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|---|---|---|
| General Discussion Whatever you want to say | 33 days ago | |
| Campaign Anything to do with campaign mode | 3 years ago | |
| New Features Want anything adding to the game? | 1 years ago | |
| Bugs & Problems Found anything wrong with the game? | 227 days ago | |
| Your Games Chat about your games of Stellar Forces | 1 days ago | |
| Missions Mission design and strategies | 1 years ago | |
| Non-Stellar Forces related Anything not to do with Stellar Forces | 13 days ago |
Thanks Chris. Tbh I had some terrible luck at the beginning (accidentally closed a door depriving me of an aimed shot, shot another unit accidentally and just generally being inept).
You can set up the next game of your choosing.
A masterly win. I realised far too late in the day that my initial tactic, while effective for a time, had become predictable. Swap sides or do something else...?
Damn! Of all the places I could have started... Well played Rabid!
Thank you Chris. Yeah chuffed with that, although it was definitely closer than it seemed because even though I was the last team standing with four units, just one more kill from you as you say, and you would have won and I was very aware of that fact. Also that first turn battle between you and Rabid where both of you lost about half your units very early on benefited me and Peter for that matter.
I think that's the closest I've ever come to winning a game where you were an opponent, xeno - just an agonising 10 VPs away! If that last grenade of mine had hit its mark a little more cleanly, it might have been a different outcome. Well done for maintaining that all-important numbers advantage right to the very end.
I'll have to find a new hiding place next time though :)
Good game. No chance in finding your 2 scientists in time Rabid. Well played.
Good game Pete!
My gym is Forlorn Hope, which I started in 2016 when I played briefly again. I specialised at that time in bare knuckle 25 round fighting. I decided to continue it again but play in the regular gloved regions now as I used to do. My original gym is Ivan Kafka's Knights of the Ring. Became a well known and an above average gym at the time during 2004-2008 when there were h many hundreds playing. Won many regional titles and a fair few World Titles. My homecoming was overwhelming. Take a look, give it a go. When you get those reports early in the morning how your boxers did round for round is something special. Give your a boxer name, you have 70 ability points including height to spread amongst six different ability stats: Strength, Speed, Agility, KP (knockout punch) Chin (how easy or hard to receive stuns and knockdowns) and conditioning (Stamina). Type in fight plans, plenty of help files. You can run many different builds throught all the weight divisions. All are viable. I run every different sort you can think of, and there are easy built in planners to create them and fight plans off the bat. Different fight styles, aggression, power and defence you can set out of 20. Build each round according to the circumstances. Clinch, outside, inside, ring, ropes, feint, allout. You build your plan and your opponent does. Then in text read the bout. Exciting. Move up the rankings and status each week to get to the regional title fight. Them move into contenders to fight a World Title.
This was an online game that I played between 2004-2008. A big community, it was an excellent text based boxing management game. I dropped back in 2016 briefly for a few months. Then nine years later wanted to see if it was still running. It is, with much less than half its players but still probably about a hundred or so. I've got back into it, top three best online games I've played in 25 years including this. Come and take a look. I've left an advert for this game there. Like this game it needs new players.
https://webl.vivi.com/
I find the opposite. Fire squares last for long and move about often. You have to wait a few turns to tiptoe through them and the smoke they leave behind. I like that and think Steve has got that just right.
The expiration of the flames is random, so there's always a small chance that it could all disappear quite quickly, but that's very rare. The code to handle smoke and fire hasn't changed for 6 years, so it's bound to happen at some point.
Steeve, something wrong with fire grenades. After exploited , there was olys some flame without smoke. And within two turns there was no any smoke or flame left
Congratulations Rabid. I never got the chance to make a strong fort. Too many explosions.
Well done, RABID - masterfully done. After a while, I was playing with the sole aim of outlasting xeno, but I couldn't even manage that...
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