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Game 54834: xeno, Gooey Blob, petermock, RABID in 'Underground Capture the Flag'

Cheers guys! I'm happy for more of this mission. I'll win another...in 3 years or so :)))
Posted by petermock 5 hours ago


Game 54882: Chris1977, Cpt Fishmonger in 'Oddworld'

Thanks Steve. :-)
Posted by Chris1977 6 hours ago


Game 54882: Chris1977, Cpt Fishmonger in 'Oddworld'

Er, yes it looks like it. In fact, I've found a years-old comment in my code that says "todo: check if both sides have the same number of VPs". :O I'll make that fix and also adjust the game to be a draw!
Posted by SteveSmith 7 hours ago


Game 54882: Chris1977, Cpt Fishmonger in 'Oddworld'

Steve, shouldn't this be a draw? The Cap'n and I had equal VPs.
Posted by Chris1977 7 hours ago


Game 54834: xeno, Gooey Blob, petermock, RABID in 'Underground Capture the Flag'

Congrats and well done. The huge east/west kill zone across map ate up my hordes.
Posted by Gooey Blob 8 hours ago


Game 54834: xeno, Gooey Blob, petermock, RABID in 'Underground Capture the Flag'

Well played Pete! I thought initially that Rabid was going to win too! !
Posted by RABID 1 days ago


Game 54834: xeno, Gooey Blob, petermock, RABID in 'Underground Capture the Flag'

Well done Pete, good victory against the odds, thought initially Rabid was going to win, then thought almost certainly Gooey as he had preserved his forces and had more than the rest of us put together at one point.
Posted by xeno 2 days ago


Game 54834: xeno, Gooey Blob, petermock, RABID in 'Underground Capture the Flag'

First time I've won this in mission in probably 3 or more years. Very difficult to make progress with high level opponents.
Posted by petermock 2 days ago


Game 54835: Chris1977, petermock, xeno, RABID in 'The Flood'

Happy New year! Thanks all for keeping the game going for another year!
Posted by SteveSmith 3 days ago


Game 54835: Chris1977, petermock, xeno, RABID in 'The Flood'

Happy New Year Everyone
Posted by xeno 3 days ago


Game 54835: Chris1977, petermock, xeno, RABID in 'The Flood'

Aye, Happy New Year!
Posted by Chris1977 4 days ago


Game 54835: Chris1977, petermock, xeno, RABID in 'The Flood'

Happy New Year everyone! :)
Posted by petermock 4 days ago


Game 54835: Chris1977, petermock, xeno, RABID in 'The Flood'

Thanks Steve!!
Posted by RABID 12 days ago


Game 54835: Chris1977, petermock, xeno, RABID in 'The Flood'

No problem, that's done now.
Posted by SteveSmith 14 days ago


Game 54835: Chris1977, petermock, xeno, RABID in 'The Flood'

Thanks Steve. :-)
Posted by Chris1977 14 days ago


Game 54835: Chris1977, petermock, xeno, RABID in 'The Flood'

The flood stops before it reaches the edge, so everyone can potentially survive. However, I'll change it to "the surviving player with the most VPs wins at the end".
Posted by SteveSmith 14 days ago


Game 54835: Chris1977, petermock, xeno, RABID in 'The Flood'

The latter makes more sense to me. Surely if you allow unlimited turns everyone will just drown? So whoever survives to the end and has most VPs.
Posted by RABID 15 days ago


Game 54835: Chris1977, petermock, xeno, RABID in 'The Flood'

I can relate. My family and I are all neurodivergent in one way or another.
Posted by Chris1977 16 days ago


Game 54835: Chris1977, petermock, xeno, RABID in 'The Flood'

The first time I "won" The Flood. Never played it more than a few times, never really liked it. That was why I was pleased to "win" it. And then rather pissed when I didn't. No Biggie it's a game. But I am semi-competitive. Never been someone who wants to win at all costs. Macho bullshit. The main thing is the enjoyment of the game. But I'm a stickler for fairness. I have Asperger's so that probably emphasises it.
Posted by xeno 17 days ago


Game 54835: Chris1977, petermock, xeno, RABID in 'The Flood'

The latter would be better as the mission file said. You have to go and hunt the enemy not just sit back and defend to the last man. I followed the mission details to go out and get the VPs and retreat to escape the flood.
Posted by xeno 17 days ago


Game 54835: Chris1977, petermock, xeno, RABID in 'The Flood'

Agreed, this mission description isn&#39;t particularly accurate and doesn&#39;t cover all circumstances (particularly if the number of turns expires). I think there&#39;s a couple of ways I can tweak it:<br /><br />* Increase the number of turns so that it keeps going until only one player is left, and they are the winner.<br />* Make the winner the player with the most VPs when the turns do run out, as the description specifies.<br /><br />Any thoughts?
Posted by SteveSmith 17 days ago


Game 54835: Chris1977, petermock, xeno, RABID in 'The Flood'

My guy was extra-lucky, then...!
Posted by Chris1977 17 days ago


Game 54835: Chris1977, petermock, xeno, RABID in 'The Flood'

I was going to go after you as I had six units left but thought I have more VPs so play it cautious. You showed yourself and my units were on opp fire. All fired and missed. Then I took shots on my turn and all missed. Four aimed, six snap shots and two auto in total I believe between the two turns.
Posted by xeno 17 days ago


Game 54835: Chris1977, petermock, xeno, RABID in 'The Flood'

Maybe because neither of us reached 100 VPs? If so, the mission description probably needs a tweak to make this clearer. I must confess I was all prepared to chalk this up as another loss and just be happy with my single survivor and VPs...
Posted by Chris1977 17 days ago


Game 54835: Chris1977, petermock, xeno, RABID in 'The Flood'

Can&#39;t understand why this is a drawn. It quite clearly says in the mission file and I quote:<br />The winner is the player that kills the most enemies but survives until the end.<br /><br />My VPs were 90, Chris had 80. We both survived to the end.
Posted by xeno 17 days ago


Game 54835: Chris1977, petermock, xeno, RABID in 'The Flood'

Good game, chaps! Sorry it ended boringly in a draw, but ultimately I was out of long-range weaponry (and couldn&#39;t get any more as it was all underwater!), so couldn&#39;t possibly win, and by the same token I wasn&#39;t prepared to sacrifice my hard-earned VPs by letting my last guy die unnecessarily. Besides, xeno, I don&#39;t think I&#39;ve ever not lost with you as an adversary, so a draw is definitely an improvement on the usual run of things...
Posted by Chris1977 17 days ago


Game 54872: RABID, xeno, petermock, Rost310 in 'Small Underground Colony'

I learned from the best ;)
Posted by RABID 18 days ago


Game 54872: RABID, xeno, petermock, Rost310 in 'Small Underground Colony'

I see Rabid is copying my long established approach. Imitation is the sincerest form of flattery.:)
Posted by xeno 20 days ago


Crazy shots

Autoshots are meant to represent a quick reaction shot by the unit, where they&#39;ve shot before even thinking about it. They are a last resort and chances are they will miss.
Posted by SteveSmith 46 days ago


Crazy shots

Sorry I&#39;ve been frustrated with it for a long time. A great game designed by a great talented likeable attentive bloke. I bow to you. But sort these crazy shots out please.
Posted by xeno 47 days ago


Crazy shots

I know this was changed years ago but it tweaked things, but they are still outrageous. I had an auto shot that literally went behind when the guy fired pointed diagonal towards someone. Can&#39;t believe even an absolute retard could pull that off. Then snapshots that fly off at crazy angles. If you have a unit anywhere remotely close it&#39;s a gamble. If the algorithm is set to miss then at least make it fairly close not to spin off the screen like a child is firing it.
Posted by xeno 47 days ago


Game 54811: Cpt Fishmonger, Chris1977 in 'Meltdown'

Thanks Chris. Tbh I had some terrible luck at the beginning (accidentally closed a door depriving me of an aimed shot, shot another unit accidentally and just generally being inept).<br /><br />You can set up the next game of your choosing.
Posted by Cpt Fishmonger 50 days ago


Game 54811: Cpt Fishmonger, Chris1977 in 'Meltdown'

A masterly win. I realised far too late in the day that my initial tactic, while effective for a time, had become predictable. Swap sides or do something else...?
Posted by Chris1977 51 days ago


Game 54812: RABID, SteveSmith, petermock, xeno in 'The Assassins 2v2'

Damn! Of all the places I could have started... Well played Rabid!
Posted by SteveSmith 52 days ago


Game 54804: Chris1977, xeno, petermock, RABID in 'Battle Royale'

Thank you Chris. Yeah chuffed with that, although it was definitely closer than it seemed because even though I was the last team standing with four units, just one more kill from you as you say, and you would have won and I was very aware of that fact. Also that first turn battle between you and Rabid where both of you lost about half your units very early on benefited me and Peter for that matter.
Posted by xeno 53 days ago


Game 54804: Chris1977, xeno, petermock, RABID in 'Battle Royale'

I think that&#39;s the closest I&#39;ve ever come to winning a game where you were an opponent, xeno - just an agonising 10 VPs away! If that last grenade of mine had hit its mark a little more cleanly, it might have been a different outcome. Well done for maintaining that all-important numbers advantage right to the very end.
Posted by Chris1977 54 days ago


Game 54791: xeno, RABID, petermock, Gooey Blob in 'Laboratory Attack 2v2'

I&#39;ll have to find a new hiding place next time though :)
Posted by RABID 58 days ago


Game 54791: xeno, RABID, petermock, Gooey Blob in 'Laboratory Attack 2v2'

Good game. No chance in finding your 2 scientists in time Rabid. Well played.
Posted by petermock 59 days ago


Game 54759: RABID, xeno, Chris1977, petermock in 'Underground Meltdown'

Good game Pete!
Posted by RABID 62 days ago


Webl Boxing Management Game

My gym is Forlorn Hope, which I started in 2016 when I played briefly again. I specialised at that time in bare knuckle 25 round fighting. I decided to continue it again but play in the regular gloved regions now as I used to do. My original gym is Ivan Kafka&#39;s Knights of the Ring. Became a well known and an above average gym at the time during 2004-2008 when there were h many hundreds playing. Won many regional titles and a fair few World Titles. My homecoming was overwhelming. Take a look, give it a go. When you get those reports early in the morning how your boxers did round for round is something special. Give your a boxer name, you have 70 ability points including height to spread amongst six different ability stats: Strength, Speed, Agility, KP (knockout punch) Chin (how easy or hard to receive stuns and knockdowns) and conditioning (Stamina). Type in fight plans, plenty of help files. You can run many different builds throught all the weight divisions. All are viable. I run every different sort you can think of, and there are easy built in planners to create them and fight plans off the bat. Different fight styles, aggression, power and defence you can set out of 20. Build each round according to the circumstances. Clinch, outside, inside, ring, ropes, feint, allout. You build your plan and your opponent does. Then in text read the bout. Exciting. Move up the rankings and status each week to get to the regional title fight. Them move into contenders to fight a World Title.
Posted by xeno 63 days ago


Webl Boxing Management Game

This was an online game that I played between 2004-2008. A big community, it was an excellent text based boxing management game. I dropped back in 2016 briefly for a few months. Then nine years later wanted to see if it was still running. It is, with much less than half its players but still probably about a hundred or so. I&#39;ve got back into it, top three best online games I&#39;ve played in 25 years including this. Come and take a look. I&#39;ve left an advert for this game there. Like this game it needs new players. <br /> <a href="https://webl.vivi.com/">https://webl.vivi.com/</a>
Posted by xeno 63 days ago


Game 54790: RABID, petermock, Dijon_p, Rost310 in 'Underground Meltdown'

I find the opposite. Fire squares last for long and move about often. You have to wait a few turns to tiptoe through them and the smoke they leave behind. I like that and think Steve has got that just right.
Posted by xeno 63 days ago


Game 54790: RABID, petermock, Dijon_p, Rost310 in 'Underground Meltdown'

The expiration of the flames is random, so there&#39;s always a small chance that it could all disappear quite quickly, but that&#39;s very rare. The code to handle smoke and fire hasn&#39;t changed for 6 years, so it&#39;s bound to happen at some point.
Posted by SteveSmith 63 days ago


Game 54790: RABID, petermock, Dijon_p, Rost310 in 'Underground Meltdown'

Steeve, something wrong with fire grenades. After exploited , there was olys some flame without smoke. And within two turns there was no any smoke or flame left
Posted by Rost310 64 days ago


Game 54759: RABID, xeno, Chris1977, petermock in 'Underground Meltdown'

Congratulations Rabid. I never got the chance to make a strong fort. Too many explosions.
Posted by petermock 64 days ago


Game 54759: RABID, xeno, Chris1977, petermock in 'Underground Meltdown'

Well done, RABID - masterfully done. After a while, I was playing with the sole aim of outlasting xeno, but I couldn&#39;t even manage that...
Posted by Chris1977 65 days ago


Game 54681: free palestine., Rost310, petermock, SteveSmith in 'Colonization 2'

Right, no more Mr Nice Guy, it&#39;s time to get serious!
Posted by SteveSmith 70 days ago


Game 54681: free palestine., Rost310, petermock, SteveSmith in 'Colonization 2'

I can&#39;t wait to kick your ass )
Posted by Rost310 77 days ago


Game 54681: free palestine., Rost310, petermock, SteveSmith in 'Colonization 2'

Yes please
Posted by Rost310 77 days ago


Game 54788: SteveSmith, Chris1977 in 'The Assassins'

You&#39;re too kind :) although even being The Creator (tm) I&#39;m far from the best player on here. I think the advanced mode helped as I was able to hear your units coming a few times. Good game!
Posted by SteveSmith 77 days ago


Game 54788: SteveSmith, Chris1977 in 'The Assassins'

Well played, Steve! I COULD rue certain things I could have done better, but TBH it was worth it for the honour of playing The Creator. Looking forward to talking Meltdown tactics once we know who both our opponents are...
Posted by Chris1977 77 days ago


Game 54681: free palestine., Rost310, petermock, SteveSmith in 'Colonization 2'

Hi Rost, I&#39;ve cast Resurrect on all your units that I think should be alive. Let me know if you agree, and then I&#39;ll take my turn.
Posted by SteveSmith 77 days ago


Game 54681: free palestine., Rost310, petermock, SteveSmith in 'Colonization 2'

It looks like Free Palestine was force-conceded as it had been 5 days since their turn, and then somehow Rost, you were force conceded seconds later. I wonder if 2 &quot;concede&quot; commands were sent and processed at pretty much exactly the same time, which caused confusion as to which player&#39;s turn it currently was. I&#39;ll see if I can resurrect them.
Posted by SteveSmith 77 days ago


Game 54681: free palestine., Rost310, petermock, SteveSmith in 'Colonization 2'

You can make a turn, check the map and see.
Posted by Rost310 78 days ago


Game 54681: free palestine., Rost310, petermock, SteveSmith in 'Colonization 2'

You can make a turn, check the map and see.
Posted by Rost310 78 days ago


Game 54681: free palestine., Rost310, petermock, SteveSmith in 'Colonization 2'

Yeah, something doesn&#39;t seem right. It says I&#39;m the only person with any units left. I assume that&#39;s not true?
Posted by SteveSmith 78 days ago


Game 54681: free palestine., Rost310, petermock, SteveSmith in 'Colonization 2'

What the hell is going on with this game?
Posted by Rost310 78 days ago


Patreon

No, things aren&#39;t that bad; thanks to others generosity, I&#39;m only losing 25p/month instead of about 15 as it was about this time last year :) . The &quot;Support Us&quot; should only appear out of the way at the bottom of the page. Let me know where it&#39;s intruding and I&#39;ll take a look.
Posted by SteveSmith 83 days ago


Patreon

You are pushing this Steve, are things that bad. I&#39;m not having it that good myself. This flipping label Support US that comes up and gets in the way as I type on my mobile. Some monthly subscription now? I was a Patreon for 18 months, years ago. Willing to do again. Some new features?
Posted by xeno 83 days ago


Game 54782: Dijon_p, Chris1977 in 'Last Man Standing'

Proposing a mutual concede because I kitted up using the webapp and the client has then stripped out all my gear prior to deployment. I thought that bug had now been fixed, but it hasn&#39;t.
Posted by Chris1977 85 days ago


Game 54753: Dijon_p, RABID in 'All Seeing Eye'

Well played Dijon!! Top marks for perseverance.
Posted by RABID 97 days ago


Game 54756: Dijon_p, Chris1977 in 'Last Man Standing'

Over in the blink of an eye...
Posted by Chris1977 100 days ago


Game 54647: free palestine., RABID, petermock, Cpt Fishmonger in 'Alien Colony*'

Cheers Rabid, it felt like the game might be unwinnable at one point, a stalemate. Never been in that situation with the Alien sides :)
Posted by petermock 104 days ago


Game 54647: free palestine., RABID, petermock, Cpt Fishmonger in 'Alien Colony*'

Very well played Pete! Though I had that game in the bag!!
Posted by RABID 104 days ago


Game 54647: free palestine., RABID, petermock, Cpt Fishmonger in 'Alien Colony*'

Rabid your Aliens were hard to kill. That defence structure pattern was formidable.
Posted by petermock 105 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

Thanks Steve, I was thinking of calling the Fire Brigade:)
Posted by petermock 105 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

I&#39;ve changed it from adding 15 squares of smoke per turn to 7.
Posted by SteveSmith 105 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

I agree. It&#39;s great but 50% less maybe?
Posted by petermock 105 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

Too much fog
Posted by Rost310 105 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

Or is it ok?
Posted by petermock 106 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

Is it getting too foggy? : )
Posted by petermock 106 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

Thanks Steve, fun so far
Posted by petermock 109 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

I&#39;ve updated the unit stats. Let&#39;s see your new game works out with the smoke and then take it from there? :)
Posted by SteveSmith 109 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

n&#39;t was added
Posted by petermock 110 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

Sorry small typo
Posted by petermock 110 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

I don&#39;t n&#39;t mind trying that as well
Posted by petermock 110 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

I think Rost&#39;s idea feels like an Alien movie : ) I&#39;m scared already.
Posted by petermock 110 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

Yeah Steve that sounds great increasing each turn.
Posted by petermock 110 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

at first turn there should be no smoke, at the first turns humans are poorly protected and smoke will not give them a chance. But then, humans become stronger than aliens and from the 3rd move should fog appear
Posted by Rost310 110 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

As it is currently, it adds a bit of smoke every turn, like the Angels mission. I can change it to add lots of smoke at the start instead or something in between.
Posted by SteveSmith 110 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

It&#39;s worth testing out compensation. Same with increasing the Alien Queens health...don&#39;t make her immortal though:) The smoke in the game I&#39;m playing with Rabid seems a bit thin, is it possible to increase the size of smoke clumps to a few more squares but still keep enough open ground?
Posted by petermock 110 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

Looking at the stats for the game, it seems sides 3 and 4 have trouble winning, even though they are humans and aliens respectively. Maybe because they are last to take a turn? I might increase their creds/stats to compensate.
Posted by SteveSmith 110 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

I&#39;ve changed this mission so smoke is added in the same way as for the Angels mission. Shall I increase the Queen&#39;s health? It currently starts at 60.
Posted by SteveSmith 110 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

I also think the Alien Queen should be stronger.
Posted by petermock 111 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

I?ve no objection :)
Posted by RABID 111 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

I would like clouds, mist or fog in Alien games. It would be fun and change the strategy into something more I interesting.
Posted by petermock 113 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

[Enter comment here]I&#39;m sure my opponents won&#39;t mind. But there should be a minimum number of clouds.
Posted by Rost310 113 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

I&#39;m happy to look into adding this if there&#39;s general consensus?
Posted by SteveSmith 113 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

I think this map needs to add clouds like in &quot;angels of death&quot;
Posted by Rost310 113 days ago


Game 54732: Chris1977, Cpt Fishmonger in 'The Assassins - Tunnels'

In hindsight I should have gone for the good old grenade option
Posted by Cpt Fishmonger 114 days ago


Game 54732: Chris1977, Cpt Fishmonger in 'The Assassins - Tunnels'

Your tactic was a pretty sound one, I reckon - just a matter of luck that my guys largely weren&#39;t deployed at your various points of attack.
Posted by Chris1977 114 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

it already looks like this
Posted by Rost310 115 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

It?s more of a solo concert for my alien??
Posted by RABID 116 days ago


Game 54731: Cpt Fishmonger, Chris1977 in 'Sterner's Revenge'

Sounds good, it&#39;s been a while and I&#39;m going to test out a strategy!
Posted by Cpt Fishmonger 116 days ago


Game 54731: Cpt Fishmonger, Chris1977 in 'Sterner's Revenge'

The Tunnels one is fun and a bit different, as I recall...
Posted by Chris1977 117 days ago


Game 54731: Cpt Fishmonger, Chris1977 in 'Sterner's Revenge'

Your turn to choose the next map. Congratulations on Escort by the way, I can&#39;t bear to watch the playback only to realise Sterner slipped right under my nose...
Posted by Cpt Fishmonger 117 days ago


Game 54731: Cpt Fishmonger, Chris1977 in 'Sterner's Revenge'

Cheers pal, that was an extremely risky gambit. All I had was Tech armour, smoke grenades and door charges - no guns. For some reason, I could have sworn all Sterner&#39;s men start on the left. Imagine my surprise when a grenade knocked out two of my men!
Posted by Cpt Fishmonger 117 days ago


Game 54731: Cpt Fishmonger, Chris1977 in 'Sterner's Revenge'

You did it - nice one! A headlong charge was clearly the way to go - I&#39;ll remember that should I play the Army in this mission again, and in the meantime can rue expending so many APs positioning McGruder neatly-but-pointlessly right in the bottom right-hand corner...
Posted by Chris1977 117 days ago


Game 54682: Rost310, petermock, free palestine., RABID in 'Alien Colony*'

These aliens are clearly acting in concert :)
Posted by Rost310 118 days ago


Game 54728: Dijon_p, Chris1977 in 'Last Man Standing'

So I won the one I was expecting to lose and lost the one I was expecting to win! Oh well, that&#39;s one win and one loss apiece for Alien and LMS, which is as even as it gets...<br /><br />That got really close again at the end. It eventually came down to who was on-target - my shot wasn&#39;t, your grenade-throw was. That&#39;s just how it goes sometimes.
Posted by Chris1977 119 days ago


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