I'm just tweaking the accuracy algorythm to implement the original laser squad one. That algorythm takes into account the distance to the target when working out the angle of a shot. I personally don't think this should be the case, as the distance is already taken into account because the further away a unit is, the further away the bullet will be by the time it reaches the target (if it's not perfectly accurate). What does anyone else think?
Posted by SteveSmith 14 years ago [Login to reply]
Anon test
Posted by Anonymous 14 years ago [Login to reply]
I don't know how it works, all I know that so far is my soldiers haven't been able to hit a barn door with an aimed shot from a sniper rifle at 10 paces. I would expect an aimed shot from a trained soldier with such a weapon to be something like 99% accurate. I know the original Laser Squad had hideously inaccurate shooting too, but I find it massively frustrating. It means games come more down to luck than clever tactics.
It used to be that the problem was that shooting was too accurate, and units could pick off an enemy on the other side of the map. However, I didn't want it to be like the original in that respect, since the inaccuracy was ridiculous at times!
The number on the shoot icons shows the % chance of an accurate shot, so an aimed shot should be on target usually more than 50% of the time.
Posted by SteveSmith 14 years ago [Login to reply]
Thanks for the reply Steve. Personally I don't find it at all that unrealistic that a trained soldier with a futuristic rifle would be able to pick off an enemy on the other side of the map with an aimed shot. The maps aren't really that big after all. I suspect everyone will have different opinions but I would prefer to see firing accuracy GREATLY increased.
You're right in that it would probably be more realistic, but there are a couple of missions set in an open area (the Escort mission being a prime example) and it can get frustrating when there's a couple of snipers at the far end of the map picking off your units as soon as they make themselves visible.
Having thought about it, that was opportunity fire not an aimed shot, so I'll increase the accuracy slightly of aimed shots and see how that works.
Posted by SteveSmith 14 years ago [Login to reply]
Yeah, I think keeping opportunity fire as an inaccurate snap shot is good for game play and quite realistic. But for an aimed shot I would expect something a lot higher than just a 50% chance to hit.
I would be expecting for an aimed shot with a sniper rifle the firer would be using a scope anyway. I don't think there's any need for a new type of shot, just an increase on the chance to hit ratio on the existing aimed shot.
Even though the % will increase that small random angle will remain to avoid those long distance shots, so hitting a distant target will be relatively difficult even with a sniper rifle.
I did have the idea of unit's kneeling to increase their accuracy. it would obviously cost a few AP's to kneel, but it would increase the % accuracy for that unit.
Posted by SteveSmith 14 years ago [Login to reply]