 6 days of the campaign left, unless you can get all 4 corners.
Posted by SteveSmith 75 days ago


New Campaign 2022

Steve, have the votes come in on allowing people to join after the campaign has started? I really did think you had agreed it was a no after previous debates on this issue. Feels like Deja Vu once again, once again.<br /><br />I think we can safely say that Omni Corp has won. Peter and I stand victorious.<br /><br />Or has the chubby woman not stop singing.
Posted by xeno 76 days ago


Hit & Run Minimum Units

Thanks. I&#39;ve made that change.
Posted by SteveSmith 77 days ago


Hit & Run Minimum Units

Sounds like a sensible plan to me Steve.
Posted by Ethereal Slayer 77 days ago


Hit & Run Minimum Units

I think I&#39;m going to set the minimum number of units for the Hit &amp; Run missions to 4. At the moment, the advantage is to send in the minimum number of units, as it makes it harder for your opponent to find you, and you have less units to lose. Also, once you&#39;ve killed the same number of units as you have on your side, you can&#39;t lose, as your opponent can&#39;t killed more.
Posted by SteveSmith 78 days ago


Game 52218: SteveSmith, henoh in 'Hit and Run 2 - Escort'

direct shoot from ms autocannon and 100 granade and he is still alive! weird
Posted by henoh 79 days ago


new camp22

There&#39;s quite a few games that are on the 3-day cancel limit. I&#39;ve not turned on the &quot;auto-force cancel&quot; feature, but since there is only 9 days of the campaign left, I&#39;ll be turning it on later today to speed things up. Please take your late turns as soon as you can!
Posted by SteveSmith 79 days ago


Game 52161: SteveSmith, xeno in 'A Tale of Two Moonbases - Campaign Version'

I&#39;m surprised too, thought I had that under complete control, but dozed off and left the back door open. Complacency crept in with only a couple of turns to go.
Posted by xeno 80 days ago


Game 52161: SteveSmith, xeno in 'A Tale of Two Moonbases - Campaign Version'

Surprised I won that one, I expected one of your units to burst through a door any second.
Posted by SteveSmith 80 days ago


Game 52180: xeno, henoh in 'Paradise Valley Human v Human'

How about Stardrivers and ambushers?
Posted by xeno 83 days ago


Game 52180: xeno, henoh in 'Paradise Valley Human v Human'

I must agree, I get confused since &quot;defenders&quot; and &quot;attackers&quot; doesn&#39;t quite apply. Suggestions welcome. &quot;Ambusher&quot; v &quot;Transporters&quot;?
Posted by SteveSmith 83 days ago


Game 52180: xeno, henoh in 'Paradise Valley Human v Human'

It said my opponent was the &quot;Human Defenders&quot; so I assumed I was attacking, brought equipment to attack and now find I&#39;m actually defending. The wording needs to change, how can the attackers be called defenders.
Posted by xeno 83 days ago


Game 52023: drongo58, Ethereal Slayer, xeno, igoryan in 'Small Underground Colony'

Drongos firing squad in the top left corner was terrifying.
Posted by Ethereal Slayer 84 days ago


Game 52100: petermock, Ethereal Slayer in 'Battle for Sigma 7'

Thanks Ethereal, close battle. This mission is a tough one.
Posted by petermock 84 days ago


Game 52097: petermock, RABID in 'Hit and Run 2 - Escort'

Yes I agree Rabid, new win conditions are better.
Posted by petermock 84 days ago


Game 52100: petermock, Ethereal Slayer in 'Battle for Sigma 7'

Well that was stressful!<br />Very well played Pete.<br />Farewell Captain Vigilus. You were an amazing grenadier.
Posted by Ethereal Slayer 84 days ago


Game 52097: petermock, RABID in 'Hit and Run 2 - Escort'

It&#39;s taking me a while to adjust to the new hit and runs, I think it makes it more of a challenge though, too easy to get a quick win before.
Posted by RABID 84 days ago


Game 52103: SteveSmith, Socrates in 'Hit and Run 2 - Escort'

That was a funny one. Was scratching my head where the hell you where :-)
Posted by Socrates 85 days ago


Login Here
Email Address:
Password:

Register using the Android or PC app



©2022 Penultimate Apps. All rights reserved.

Stellar Forces Web Server 1.92 For help & support, please visit the forums or email support