Er, yes it looks like it. In fact, I've found a years-old comment in my code that says "todo: check if both sides have the same number of VPs". :O I'll make that fix and also adjust the game to be a draw!
Well done Pete, good victory against the odds, thought initially Rabid was going to win, then thought almost certainly Gooey as he had preserved his forces and had more than the rest of us put together at one point.
The flood stops before it reaches the edge, so everyone can potentially survive. However, I'll change it to "the surviving player with the most VPs wins at the end".
The first time I "won" The Flood. Never played it more than a few times, never really liked it. That was why I was pleased to "win" it. And then rather pissed when I didn't. No Biggie it's a game. But I am semi-competitive. Never been someone who wants to win at all costs. Macho bullshit. The main thing is the enjoyment of the game. But I'm a stickler for fairness. I have Asperger's so that probably emphasises it.
The latter would be better as the mission file said. You have to go and hunt the enemy not just sit back and defend to the last man. I followed the mission details to go out and get the VPs and retreat to escape the flood.
Agreed, this mission description isn't particularly accurate and doesn't cover all circumstances (particularly if the number of turns expires). I think there's a couple of ways I can tweak it:<br /><br />* Increase the number of turns so that it keeps going until only one player is left, and they are the winner.<br />* Make the winner the player with the most VPs when the turns do run out, as the description specifies.<br /><br />Any thoughts?
I was going to go after you as I had six units left but thought I have more VPs so play it cautious. You showed yourself and my units were on opp fire. All fired and missed. Then I took shots on my turn and all missed. Four aimed, six snap shots and two auto in total I believe between the two turns.
Maybe because neither of us reached 100 VPs? If so, the mission description probably needs a tweak to make this clearer. I must confess I was all prepared to chalk this up as another loss and just be happy with my single survivor and VPs...
Can't understand why this is a drawn. It quite clearly says in the mission file and I quote:<br />The winner is the player that kills the most enemies but survives until the end.<br /><br />My VPs were 90, Chris had 80. We both survived to the end.
Good game, chaps! Sorry it ended boringly in a draw, but ultimately I was out of long-range weaponry (and couldn't get any more as it was all underwater!), so couldn't possibly win, and by the same token I wasn't prepared to sacrifice my hard-earned VPs by letting my last guy die unnecessarily. Besides, xeno, I don't think I've ever not lost with you as an adversary, so a draw is definitely an improvement on the usual run of things...
Autoshots are meant to represent a quick reaction shot by the unit, where they've shot before even thinking about it. They are a last resort and chances are they will miss.
Sorry I've been frustrated with it for a long time. A great game designed by a great talented likeable attentive bloke. I bow to you. But sort these crazy shots out please.
I know this was changed years ago but it tweaked things, but they are still outrageous. I had an auto shot that literally went behind when the guy fired pointed diagonal towards someone. Can't believe even an absolute retard could pull that off. Then snapshots that fly off at crazy angles. If you have a unit anywhere remotely close it's a gamble. If the algorithm is set to miss then at least make it fairly close not to spin off the screen like a child is firing it.
Thanks Chris. Tbh I had some terrible luck at the beginning (accidentally closed a door depriving me of an aimed shot, shot another unit accidentally and just generally being inept).<br /><br />You can set up the next game of your choosing.
A masterly win. I realised far too late in the day that my initial tactic, while effective for a time, had become predictable. Swap sides or do something else...?
Thank you Chris. Yeah chuffed with that, although it was definitely closer than it seemed because even though I was the last team standing with four units, just one more kill from you as you say, and you would have won and I was very aware of that fact. Also that first turn battle between you and Rabid where both of you lost about half your units very early on benefited me and Peter for that matter.
I think that's the closest I've ever come to winning a game where you were an opponent, xeno - just an agonising 10 VPs away! If that last grenade of mine had hit its mark a little more cleanly, it might have been a different outcome. Well done for maintaining that all-important numbers advantage right to the very end.
My gym is Forlorn Hope, which I started in 2016 when I played briefly again. I specialised at that time in bare knuckle 25 round fighting. I decided to continue it again but play in the regular gloved regions now as I used to do. My original gym is Ivan Kafka's Knights of the Ring. Became a well known and an above average gym at the time during 2004-2008 when there were h many hundreds playing. Won many regional titles and a fair few World Titles. My homecoming was overwhelming. Take a look, give it a go. When you get those reports early in the morning how your boxers did round for round is something special. Give your a boxer name, you have 70 ability points including height to spread amongst six different ability stats: Strength, Speed, Agility, KP (knockout punch) Chin (how easy or hard to receive stuns and knockdowns) and conditioning (Stamina). Type in fight plans, plenty of help files. You can run many different builds throught all the weight divisions. All are viable. I run every different sort you can think of, and there are easy built in planners to create them and fight plans off the bat. Different fight styles, aggression, power and defence you can set out of 20. Build each round according to the circumstances. Clinch, outside, inside, ring, ropes, feint, allout. You build your plan and your opponent does. Then in text read the bout. Exciting. Move up the rankings and status each week to get to the regional title fight. Them move into contenders to fight a World Title.
This was an online game that I played between 2004-2008. A big community, it was an excellent text based boxing management game. I dropped back in 2016 briefly for a few months. Then nine years later wanted to see if it was still running. It is, with much less than half its players but still probably about a hundred or so. I've got back into it, top three best online games I've played in 25 years including this. Come and take a look. I've left an advert for this game there. Like this game it needs new players. <br /> <a href="https://webl.vivi.com/">https://webl.vivi.com/</a>
I find the opposite. Fire squares last for long and move about often. You have to wait a few turns to tiptoe through them and the smoke they leave behind. I like that and think Steve has got that just right.
The expiration of the flames is random, so there's always a small chance that it could all disappear quite quickly, but that's very rare. The code to handle smoke and fire hasn't changed for 6 years, so it's bound to happen at some point.
Steeve, something wrong with fire grenades. After exploited , there was olys some flame without smoke. And within two turns there was no any smoke or flame left
You're too kind :) although even being The Creator (tm) I'm far from the best player on here. I think the advanced mode helped as I was able to hear your units coming a few times. Good game!
Well played, Steve! I COULD rue certain things I could have done better, but TBH it was worth it for the honour of playing The Creator. Looking forward to talking Meltdown tactics once we know who both our opponents are...
It looks like Free Palestine was force-conceded as it had been 5 days since their turn, and then somehow Rost, you were force conceded seconds later. I wonder if 2 "concede" commands were sent and processed at pretty much exactly the same time, which caused confusion as to which player's turn it currently was. I'll see if I can resurrect them.
No, things aren't that bad; thanks to others generosity, I'm only losing 25p/month instead of about 15 as it was about this time last year :) . The "Support Us" should only appear out of the way at the bottom of the page. Let me know where it's intruding and I'll take a look.
You are pushing this Steve, are things that bad. I'm not having it that good myself. This flipping label Support US that comes up and gets in the way as I type on my mobile. Some monthly subscription now? I was a Patreon for 18 months, years ago. Willing to do again. Some new features?
Proposing a mutual concede because I kitted up using the webapp and the client has then stripped out all my gear prior to deployment. I thought that bug had now been fixed, but it hasn't.
at first turn there should be no smoke, at the first turns humans are poorly protected and smoke will not give them a chance. But then, humans become stronger than aliens and from the 3rd move should fog appear
As it is currently, it adds a bit of smoke every turn, like the Angels mission. I can change it to add lots of smoke at the start instead or something in between.
It's worth testing out compensation. Same with increasing the Alien Queens health...don't make her immortal though:) The smoke in the game I'm playing with Rabid seems a bit thin, is it possible to increase the size of smoke clumps to a few more squares but still keep enough open ground?
Looking at the stats for the game, it seems sides 3 and 4 have trouble winning, even though they are humans and aliens respectively. Maybe because they are last to take a turn? I might increase their creds/stats to compensate.
I've changed this mission so smoke is added in the same way as for the Angels mission. Shall I increase the Queen's health? It currently starts at 60.
Your turn to choose the next map. Congratulations on Escort by the way, I can't bear to watch the playback only to realise Sterner slipped right under my nose...
Cheers pal, that was an extremely risky gambit. All I had was Tech armour, smoke grenades and door charges - no guns. For some reason, I could have sworn all Sterner's men start on the left. Imagine my surprise when a grenade knocked out two of my men!
You did it - nice one! A headlong charge was clearly the way to go - I'll remember that should I play the Army in this mission again, and in the meantime can rue expending so many APs positioning McGruder neatly-but-pointlessly right in the bottom right-hand corner...
So I won the one I was expecting to lose and lost the one I was expecting to win! Oh well, that's one win and one loss apiece for Alien and LMS, which is as even as it gets...<br /><br />That got really close again at the end. It eventually came down to who was on-target - my shot wasn't, your grenade-throw was. That's just how it goes sometimes.