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Thanks Steve, fun so far
I've updated the unit stats. Let's see your new game works out with the smoke and then take it from there? :)
n't was added
Sorry small typo
I don't n't mind trying that as well
I think Rost's idea feels like an Alien movie : ) I'm scared already.
Yeah Steve that sounds great increasing each turn.
at first turn there should be no smoke, at the first turns humans are poorly protected and smoke will not give them a chance. But then, humans become stronger than aliens and from the 3rd move should fog appear
As it is currently, it adds a bit of smoke every turn, like the Angels mission. I can change it to add lots of smoke at the start instead or something in between.
It's worth testing out compensation. Same with increasing the Alien Queens health...don't make her immortal though:) The smoke in the game I'm playing with Rabid seems a bit thin, is it possible to increase the size of smoke clumps to a few more squares but still keep enough open ground?
Looking at the stats for the game, it seems sides 3 and 4 have trouble winning, even though they are humans and aliens respectively. Maybe because they are last to take a turn? I might increase their creds/stats to compensate.
I've changed this mission so smoke is added in the same way as for the Angels mission. Shall I increase the Queen's health? It currently starts at 60.
I also think the Alien Queen should be stronger.
I?ve no objection :)
I would like clouds, mist or fog in Alien games. It would be fun and change the strategy into something more I interesting.
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