I'm afraid there's not really much I can do with this issue. I've watched the replay and it shows that something may not be right, but without being able to recreate it exactly, I'm not really sure how I could "fix" it anyway.
Just watched playback.... my troops move to the top of map past a doorway with a invisible alien! All I saw was a door but in playback the alien is standing in doorway??? You can see after that it appears and gets stuck into my troops. I then move my medic ontop of dead soldier and try to pick up a rifle and mag which I can do as it's not there? I then start to run and the rifle mag reappears on the ground.
It was... stood onto of Marsec and clip.. watch reply... I'm dead now could pickup.... I'll forfeit game and you'll see my medic standing ontop of weapon and doing a dance... I click on pickup and it acts like theres nothing there
Still half cut from last night. Great being single and kids grown up. Might as well top it up with a few beers and a xmas film later. The Thing! Feel in the mood. Then completely dry for a week.
Merry Christmas everyone! Stellar Forces goes on for another year! Hope everyone is well!, and thanks to everyone who's played it and still playing.
Sounds like another shot missed and another clone dead! Not sure I'm going to send another over to pick that M4000 up. Think there might be a mutiny if I do that! Yes stick to grenades. I'm gonna stockpile them and have a grenade party. You are all welcome.
The M4000 has to ve one of most inaccurate weapons in the game. Fired 12 times hit just twice. Noticed this far too often. Will be sticking too Marsec or even a heavy laser, as even though no better isn't no worse, yet cheaper.<br /><br />Just having a whinge.
There is a bug with client v137 which causes the app to crash if a unit is on fire. I've released v138 a few days ago, so please upgrade if you experience this problem.
Couldn't get a simple shot through one square without it going at a 90 angle.....from then on i had lost. Frustrating when there is zero accuracy or intelligence from your troop... moved troops into open to finish game quick
They're doing it again... ms auto cannon and a good shot couldn't get it through one square... you'd have to be retarded and on drugs not to make the shot. They are dead now because they clipped the door frame. Game lost .... beyond frustrating
I've just released a new version of the client (137). Although it won't retrospectively fix this game, all future games will take into account who set a unit on fire.
> It might be a good idea to include a mention to the Blaster thing in the mission description, what do you think?<br /><br />Good idea, I've done that.
Okay hopefully you can find it and alter it otherwise it means in games with victory points for kills incendiary grenades and flame throwers will have be be banned.<br /><br />I just lost this game although I should have won. No biggie of course but still a bit annoying.
I can see in the game logs you used a variation of the Tennison gambit, apparently it works as good in Stellar Forces as it does in chess:<br /><br /><a href="https://www.youtube.com/watch?v=E2xNlzsnPCQ">https://www.youtube.com/watch?v=E2xNlzsnPCQ</a>
I don't think it's unbalanced as long as the defenders equip with Blasters as normal guns don't have much effect on the attackers. I'm not sure if that's a good thing?
I'll have a look at this. You should get the VPs if it was your grenade. I'm not sure about the flamethrower though. Thinking about it, I don't think game keeps track of who set someone alight. It's been a while since I looked at this, so I'll have to refresh my memory.
Hello, Mr. Rost310, nice to meet you, please allow me to introduce myself, I am Trollmineitor, a powerful AS (artificial stupidity) running on top of the most packed Linux servers datacenter in the galaxy. I'm in command of the Globex Trollmineitor Battalion and our elite escort detail services are hired very often by our old and very good customer Sterner Regnix. Please do not shoot and let Uncle Sterner prime and throw a second grenade as a gesture of good faith and friendship. Thanks.
My favourite gun in small maps is the SP30 pistol by the way, for the very reason you mention, auto shots consume less action points than rifles and many times that made the difference for me.
Hi, Xeno! thanks for the tip, already noticed something fishy, the last enemy unit just survived a point blank AP50 grenade and now Uncle Sterner is exposed to his funny pistol.
I had the feeling you only had budget to buy 2 blasters, but i see you got more of them. I guess i was wrong and this mission is not unbalanced as i thought.
Trolly, look at the league table. Rost310 is no novice mate.<br /><br />I know why he does it because I've done the same. Super heavy armour reduces your APs so much you give them the lightest firearm. Yes not very powerful but from close range you can fire rapid low cost auto fire and you're able to take most punishment back.
Steve, something else that needs altering. In this game I'm not getting victory points for kills with incendiary grenade or the flame thrower. Twice I have killed an opponent with fire and neither were added to my points total. Seems rather unfair.
Oh, man, even Jackie Chan bought it... just a little piece of advice, equipping super heavy armor and marsec pistols is not the best choice, the damage of that gun is ridiculously low. Thank you very much for bringing such nice unit names to the game.
Lol! :) Before we started the last game, a remembered an issue with this mission where the superhumans were vulnerable to grenades, so my plan was to use them. Unfortunately I forgot that I'd banned grenades, so I used Blasters which are the next best thing. I might have to ban those though, as it seems that this mission is one where only one particular tactic works.
And this is how Uncle Sterner survives to fight another game... thank you very much Mr. RABID for making possible this sweet moments, no regrets uninstalling GTA Online and installing Stellar Forces again, i swear.
Hi Trolly, thanks for suggestion. However, looking at the mission stats page ( <a href="http://www.stellarforces.com/dsr/miscstatspage.cls">http://www.stellarforces.com/dsr/miscstatspage.cls</a> ) the superhuman attackers has lost every game in the last year (which is admittedly only two games). What do you think?
Hi, Steve! i would think about the convenience of reducing the aim of the superhumans in the moonbase assault mission, all you need to do is place them in opportunity fire and with so many action points it is really hard for the defenders to stand a chance. This is only my opinion, of course.
RABID: thank you very much for the loaded rocket launcher, i'm keeping it as a "welcome back" present, but it's a bit heavy, i think i'll give you the rocket back next turn.
I've completed my two-yearly (approx) tweak of unbalanced missions and modified a few. If you think there's an unbalanced mission, let me know.
I think this game started before I adjusted the morale settings, which will only affect games created from 25th September. Future games should be okay.
Next turn the same, not fun anymore. Can't fight if action points soaked up picking up weapons and AP's are halved. Got to kill this panic mode feature.
Yep. Or more aliens to start... just one or two extra would make it more interesting and nerve racking for humans! ... ps all my troops are immune to gas now ... cheers Steve! ;)
What do you mean exactly? Reduce the number of APs it costs to lay an egg? I'm just going through the missions and tweaking any that look unbalanced, so I'll probably add an extra alien here and there.