After playing only 1 game of Breakout my instant feeling is both sides have far too many credits. The map being quite small and compact makes it very easy to cause mass death and destruction using lots of explosive weapons. I think the credits should be reduced to something like 180 credits for each side which should tone that right down. Then at least if one side does chose the explosive weapons tactic at least they will have to sacrifice other weapons and armour in order to do so. Somehow I suspect kael might agree with me?
This mission is still being balanced, so I'm open to suggestions. I want to try and avoid it being too similar to the other Prison missions. What happened on your game?
Posted by SteveSmith 14 years ago [Login to reply]
Boom! There was a series of Earth shattering Booms!
;-)
I'm not sure that it's really a problem. With that much money, you can take the attitude that dispersal of forces is much more important, or you can buy more armour. I just didn't think about the consequences fully, and I paid for it by clumping too much.
The defender has four points to defend, which means they need a certain minimum amount of funds to provide adequate defence.
I'm still mulling it over, but right now I'm willing to stick with the idea that my being licked came down to my own incompetence.
What happened on our game? - We both threw lots of grenades and lots of people died, lol. Maybe I'm too quick to form an opinion. We are going to switch sides and try another game. I'll let you know what I think after wards. :)